Transmedia Seattle
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Transmedia Seattle
adventures in immersive storytelling technique with a NW twist
Curated by Brad Tollefson
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Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, February 12, 2016 2:32 PM


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

Fausto Cantu's curator insight, February 15, 2016 1:58 PM

Diseño de juegos episódicos parte III

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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The Design Of Episodic Games (part I)

The Design Of Episodic Games (part I) | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, January 20, 2016 4:25 AM


Pascal Luban:  "Episodic games are not making the headlines yet but they are quietly carving out their place in the industry. As a reminder, those games are sold in episodes. Each of them costs a few dollars and offers between one and three hours of gameplay. Those games can only be found in digital form; players must download them and they cannot be purchased in retail stores."

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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The Design Of Episodic Games (Part II)

The Design Of Episodic Games (Part II) | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, January 28, 2016 2:36 PM


Pascal Luban:  "Gameplay for episodic games:Questions to answer and pitfalls to avoid" ...

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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Serialised Storytelling: A Changing Landscape

Serialised Storytelling: A Changing Landscape | Transmedia Seattle | Scoop.it

Scott Clarke "[looks] at the some of the ways developers tell stories across multiple games, and the challenges associated with each approach."


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Brad Tollefson's insight:

Don't play. But the slight slo mo engine seems uniformly monotonous...

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The Digital Rocking Chair's curator insight, December 30, 2012 2:42 AM

Using The Walking Dead, Mass Effect, and Assassin's Creed as examples, this article looks at 3 different forms of serialised storytelling for games.

Tiana Martin's comment, December 30, 2012 10:41 AM
Awsome graphics