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Enroll now in MIT’s 2-day online Big Data course. Learn how IT management at leading edge companies use big data to replace intuition and guesswork.
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siobhan-o-flynn's insight:
love love love
Brad Tollefson's curator insight,
July 18, 2015 1:10 PM
The game was developed by students at New York University's Game Center, and can be downloaded for Mac or PC.
![]() We Happy Few takes place in an alternate, dystopic version of 1964 England. In an interview, Guillaume Provost, Founder of Compulsion Games, discusses the creative process behind the studio’s strong brands.
![]() In the next of our Conference videos is Ingrid Kopp, Senior Consultant at Tribeca Film Institute. In the presentation Prototyping the Organisation Kopp reflects on what she’s learnt from building the interactive department of the Tribeca Film Institute. Tasked with building a structure to fund and support new forms of storytelling, Kopp wanted to introduce some of... View Article Via Simon Staffans
![]() For years, Apple followed user-centered design principles. Then something went wrong.
![]() Just as Disney and Lucasfilm have orchestrated it, you must go see Star Wars: The Force Awakens to untangle all of its mysteries. But in the meantime, you can scour Star Wars-themed products on grocery shelves and retail stores to look for more clues.
![]() Among those experimenting is The Wall Street Journal, which plans to open source its 360-degree mobile video and VR technology and hopes to turn VR into more of a mainstay of its storytelling. Via Gary Hayes
Karen B Wehner's curator insight,
November 11, 2015 8:54 AM
My kids were enthralled by the NYT version last weekend - although one got motion sickness! ;)
Interested to see where this mainstream trend takes us with VR.
![]() VR Watch: Sundance creates a residency program in virtual reality
![]() Stanton's History is a compact volume that presents its story in the form of bite-sized facts and perspectives connected into a rolling narrative, all punctuated with plenty of pictures and an agreeable quota of white space. This all adds up to a volume that can be read at leisure....
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Gary Hayes's curator insight,
October 27, 2015 6:23 PM
Quote "assume the role of a young boy stranded on an exotic planet in Robinson The Journey, a new VR title from Crytek"
![]() 25 disruptive technology trends 2015-2016 according to Brian Solis, digital analyst, anthropologist and futurist. Via Jaguar Films
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siobhan-o-flynn's insight:
Very cool foresighting game from Jeff Watson & Stuart Candy, Situation Lab:
"Want to play The Thing From The Future but don’t have your deck of game cards? Hanging out on the space station or at Amundsen-Scott and eager to imagine some future things with your fellow astronauts / scientists / adventurers, but frustrated by the slow pace or total absence of postal delivery service? Just plain broke? Look no further — you can now download and print your own complete version of The Thing From the Future.
![]() In the last episode of Rough Draft, your host Demian Farnworth explored storytelling from a myriad of angles, culminating in a thorough vetting of Joseph Campbell’s Hero’s Journey concept. |
![]() A planned shoot-em-up theme park ride promises to let fans of “The Walking Dead” travel through scenes from the AMC television show and take aim at hordes of zombies with an arsenal of weapons.
Vivalist's curator insight,
November 24, 2015 5:08 AM
"The Walking Dead: Battle for Survival interactive shooter 3-D dark ride would feature animatronic figures, physical sets, digital projections and special effects." There's a great potential, but this is pushing "players"' involvment to the next level. We're definitely at the turning point in terms of engagement in physical / digital worlds.
![]() The next game from the developers behind 'Monument Valley' is a dream-like VR adventure.
siobhan-o-flynn's insight:
'So Land's End is a single-player game, then, but one that's meant for sharing. It's short, even by mobile standards, with roughly an hour's worth of gameplay in total. Ustwo envisions players taking in the game over a few sessions -- "I think only me and my girlfriend have played it all in one sitting," said Wong. "It's not really intended for that. ... We're totally aiming for a very casual audience. Anyone that could possibly be interested in VR, come check out Land's End."'
Fausto Cantu's curator insight,
November 12, 2015 7:27 PM
Very Very Very Cool: The 'Monument Valley' team has created a dream of a VR game
![]() Practical insights into non-linear storytelling from UNIT9’s new Experiential Creative Director Sean Pruen
siobhan-o-flynn's insight:
very cool post from current industry context
Vivalist's curator insight,
November 12, 2015 3:50 AM
The article starts from linear story-telling and early approaches to non-linear and eventually ends up considering the great possibilities that Virtual Reality is offering
Brad Tollefson's curator insight,
March 11, 2016 7:20 PM
very cool post from current industry context
![]() Halo 5’s expanded universe elements pull from such a wide variety of stories it’s hard to explain them all. Master Chief’s Blue Squad is the same team from The Fall of Reach, First Strike, and Ghosts of Onyx, which also catalogued Catherine Halsey’s fall from grace from ONI science chief to war criminal. The direct contrast to these stories though, is that reviewer after reviewer insists the Chief and his team have zero personality....
![]() Lytro, maker of a shifting-focus camera, claims its upcoming virtual-reality camera will let you move around in live-action videos.
![]() The world is actually getting better. Fifteen years into the 21st century, life on the whole has improved for a great deal of humanity. Access to basic needs like food, shelter, water, education and work has improved.
![]() Nick Fortugno, CCO & Co-Founder at Playmatics, and Lance Weiler, Director at Columbia University Digital Storytelling Lab, kicked off this year’s edition of The Conference with two presentation Story-Driven Innovation and Story Play. Looking at R&D and rapid prototyping, the pair explored the wilds of collaboration, authorship and ownership of stories plus engaged the audience in their... View Article Via mirmilla
![]() How to create relevant stories for crucial micro-moments in a users mobile experience. Mastering the Discovery episode, the Action episode, the Road episode ... Via brandinmind
![]() "Led by the University of Toronto libraries, Open Robarts is an alternate reality game celebrating the tensions between open access and the control of information. Designed by local Toronto artist David Oxley and author Mark Foo, Open Robarts explores themes of information and control, and is meant to draw attention to and celebrate open access forGlobal Open Access Week 2015. There are many ways into the game, even for non-locals. Come check it out and help us unravel the mystery and determine the future of the library!"
siobhan-o-flynn's insight:
very cool - my home base
![]() "We learned we needed to adjust the way we talk to Snapchat’s audience, because they detect when it’s advertising," says Coca-Cola North America content SVP Emmanuel Seuge. The company’s ads repurposed from TV and other social networks performed poorly during Snapchat’s Live Story for the NCAA Final Four tournament. The soda brand continued working "hand in hand" with Snapchat to develop more ad programs; not long ago, as part of Snapchat’s back-to-high-school Story featuring scenes from kids’ first day of classes, the completion rate for a Snapchat-exclusive 10-second Coke spot shot up to 54%.
siobhan-o-flynn's insight:
watching this space...
![]() "Tokyo Reverse" is a clip from a 9-hour film that's all in reverse and seriously mind-boggling.
siobhan-o-flynn's insight:
Very cool: "The video is simple but entertaining, as the subject walks through Tokyo city centers, side streets, and even glides up an escalator to overlook a sprawling shopping pavilion. According to the BBC, the full 9-hour video premiered on French TV on March 31st in a segment called Slow TV. One French publication, Le Monde,went so far as to describe the project as a "small revolution." That same article noted that the actor took dance classes to make his movements look natural." |