Connecting Technology with Science and Mathematics
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Voki For Web

Voki For Web | Connecting Technology with Science and Mathematics | Scoop.it
Nicole Hargreaves's insight:

Voki is a fantastic tool which can be used to create your own speaking characters, to suit any subject area. Teachers are able to create them to provide engaging instructions to students. Students can also create them to include in an assignment or response to a learning activity, requiring them to program their selected character to say what they require it to, either through text-typing or recording and uploading their own voice files. 

 

Voki can be used as a means of communication between students as well as bringing about discussions regarding tools which can be used to support people with vision loss or reading difficulties, through the text to speech options. 

 

Australian Curriculum: Digital Technologies


Explore how people safely use common information systems to meet information, communication and recreation needs (ACTDIP005)

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Karen Willis's curator insight, June 8, 2014 3:05 AM

I agree with Nicole. Voki is a great tool to use in the classroom and is very diverse as it can be integrated into many learning areas within the curriculum.

 

It is a fun and interactive means of learning. Students will enjoy the linguistic and visual aspects of listening to and creating their own Voki which will promote critical and creative thinking skills.

 

A Voki can be used to offer instructions for an activity or students can design there very own Voki to share information they have learnt within activities.

 

For example, activities that focus on Food Production could be based on creating a Voki. Students could share information through a Voki on what they have learned in about Food production. 

 

Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating (ACTDEK003)

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)

Investigate food and fibre production and food technologies used in modern and traditional societies (ACTDEK012)

 

http://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10

 

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Illuminations

Illuminations | Connecting Technology with Science and Mathematics | Scoop.it
Nicole Hargreaves's insight:

This site has many lesson plans, games and activities which incorporate Technology and Mathematics. One particular game which I have used with Year 1's in the classroom is Turtle Pond. We used this after using Bee Bots on grids on the floor, using our knowledge of directions (forwards, backwards, turn, left ,right, clockwise, anticlockwise) to navigate the items to where they needed to go. 

 

Australian Curriculum: Digital Technologies

 

Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007)

 

Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)

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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Connecting Technology with Science and Mathematics | Scoop.it
Make games, stories and interactive art with Scratch. (scratch.mit.edu)
Nicole Hargreaves's insight:

Scratch is a great resource which could be used in the classroom to combine Technology and Maths through the use of sequencing, numbers, shapes and angles. Students can follow a number of steps and commands in order to create their own games or moving animations.

 

Australian Curriculum: Design and Technologies


Sequence steps for making designed solutions and working collaboratively(ACTDEP009)

 

Plan a sequence of production steps when making designed solutions individually and collaboratively (ACTDEP018)

 

 

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Making a Shoebox Diorama

Making a Shoebox Diorama | Connecting Technology with Science and Mathematics | Scoop.it
The classic shoebox diorama is a childhood rite of passage. Although it can be used for school work, your children may enjoy making them just for fun. Make a diorama alongside your child today with this step by step tutorial. All you need is a box of some...
Nicole Hargreaves's insight:

Dioramas are a great way for students to model their understanding of a topic, in an engaging and purposeful way, connecting with the Technologies curriculum. I can image them being used for Science topics such as life cycles, weather and many more!

 

Australian Curriculum: Design and Technologies

 

Visualise, generate, develop and communicate design ideas through describing, drawing and modelling (ACTDEP006)

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Primary resources

Primary resources | Connecting Technology with Science and Mathematics | Scoop.it
Free Science, Geography and Design and Technology resources for primary teachers and pupils.
Nicole Hargreaves's insight:

This resource provides a number of engaging Technology and Science activities for students starting from 7 years of age. Challenges are set using engaging video clips and animations, supported by real world examples. A range of resources are available for each activity including design, planning and evaluation sheets, checklists and teacher notes.


Australian Curriculum: Digital Technogies

 

Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)

 

Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them(ACTDIP012)

 

Australian Curriculum: Design and Technologies

 

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques(ACTDEP015)

 

Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016)

 

Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment (ACTDEP017)

 

Plan a sequence of production steps when making designed solutions individually and collaboratively (ACTDEP018)

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Getting Into Shapes — A Geometry Unit in Photos, Part 1 | Scholastic.com

Getting Into Shapes — A Geometry Unit in Photos, Part 1 | Scholastic.com | Connecting Technology with Science and Mathematics | Scoop.it
Does the word
Nicole Hargreaves's insight:

This resource provides fabulous hands-on activities for students when learning mathematical geometry concepts. Technology is integrated as students design, construct and observe symmetrical designs, patterns and 3D shapes using affordable and readily accessible materials such as paper, toothpicks, blocks, beads and mirrors. These hands-on explorations would assist students greatly in exploring and understanding these concepts at a deeper level while heightening student interest. I also love that this resource includes photographs, providing explicit examples of how these activities work in the classroom.

 

Australian Curriculum: Design and Technologies


Use materials, components, tools, equipment and techniques to safely make designed solutions (ACTDEP007)

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Teaching Children About Digital Footprints | Primary Tech

Teaching Children About Digital Footprints | Primary Tech | Connecting Technology with Science and Mathematics | Scoop.it
As we have introduced a 1:1 netbook program in grade four at my school, we are focussing on helping the students learn how to use their new devices to their
Nicole Hargreaves's insight:

I believe that students are never too young to learn that there are consequences for their actions, both good and bad. Making them aware of their digital footprints as early as possible, when they begin exploring the technological world can only be of great benefit to them.By reminding students to 'think before they act' and focusing on creating footprints which they are proud of, they are able to focus on the positive benefits of the digital world. 

 

Australian Curriculum: Digital Technologies

 

Work with others to create and organise ideas and information using information systems, and share these with known people in safe online environments(ACTDIP006)

 

Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols(ACTDIP022) 

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Nicole Hargreaves's comment, June 6, 2014 8:49 PM
Hi Jenni. A agree, so much emphasis is put onto the negative aspect of digital footprints and what 'not to do' rather than focusing on teaching ways of making your digital footprint really count.
Jamie Robins's comment, June 6, 2014 9:14 PM
Digital awareness is very important. The earlier we instil the values and ethics associated with being digitally aware, the better. Technology is here to stay and we need to ensure our children understand the consequences of their digital footprints. Great scoop Nicole!.
Nicole Hargreaves's comment, June 6, 2014 10:11 PM
Thanks for stopping by Jamie!
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Piktochart - Create Easy Infographics, Reports, Presentations.

Piktochart - Create Easy Infographics, Reports, Presentations. | Connecting Technology with Science and Mathematics | Scoop.it
Piktochart is an easy infographic design app that requires very little effort to produce beautiful, high quality graphics. Make your own infographics here.
Nicole Hargreaves's insight:

This is a fantastic resource for students to create visually appealing representations, communicating their ideas of information for any learning area to demonstrate their understanding, or to create plans.

 

Australian Curriculum: Digital Technologies


Explain how developed solutions and existing information systems meet common personal, school or community needs, and envisage new ways of using them(ACTDIP012)


Work with others to plan the creation and communication of ideas and information safely, applying agreed ethical and social protocols (ACTDIP013)

 

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Jamie Robins's comment, June 6, 2014 9:08 PM
That is a great way to encourage students to create a persuasive text or argument. many students struggle with this concept but by incorporating technology, the students will be thoroughly engaged with this task. It also lends itself to a lovely assessment piece.
Nicole Hargreaves's comment, June 6, 2014 10:10 PM
Yes I think so too! I am actually using it create a one hour teaching episode for persuasive writing. Reluctant writers will be much more engaged, using this fantastic technology tool!
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Science Apps – Best Apps For Kids

Science Apps – Best Apps For Kids | Connecting Technology with Science and Mathematics | Scoop.it
Nicole Hargreaves's insight:

There are some really useful apps here, as resources for teaching Science with fantastic visuals and interactive activities.


Australian Curriculum: Digital Technologies


Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)

more...
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DIY Sun Science

DIY Sun Science | Connecting Technology with Science and Mathematics | Scoop.it
Get DIY Sun Science on the App Store. See screenshots and ratings, and read customer reviews.
Nicole Hargreaves's insight:

This app which is funded by NASA allows teachers and students to investigate and learn about the sun through engaging visuals, step by step instructions and challenges which allow students to plan and design solutions. Students participate in online and hands-on activities, using general household items. 


Australian Curriculum: Digital Technologies


Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them (ACTDIP010)


Australian Curriculum: Design and Technologies


Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016)


more...
Jennifer Vellacott's comment, June 6, 2014 12:54 AM
This is one of the best uses of technology in my opinion. Allowing real, interactive experiences. The challenges sound great - real problems, allowing students to design real solutions. Fantastic!
Nicole Hargreaves's comment, June 6, 2014 8:46 PM
Thank you for your insight Jenni. I agree, connecting learning with the real world is the best tool! I always tell my students that we are all Scientists!
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Science by Doing - Teacher Home

Science by Doing - Teacher Home | Connecting Technology with Science and Mathematics | Scoop.it
Nicole Hargreaves's insight:

This resource is made up of three distinct parts

1) Student Guide - a reference for students including activities and stimulus material

2) Student Digital - a web-based resource for students including interactive activities, video and audio clips

3) Teacher Guide - including teaching notes and information for teachers

 

Registration for these fantastic Science resources is free; a great way to combine the Science and Technologies curriculum.

 

Australian Curriculum: Digital Technologies

 

Define and decompose real-world problems taking into account functional requirements and economic, environmental, social, technical and usability constraints (ACTDIP027)

 

Plan and manage projects, including tasks, time and other resources required, considering safety and sustainability (ACTDIP033)

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Kids Design Challenge: Technopush

Kids Design Challenge: Technopush | Connecting Technology with Science and Mathematics | Scoop.it
Nicole Hargreaves's insight:

This website, published by the New South Wales government includes some amazing real-world challenges which integrate Science and Technology. Topics surrounding the challenges set for students include finding solutions for real-world water issues, animal environments, food and vehicle construction. Whilst some of these activities include entry into competitions, these ideas could be incorporated on a smaller scale within the classroom or school environment if inter-school competition entry wasn't desired. 


Australian Curriculum: Design and Technologies


Investigate the suitability of materials, systems, components, tools and equipment for a range of purposes (ACTDEK013)


Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016)

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The Things That Linger After They've Forgotten Everything You Taught

The Things That Linger After They've Forgotten Everything You Taught | Connecting Technology with Science and Mathematics | Scoop.it
The Things That Linger After They've Forgotten Everything You Taught
Nicole Hargreaves's insight:

I found this really interesting and can definitely relate to it myself as a learner. Whilst much of the content taught in a lesson may be forgotten (sometimes only temporarily), the tools that students are exposed to, or the hands-on real world investigations that took place seem to stick. Learning to use search engines, finding and using apps, inventing, building, constructing... these sorts of things linger in kids minds and help them to make sense of their world.

 

Australian Curriculum: Design and Technologies


Visualise, generate, develop and communicate design ideas through describing, drawing and modelling (ACTDEP006)

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