The Pros and Cons of Technology
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UCLA develops world’s fastest camera to hunt down cancer in real time | ExtremeTech

UCLA develops world’s fastest camera to hunt down cancer in real time | ExtremeTech | The Pros and Cons of Technology | Scoop.it
Engineers at UCLA, led by Bahram Jalali and Dino Di Carlo, have developed a camera that can take 36.7 million frames per second, with a shutter speed of 27 picoseconds -- by far the fastest and most sensitive camera in the world.

 

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http://www.extremetech.com/extreme/132470-ucla-develops-worlds-fastest-camera-to-hunt-down-cancer-in-real-time

 


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Prisoners Run Gangs, Plan Escapes and Even Order Hits With Smuggled Cellphones

Prisoners Run Gangs, Plan Escapes and Even Order Hits With Smuggled Cellphones | The Pros and Cons of Technology | Scoop.it
This cannot be progress. Right? What do you think?
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Dispute: How Violent Video Games Affect Kids : NPR

Scientists have long clashed over whether violent video games have an adverse effect on young people. What is your opinion? This article can be listened to as a podcast. Are podcasts a form of communication?
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Jaime Guevara's comment, July 9, 2012 4:36 PM
In the article, "It's a Duel: How Do Violent Video Games Affect Kids?, the author by Shankar Vedantam explores the different claims made by scholars for why they are concerned, or not, with the violence in video games. He gathers that the research with which either parties are defending their claims are the same but interpreted in different ways.
I was incredibly intrigued by this article. I was mostly surprised by the findings. Most research has confirmed that violence in video games do desensitize people to violence around them. I was under the assumption that, that was still unclear. I further noticed that the issue is not whether you are desensitized by violence or not, the real concern would be if that in some way that would effect your interaction with others. That seems to be unclear. In a way I feel like I have more questions about the psychology of men and what governs their behavior. In any case I feel that I at least know the right question to ask. Do activities that require us to react in a violent nature but do not do harm to others cause us to react violently in scenarios that would not normally be acceptable to be violent in.
I believe that the article was clearly written and had a great flow to it. It gave concrete evidence for the point that were being made and also provoked thought beyond the reading. It was enjoyable.
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Neuroscience: The mind reader

Neuroscience: The mind reader | The Pros and Cons of Technology | Scoop.it
Adrian Owen has found a way to use brain scans to communicate with people previously written off as unreachable.
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Students Addicted To Technology: The Good and Bad News [Infographic] - Edudemic

Students Addicted To Technology: The Good and Bad News [Infographic] - Edudemic | The Pros and Cons of Technology | Scoop.it
This photo tells the story. Can you "read" the image? What ideas is it communicating?

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INFOGRAPHIC : The Internet In 2020

INFOGRAPHIC : The Internet In 2020 | The Pros and Cons of Technology | Scoop.it
The Internet is progressing at such a blistering pace that by 2020, we are probably going to see a lot of changes, hopefully for the better.  For example, right now here in 2012, we’re seeing a vast amount of data being uploaded to the cloud, as more...

 

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http://www.makeuseof.com/tag/infographic-internet-2020/

 


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Assistive technologies are becoming more prevalent for learning disabled

Assistive technologies are becoming more prevalent for learning disabled | The Pros and Cons of Technology | Scoop.it
A guide to assistive technology for the learning disabled.
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Learn Science While Playing Video Games? Video Game Maker Valve Makes Dreams Comes True

Learn Science While Playing Video Games? Video Game Maker Valve Makes Dreams Comes True | The Pros and Cons of Technology | Scoop.it

Valve recently launched a free initiative called Teach With Portals that aims to help teachers use the game Portal 2 to engage students in learning science, technology, engineering, and math (STEM) and critical thinking. By converting its level-building software, Hammer Editor, into a much easier to use interface called Puzzle Maker, Valve has made it possible for anyone to design challenging Portal rooms. The Teach With Portals website also offers community-submitted lesson plans that utilize the game and align with national STEM standards so teachers can directly incorporate them into their curriculum. 

 

The inspiration for Teach With Portals came in part from a project called Learn With Portals, in which seventh graders from Evergreen School in Washington who were working on a spatial reasoning project visited Valve last year.

 

While serious games have been explored in academic settings, the genre has lacked support from big video game developers to make a hit and to date, widespread commercial success for serious games has remained out of reach. But Valve’s entrance into this space could be just the shot in the arm needed to get serious games into the mainstream.


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In Canada, app gamifies pain monitoring for young cancer patients

In Canada, app gamifies pain monitoring for young cancer patients | The Pros and Cons of Technology | Scoop.it

Gamification has proven popular in the medical world – take the T-Haler for asthma sufferers and the depression-tackling SPARX game for example. Are there any other areas of healthcare that could benefit?


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