The EduGames
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The EduGames
A news portal for all things games and education.
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Harnessing Gaming for the Classroom

Harnessing Gaming for the Classroom | The EduGames | Scoop.it
At the Learning Without Frontiers conference in London, the experts gathered to explore the pros, and some cons, of computer gaming as a learning tool.
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Gamification vs. Game Based Learning in Education

Gamification vs. Game Based Learning in Education | The EduGames | Scoop.it
As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain.
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Gamification in Education: Epic Win, or Epic Fail?

Gamification in Education: Epic Win, or Epic Fail? | The EduGames | Scoop.it
Have you ever felt that each move you made in life was part of a bigger game? These days it just may be, as a trend referred to as “gamification” has swept industries as diverse as marketing, travel, and even education.
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2012 Gamification Trends - Education

2012 Gamification Trends - Education | The EduGames | Scoop.it

As developers tune into the increasing demand of “gamified” education apps—mainly for mobile devices, these days—more educators and parents are beginning to see the value in using gadgets like iPads in the classroom because they offer a fun, interactive approach to certain lessons or after school studying. Take the iPad textbook company Kno’s latest digital flashcard feature, for example. It may be best suited for older kids, but can really help make studying more fun and interactive.

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Gamification vs. Game Based Learning in Education

Gamification vs. Game Based Learning in Education | The EduGames | Scoop.it
As the debate and discussion for games and learning continue in the field of education, there needs to be some clarification in terminology. Educators and Advocates may think they are speaking the same language, but this is not certain.
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Gamers Redesign a Protein That Stumped Scientists for Years

Gamers Redesign a Protein That Stumped Scientists for Years | The EduGames | Scoop.it
Folding: it's detestable and boring, as any Gap employee can tell you. But it's also a totally fun thing you can do in a video game!
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Gamify Ed: Gaming to Learn

Gamify Ed: Gaming to Learn | The EduGames | Scoop.it

Can gaming actually help us learn? This is exactly what Tim Chatfield argues in the following Ted Talk, and it makes a lot of sense. First of all, gaming has proliferated in the past twenty years. It is a multi-billion dollar industry. Tim argues that this is at least partially due to the rewards individuals (or groups) reap while engaging each other and the environment in a virtual world. Game designers can measure billions of data points while the game, and then calibrate the game--that is, balancing effort and reward--to keep players engaged.

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Designing The Award-Winning Student Game WOMP!

Designing The Award-Winning Student Game WOMP! | The EduGames | Scoop.it
Learn everything you need to know to get into the videogame industry!
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Gamification: Using Game Mechanics To Enhance ELearning

Gamification: Using Game Mechanics To Enhance ELearning | The EduGames | Scoop.it
Maybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, ...
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The Importance of Gamification in 2012

Examples and reasoning on why gamification will be important to pay attention to, learn about, and practice in 2012.
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No More Excuses – The Time To Gamify Education Is NOW !

No More Excuses – The Time To Gamify Education Is NOW ! | The EduGames | Scoop.it

The excuses need to be thrown out the window, the education system needs to change...

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The Gamified Classroom: Part III The Importance of Motivation

The Gamified Classroom: Part III The Importance of Motivation | The EduGames | Scoop.it
Part III: The Importance of Motivation This is the third part of an ongoing series on the role of gamification in modern education by Andrew Proto.
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Gamification of e-Education System: Where should we start?

Gamification of e-Education System: Where should we start? | The EduGames | Scoop.it
Our current education system is engineered during the industrial revolution and have not seen radical changes ever since. With the emerging mobile technologies I do believe that the learning experience could dramatically ...
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3 Reasons NOT to Gamify Education | Gradebook

3 Reasons applying game mechanics to learning could be harmful to social-emotional development and long-term academic success (@DanielPink and others, thoughts on "gamification" in education pertaining to motivation?
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STEM Education + Games = Epic Win, Part 1

STEM Education + Games = Epic Win, Part 1 | The EduGames | Scoop.it
STEM has been a smokin' hot curriculum topic and shows no signs of slowing down. The scientific process is about curiosity and discovery, not just a process of hypothesis and testing.
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Games Britannia video game education festival launches

Games Britannia video game education festival launches | The EduGames | Scoop.it

A new festival dedicated to video game development and aimed at school children has been officially anounced this week. Games Britannia will take place from 2 to 8 July at Sheffield MAGNA Science Adventure centre.

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The Impact of Gamification

The Impact of Gamification | The EduGames | Scoop.it
The field of gamification is growing as more groups join forces to create games for children that educate and generate social awareness. How can non-commercial game makers keep their players interested?
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Children's Education With Cooking Games

Children's Education With Cooking Games | The EduGames | Scoop.it
Cooking games have become educational for children. But wait, how, we read further to learn about that the game is often a complex phenomenon whose description can discover a multitude of variations.
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Gaming Higher Education :: Accuracy In Academia

Gaming Higher Education :: Accuracy In Academia | The EduGames | Scoop.it
Seattle, WA—  One of the remarkable things about college today is the degree to which professors and students engage in activity, that for the cost of admission, they could pursue off campus for next to nothing.
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Making Education Fun Through Game-Based Learning

Making Education Fun Through Game-Based Learning | The EduGames | Scoop.it
Proponents say the nascent technology already is transforming the educational experience. Here’s how.
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Researchers debate gaming's effects on the brain | eSchool News

Researchers debate gaming's effects on the brain | eSchool News | The EduGames | Scoop.it
A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to be associated with rewards and decision-making, which raises the question of whether gaming...
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Students Find Multiple-Choice Tests Fun and Rewarding with Gamification

Students Find Multiple-Choice Tests Fun and Rewarding with Gamification | The EduGames | Scoop.it
In a recent study by Landers and Callan, undergrads completed gamified multiple-choice tests online, reporting them as fun, enjoyable, and rewarding.
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Let’s play: gamification proven to engage 91% of people

Let’s play: gamification proven to engage 91% of people | The EduGames | Scoop.it

Gamification is the overlaying and incorporation of mechanics synonomous with game to encourage people to engage with a specific brand or business. Techniques such as levelling, status, narrative, additional featurers and rewards enables brands to engage with users deeply within a platform so that participation and a mutual benefit is gained. The feeling of engagement is echoed when users receive positive feedback from brands, resulting in only an entertaining experience but gratitude for their effort.

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The Gamification of Education: What Schools Can Learn from Video Games

The Gamification of Education: What Schools Can Learn from Video Games | The EduGames | Scoop.it

So recently this idea of “gamification”[i] has been jumping around in my head. There’s something simultaneously immature and brilliant about it, but I haven’t been sure exactly what.

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Gamification in Education 2012

Gamification in Education 2012 | The EduGames | Scoop.it
Gamification was definitely an important trend this year and it looks like it will continue to make an impact not only on marketing but also on education next year. The term "gamification" has eve...

Via Costas Vasiliou
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