Technology, Play and Design
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NOVA Online | Teachers | Technology/Engineering Classroom Activities | PBS

NOVA Online | Teachers | Technology/Engineering Classroom Activities | PBS | Technology, Play and Design | Scoop.it
NOVA Teachers Resources listed by subject and type of resource: Technology/Engineering Classroom Activities
jessica cascianelli's insight:

This website is full of fantastic lesson plans for teachers. It ranges from grades 3 to 8. One really engaging idea i found on this website is to build a bungee jump ride for an egg! It lists the materials that students will need. It has a procedure for the teacher with key questions to get students thinking about their teams designs. It also has some answers for the teacher as to how the egg should be protected to guide students if needed. The handout provided for students states the challenge clearly and includes questions also.

 

This task would be aimed at year 3 to 4 and links in for the content strand Design and Technologies, Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011).

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Design and Technologies: An Introduction - YouTube

Introduction to the Australian Curriculum: Design and Technologies. Members of the Design and Technologies Advisory Group discuss the features of the curricu...
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The members of the Design and Technologies Advisory Group have created this video to introduce the Australian Curriculum: Design and Technologies (F-10). It explores all the features of the Design and Technologies curriculum. The video is very easy to follow and has all the information about the Design and Technology area of the curriculum.

 

When i first read the Technologies curriculum i found it confusing. But this video has deepened my understanding and knowledge of this new area. I recommend all teachers that struggle with the Design and Technologies curriculum to watch this video.

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Robert_Davis_Thesis.pdf

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Investigation of Design Technology Issues in the Primary Classroom, written by Robert Scott Davis, is a thesis the follows one primary school classroom to discover the issues in implementing Design Technology effectively in the classroom. As many teachers struggle to understand the concept of Design Technology, this would benefit those teachers and other educators. As it discusses the issues the teacher and students faced and ways of overcome them.

 
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Center for STEM Education

Center for STEM Education | Technology, Play and Design | Scoop.it
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"The Center for STEM Education at Northeastern University seeks to build and support a community of educators, researchers, and students, with the collective goal of strengthening the K-20 STEM (Science, Technology, Engineering, and Mathematics)" 


This website was created by the Center for STEM education. This resource has lesson plans that teach content from the Design and Technologies curriculum. This plans come with all the information teachers need as well as, some pictures and videos. It also has events and programs all related to STEM education.


One example of a lesson is the West Point Bridge Design which is a program based on the content strand "Investigate how forces and the properties of materials affect the behaviour of aproduct or system (ACTDEK011)". Elaboration "identifying and exploring properties and construction relationships of an engineeredproduct or system, for example a structure that floats; a bridge to carry a load" From the Australian Curriculum: Design and Technologies, 2014. Students use this program to design and construct bridges out of different materials.


Another example is Snap Circuits. This lesson plan covers "Investigate how forces or electrical energy can control movement, sound or light in a designed product or system". Elaboration Exploring circuit design from the Australian Curriculum: Design and Technologies, 2014. 

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Technology Lesson Plans | Digital textbooks and standards-aligned educational resources

Technology Lesson Plans | Digital textbooks and standards-aligned educational resources | Technology, Play and Design | Scoop.it
Technology lesson plans for grades K-12. Free from Discovery Education.
jessica cascianelli's insight:

The Discovery Education website, has many resources available for teachers. It has numerous lessons plans for all different year levels and different aspects of technology including the Design Technology. It includes materials needed, procedures, extension activities, adaptions and vocabulary list for students. The tasks are link to all different areas within the Design and Technologies strand of the Australian Curriculum. 

 

 

 

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designchallenges.pdf


Via Morgan Sandford, Emily Middleton
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This resource is a collection of design challenges and activities created by second year pre-service teachers from Griffith university.

Each challenge covers outcomes/strands, activity details, cross-curricular learning's, assessment ideas, management and resources, plus more! The activities are ready for a teacher to implement into the classroom. The challenges can be used as part of an existing unit or used to develop a brand new unit of work.

 

The challenges included are fresh, new, creative, rich and diverse. The challenges would cover many aspects of the Australian design and technology curriculum.

 

Defiantly worth a read!

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Morgan Sandford's curator insight, June 3, 2013 9:05 PM

A booklet containing design challenges for students to encourage the recycling and reuse of materials.

Emily Middleton's curator insight, June 7, 2013 9:56 AM

This comprehensive resource was developed by a group of Bachelor of Education (Primary) students studying under Dr Glenn Finger at Griffith University. Dr Peter Albion at the University of Southern Queensland provided access to this resource. The resource booklet contains sixty five different design challenge teaching ideas for primary students, which have been linked to Queensland’s 2003 Technology Curriculum. Cross-curricular learnings, activities, assessment ideas, and contextual details have also been included.

 

I believe the diverse range of design challenges could be used to develop units of work that support the DRAFT Australian Technology Curriculum (2013). There are also quite a few design challenges that would support the cross-curriculum priority of Sustainability. Amongst others, these include “What a load of Rubbish! The Eco Depot,” “Sustainable and Renewable Energy,” “Energy Saver School,” “Recycled Water,” “Sustainable Outback House,” “Kitchen Garden,” “Eco Friendly Home,” and “Rubbish Receptacle.”

Emily Middleton's comment, June 7, 2013 10:03 AM
This comprehensive resource would be a valuable addition to any Technology teacher's toolkit.
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moving-toys-teaching-session.pdf

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This resource is an introduction lesson. While this resource is brief, it does cover examples of toys to use with young children to introduce them to the concepts of push and pull. It also gives a brief background of each toy for the teacher and gives a time frame for the lesson. Students begin to learn about forces and movement.

 

This activity allows students to "Explore how technologies use forces to create movement in products (ACTDEK002)" from the Australian curriculum, Design and technology foundation to year 2. This is done through familiar objects (toys) to investigate how objects move (for example and wheeled toy rolls/moves when pushed or pulled).

It would also link in with year 2 science," A push or a pull affects how an object moves or changes shape (ACSSU033)" and year 2 history, "the impact of changing technology on people’s lives (at home and in the ways they worked, travelled, communicated, and played in the past)" (ACHHK046) if you wanted to expand the lesson to cover toys from indigenous cultures. and the past.

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School Project : Design a Light Circuit Device - YouTube

Jessica Klaverstyn was tasked to design and make a light circuit. She decided to make a device that could help people practice how to use Morse code. The Mor...
jessica cascianelli's insight:

This year 5 students designed and created a circuit to use a switch and button to light up two separate light bulbs which then can be used for morse code. This task comes from the year 5 to 6 Design and Technologies strand Investigate how forces or electrical energy can control movement, sound or light in a designed product or system (ACTDEK020). I would use this as an introduction into constructing or deconstructing circuits lesson. The video would be engaging and would excite the students as they can see that a student of the same age could construct their own circuit and prove that it works! 

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dogstrustdesignadog.pdf

jessica cascianelli's insight:

This resources comes from

http://www.teachingideas.co.uk/dt/contents.htm. this website also has many other design and technology ideas to use on the classroom. I speciafically chose designing a dog as you can design this toy from year 1 to year 6. At different year levels you can design and construct a dog to move with cams, motors, etc. Four year 3 and 4 of the Design and Technologies curriculum, students need to Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011). More specifically,

examining models to identify how forces and materials are used in the design of a toy and exploring through play how movement can be initiated by combining materials and using forces. This resource is ready to use. It comes with templates, investigations, designing and planning information and sheets, materials and evaluation sheets to determine how students went.

 

This resource is fantastic for teachers to use to implement Design and Technology challenges in the classroom.

 

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Designability | Design & Technology education

Designability | Design & Technology education | Technology, Play and Design | Scoop.it
jessica cascianelli's insight:

This website, create by the Designability group, is a fantastic resources for teachers. The website is divided into different sections. These sections include classroom projects, services, resources and Professional development and books and dvd's. The classroom projects are designed to be implemented in the classroom by teachers for different age groups. One example of a project, is the race and chase where students will design and build a belt driven car. Fitting in with the strands on forces and movement in the design and Technology Australian curriculum. These projects include instructional videos, resources and materials needed. The services sections offer teachers and students with  services and one off programs that can be specifically tailored to the teacher and students of your school. The resources section is resources designed by teachers for teachers to us. One example is electronic kits notes. This includes project notes about specifications, building instructions, checking the circuits, flow charts to help find faults and notes on how the circuit works. The designability group also run Professional Development courses for teachers to better understand Design and Technology in the classroom. It includes prices and what would be covered in that course. Lastly, the website lists a range of books and dvd's on design technology education for teachers.

 

This website is fantastic for teachers to help them implement the Design and Technology curriculum in the classroom.

   
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Curriculum Planner Units

Curriculum Planner Units | Technology, Play and Design | Scoop.it
jessica cascianelli's insight:

This resource was written by a group of teachers from Ontario. This resource is fantastic as it is easy to use and has a clear structure. The main page is split into grade levels with the appropriate unit under each year level. It covers many different areas of the curriculum especially technology units for each year level.  

 

Specifically, There is a unit under year 3 that covers forces and movement. This unit covers the strand "Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011)" for year 3 and 4 (Australian Curriculum: Design and Technologies, 2014). This unit also cover content strands from the science curriculum. 

 

This resource is beneficial to all teachers looking to implement design and technologies content and skills effectively into there classroom. 

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For Students, Why the Question is More Important Than the Answer

For Students, Why the Question is More Important Than the Answer | Technology, Play and Design | Scoop.it

Thinkstock In a traditional classroom, the teacher is the center of attention, the owner of knowledge and information. Teachers often ask questions o


Via Maree Whiteley, Dr Peter Carey
jessica cascianelli's insight:

This resource is interesting as it discusses the use of questioning in the classroom. It explains how the teacher takes a step back and allows the students to ask the questions instead of simply answering the teachers questions. It also has steps or rules for teachers, to help their students to produce their own questions. It explores the concept that allowing students to create their own questions can develop higher order thinking skills as creating questions requires deeper thinking than simply answering questions. 

 

So, how does this fit in with the Design and Technologies curriculum? When students are conducting investigations, experimenting, exploring, deconstructing or even producing produces, they should be asking questions. One aspect of the Design and Technologies curriculum  (2014) is decision-making processes which is informed by ethical, legal, aesthetic and functional factors. To make decision effectively, students need to be able to question there plans or products to make sure it meets these different factors. 


While this article is a blog. The website has many useful ideas and discussions as well as learning strategies and games. 

 

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Maree Whiteley's curator insight, September 12, 2013 10:10 AM
Wondering and curiosity = posing questions. The first step of Inquiry learning and maximum student engagement...
Jheny Cifuentes Tobon's curator insight, May 26, 3:24 PM
In a century where everything is changing, the educational system and traditional thinking of it has to change, too. Nowadays, students are taking a more critical stance on what they are being taught, and as teacher we must encourage them to do so. Students can be the ones who do the questions instead of teachers. In this order, students need to become more empowered in the classroom; they need to analyze and judge the content they are being taught and come up with analytical questions.
This is a strategy that has been used in many schools around the world and that has given good results; it is time that we use new methodologies in which students play a more important role in the learning process so that there can be a real change. 
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cc_v2n3.pdf

jessica cascianelli's insight:

This resource is an overview of design technology in the classroom. It begins by giving an example of a design scenario to students. It shows examples of the teacher prompts used and the thinking the students experience through the process. It then covers the stages or steps in the design process. This is followed by a discussion of design technology in all stages of schooling as well as giving two examples of design challenges (one for lower and one for upper school) that could be implemented in the classroom. Lastly, there are resources and contact information, to learn more about design education. 

 

The Australian Curriculum: Design and Technologies rationale (2014), states " it is important to develop knowledge and confidence to critically analyse and creatively respond to design challenges". This resources supports the use of Design Technologies in all year levels of schooling and the impact it has on students thinking skills. Teachers should read this and have a go at the design challenges set up in this resource with their students. 

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Stanford_ASB-Egg_Drop_Challenge-12-13.pdf

jessica cascianelli's insight:

This resource was developed by a student from Stanford University. It is a plan to implement the classic design challenge of the egg drop into the classroom. It covers one aspect of the content descriptor from the Australian curriculum: Technology,  Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011) for year 3 and 4. All students at some stage in there life should complete this fun and engaging technology design task. This resource sets goals and explains what the students should learn from this challenge. It has a plan with a time frame to guide the teacher through each step of the challenge. It also includes the rules, materials and classroom set up for the teacher to use. It is easy to read, use and even has some key questions for higher order thinking.

 

This challenge covers the year 4 science content descriptor Forces can be exerted by one object on another through direct contact or from a distance (ACSSU076).

 

As well as the year four science: processing and analysing data and information and the evaluating sections.

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