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Librarians and Archivists in a fast-changing digital lanscape
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Reinventing libraries for 'hanging out, messing around and geeking out' - CNN

Reinventing libraries for 'hanging out, messing around and geeking out' - CNN | The Information Professional | Scoop.it
Collections, staff and space dedicated to teens have existed in libraries for years. Now, libraries are shifting those resources to developing learning spaces where teens can create content instead of consume it. Research has shown the widespread positive impacts of afterschool programs on academic achievement and social behavior, especially in low-income communities. The need for spaces that engage teens becomes even greater during summer break, when teens have more free time, said Elyse Adler with the Nashville Public Library.
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Focus on teens - very exciting!
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YALSA » An Interview with the Roadtripping Librarian - video

Over the summer Talya Sokoll traveled across the United States to learn about library services and collections for teens. Talya paid particular attention to space and collections that support the needs of LGBT teens.

 

Interview here: http://www.youtube.com/watch?v=xUw729Hk50E

 

You can read Talya’s article on trans* teens in YA literature in the summer issue of YALS, she updated the article on the YALS site and published a list of trans* YA titles there as well. You can also read her Roadtripping Librarian blog posts on this site."

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Interesting findings about libraries and their offerings for teens in the USA

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Younger Americans’ Library Habits and Expectations - Pew Research

Younger Americans’ Library Habits and Expectations - Pew Research | The Information Professional | Scoop.it

by Kathryn Zickuhr, Lee Rainie and Kristen Purcell:

"Americans ages 16-29 are heavy technology users, including in using computers and internet at libraries. At the same time, most still read and borrow printed books, and value a mix of traditional and technological library services.

Karen du Toit's insight:

Interesting results!

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A Voice for Teens: Up Close with Youth Librarian Lindsey Tomsu | School Library Journal

A Voice for Teens: Up Close with Youth Librarian Lindsey Tomsu | School Library Journal | The Information Professional | Scoop.it

By Karyn M. Peterson

“The reason why my programming has become so successful is because I have given a voice to my teens and have made them an integral part of [it],” says Library Journal  Mover & Shaker Lindsey Tomsu, new youth librarian and teen club advisor extraordinaire at La Vista Public Library (NE).

[...]

In this fourth of a dozen planned interviews with the youth services librarians named as Mover & Shakers this year, Tomsu shares with SLJ her top teen book picks, her dealings with Dewey, her inspirations and passions, why teens matter so much, and her views on the future of youth services.


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A successful youth librarian interview!

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San Antonio Public Library Wins Urban Libraries Council Top Innovator by the Urban Libraries Council

"The San Antonio Public Library has been named a 2012 Top Innovator by the Urban Libraries Council (ULC) for its health and wellness partnership with the San Antonio Food Bank. The awards were announced on June 22 at the ULC Annual Forum in Newport Beach, California. Library Director, Ramiro S. Salazar attended the conference and accepted the award in person on behalf of the Library and the Food Bank.

The award recognizes the San Antonio Public Library’s program to provide area teens with nutrition education, better food choices, cooking classes, and summertime meals and snacks – information that could be crucial to residents of a city facing all the issues arising from a growing obesity problem. The healthy eating program content was based on the ideas and recommendations that came out of regular discussions with teens. As a result of those discussions, the Library’s Teen Services department enlisted the skills and expertise of staff at the San Antonio Food Bank, which provided a licensed nutritionist who supplied guidance to teens and librarians and taught them about making healthy meal choices that would appeal to a teen’s palate."

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Libraries and Museums Become Hands-On Learning Labs | MindShift

Libraries and Museums Become Hands-On Learning Labs | MindShift | The Information Professional | Scoop.it

RT @changeequation: Libraries and Museums Become Hands-On Learning Labs http://t.co/GHMWchLh @MindShiftKQED...

 

"Recognizing the importance of museums and libraries as sites for hands-on learning, the MacArthur Foundation and IMLS-sponsored competition plans to take the YOUmedia model and spread it nationally. The hope is for the new learning labs to serve as places where teens can explore science, technology, art, and literature — not just to not just to read about it — through building and making.

New teen learning labs will be built in San Francisco, CA; Thornton, CO; Columbia, MD; St. Paul, MN; Kansas City, MO; New York, NY; Columbus, OH; Portland, OR; Allentown, PA; Philadelphia, PA; Nashville, TN; and Houston, TX."

 

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On National Gaming Day, libraries encourage children to put down book, pick up joystick

On National Gaming Day, libraries encourage children to put down book, pick up joystick | The Information Professional | Scoop.it

"...on Saturday, Ferguson was one of more than 20,000 youngsters worldwide who went to their local libraries for a different purpose: to play video games.

 

Since 2008, the American Library Association has encouraged libraries to set aside a Saturday in November to encourage children and families to put down their books for a couple of hours and play games.

 

Jenny Levine, a strategy guide for the Chicago-based association, said libraries have always been a place where people can go for information, knowledge, and experiences, regardless of the method. And gaming, she said, is part of that evolution.

 

"Libraries have not been solely about books in decades, dating back to phonograph records. And gaming in libraries dates back to the 1880s," Levine said. "But when our membership organization noticed a trend nationally where the new video games were becoming more social, we figured that this was a way that libraries could add some value."

 

"The two previous National Gaming Day events attracted a combined total of more than 57,800 participants at 3,247 libraries. Levine said more than 1,300 libraries in at least 13 different countries registered for this year's event."

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Are Digital Media Labs the Libraries of the Future? - Education - GOOD - StumbleUpon

"electronic books and other digital media become more popular, libraries are going through an identity crisis. Their role as repositories of bound books is uncertain in the long-term future, and nobody knows what the next iteration looks like. YOUmedia, a two-year-old teen learning experiment that incorporates digital media into a wider educational experience, could be a model for what neighborhood libraries across the country might become."

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Technology Trends in Libraries & the Emerging Generation, by David Lee King

"Technology has changed the face of libraries, and is continuing to change how we work and how we deliver services to our younger customers and their parents. This presentation introduces emerging technology trends and needs of children and teens, and how those trends can help re-shape library services. Examples of how to incorporate these trends into libraries are provided."


Via Guus van den Brekel
Karen du Toit's insight:

Great ideas for libraries to incorporate the youth in their services!

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Do video games belong in libraries? - Ruben Navarrette

Do video games belong in libraries? -  Ruben Navarrette | The Information Professional | Scoop.it
Ruben Navarrette says games can help lure teens to libraries, a key for survival in the digital age.
Karen du Toit's insight:

Of course!

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Designing Libraries That Encourage Teens to Loiter

Designing Libraries That Encourage Teens to Loiter | The Information Professional | Scoop.it
An open, airy floor at the New York Public Library offers kids spots to play Wii and Guitar Hero, along with books and homework help.
Karen du Toit's insight:
A great library space!
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