Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Transmedia: Storytelling for the Digital Age | Scoop.it
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Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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@FernandoCarrion's curator insight, August 5, 2016 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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Bernie Su On New Thriller Socio And The Future Of Transmedia And TV

Bernie Su On New Thriller Socio And The Future Of Transmedia And TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Stephanie Coats:  "Bernie Su has already changed the way millions of people watch television and he’s done it without ever putting a show on a major network."

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The Winner in Mixed Reality Will Be…Snapchat

The Winner in Mixed Reality Will Be…Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
The Digital Rocking Chair's insight:

 

Josh Miller:  "With lenses and filters, the ephemeral social giant is halfway there already" ....

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4 Tips for Journalists to Master Snapchat Stories

4 Tips for Journalists to Master Snapchat Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mignon Fogarty:  "Snapchat is no longer just a private messaging tool for kids" ....

 

DRC:  These are useful tips for all Snapchat storytellers :)

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Bart van Maanen's curator insight, June 29, 2016 11:06 AM
Goed om te weten als je een Snapchat verhaal wilt maken. Zeker als je - zoals ik - er net mee begint. ;-)
Minna Kilpeläinen's curator insight, July 2, 2016 5:36 AM
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David Stapleton's curator insight, July 8, 1:42 PM
Adapting to your surroundings
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The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Emily Buder:  "We go behind the scenes of the first Snapchat movie, a real-time horror flick."

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Dr. Pamela Rutledge's curator insight, June 27, 2016 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

Minna Kilpeläinen's curator insight, July 2, 2016 5:52 AM
Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account. 
Ana Alves's curator insight, October 3, 2016 5:22 PM
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10 of the best virtual reality apps for your smartphone

10 of the best virtual reality apps for your smartphone | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stuart Dredge:  "Get started with VR on your iPhone or Android phone with these 100 apps, spanning films, games, news and 360-degree photo-sharing" ....

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David Stapleton's curator insight, July 8, 1:43 PM
Your phone takew you places
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Tip: Bookmark this advice for developing interactive storytelling projects

Tip: Bookmark this advice for developing interactive storytelling projects | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mădălina Ciobanu:  "Beautiful interactives can be built even when you don't have a whole army of developers, designers and animators behind you" ...

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Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

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Google's 3 Rules For Designing Virtual Reality

Google's 3 Rules For Designing Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mark Wilson:  "Google has spent the past year running experiments in VR. Here's what the company has learned about what you can and can't do."

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Fausto Cantu's curator insight, June 2, 2016 2:31 PM
Las tres reglas de Google para diseñar VR
westsydublt's curator insight, June 5, 2016 11:59 PM
with #virtualreality coming over the event horizon faster than a locomotive, we will need to build spaces and interactions that are immersive and cognitively challenging. google's 3 rules are a great place to start: let people do stuff, don't make it too real, don't let users stray too far from the core purpose. #vr101 and well worth the read :)
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Is storytelling the key to VR’s future?

Is storytelling the key to VR’s future? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tim Bajarin:  "Virtual reality may be the closest to teleportation we will ever have in our lifetime."

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How do you tell a story in VR? Nomads shows the way

How do you tell a story in VR? Nomads shows the way | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michelle Fitzsimmons:  "Virtual reality is more than an emerging technology. It's redefining how filmmakers tell stories, bringing a brand-new set of challenges to a medium that's been refined over the last 100-plus years."

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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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Future Proofing VR

Future Proofing VR | Transmedia: Storytelling for the Digital Age | Scoop.it
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Anrick:  "Like the cinema from the past 50 years — so much of which is still compelling, gripping and emotionally captivating today — we should design VR content to be a part of the long term virtual landscape."

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GOING IN CIRCLES - A Primer On Virtual Reality Production

GOING IN CIRCLES - A Primer On Virtual Reality Production | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Brian Seth Hurst:  "Producing for VR is a virtual hack-a-thon right now but hopefully this primer will give you some insights into the production process, the technology and the workflow."

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Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adi Robertson and Ben Popper:  "Reitman worked with Utah startup The Void as it developed its VR companion to the upcoming reboot, and we got the chance to chat with him about emotional storytelling, technology, tickling digital ghosts, and bringing pornography to high-end virtual reality."

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David Stapleton's curator insight, July 8, 1:41 PM
Media creation
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The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

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SeriesFest: How To Make an Indie TV Pilot

SeriesFest: How To Make an Indie TV Pilot | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Chris O'Falt and Sarah Colvin:  "IndieWire examines how much money, crew, time and equipment it took to shoot the 34 Competition Pilots that screened in Denver. [....] What we learned was that shooting an indie pilot is not terribly different than shooting the micro-budget features that find their way to film festivals."

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The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

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Lonelygirl15: how one mysterious vlogger changed the internet

Lonelygirl15: how one mysterious vlogger changed the internet | Transmedia: Storytelling for the Digital Age | Scoop.it
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Elena Cresci:  "Bree was a funny, friendly 16-year-old video blogger with a strange family. But all was not what it seemed. Ten years on, we revisit YouTube’s first viral sensation" ....

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Roxane Lechevalier's curator insight, January 12, 2:13 AM

Une fausse vloggueuse qui s'est servie du format pour montrer la tension entre fiction et réalité

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A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

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Immersive storytelling is everywhere and there’s no going back

Immersive storytelling is everywhere and there’s no going back | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Melanie Arrow:  "Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologies in the process. Tech is making our media more entertaining, hard-hitting and unique."

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What’s the point of virtual reality?

What’s the point of virtual reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

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UX Reality Check: 14 Hard Truths About Users

UX Reality Check: 14 Hard Truths About Users | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robert Hoekman Jr:  "It can be hard for designers to take a step back and look at an app or website through users' eyes. Here's where to start."

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Jan-Olof Steen's curator insight, May 27, 2016 1:49 AM

ALL designers and developers should read this ! Read it twice and then read again, rinse and repeat

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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

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Fausto Cantu's curator insight, May 24, 2016 12:19 AM
Narrativa inmersiva y realidad virtual
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Facebook's first live-action VR film shows the power of 360 video

Facebook's first live-action VR film shows the power of 360 video | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Samantha Murphy Kelly:  "Facebook's first original VR film reveals true potential for the future of filmmaking."

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AUMENTARV's curator insight, May 19, 2016 3:46 AM
Primer video de Realidad Virtual en directo. Facebook muestra la capacidad de los videos en 360.