technology and the future of education
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technology and the future of education
Technology, the classroom, and the future of learning
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The Khan Iceberg

The Khan Iceberg | technology and the future of education | Scoop.it

 The model is not changing; this is still delivery. What’s changing is the narrow pipe of delivery that schools currently represent.

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Learning: Is there an app for that?

Learning: Is there an app for that? Investigations of young children's usage and learning with mobile devices and apps By Cynthia Chiong & Carly Shuler A mobile media revolution that is changing the lives of adults, and now children of all ages,...
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Augmented Reality: Coming Soon to a School Near You?

Augmented Reality: Coming Soon to a School Near You? | technology and the future of education | Scoop.it

In “Dow Day,” an augmented reality game, middle school students walk the University of Wisconsin-Madison campus using mobile phones to view footage of Vietnam war protests that occurred in the same campus locations.

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Computer programs and apps for children with autism ...

Computer programs and apps for children with autism ... | technology and the future of education | Scoop.it
Users are able to access updates online, use how-to videos that are embedded in the program, and engage in Vizzle University, online classes that count towards teachers' professional development hours.
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Exploring the impact of Apple's iPad on schools & schooling.

Exploring the impact of Apple's iPad on schools & schooling. | technology and the future of education | Scoop.it

A new research study shows that Kindergartner students using iPads scored better on literacy tests than students that didn’t use the device.


Via Jenny Smith
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Project NOAH – Design Boost Team Profile | Startl

Project NOAH – Design Boost Team Profile | Startl | technology and the future of education | Scoop.it

A mobile application that nature lovers can use to explore, document, and discuss local wildlife and a common technology platform that research groups can use to harness the power of citizen scientists everywhere.

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Khan Academy for the Masses – ShowMe Boasts 1.5M Lessons | Startl

Khan Academy for the Masses – ShowMe Boasts 1.5M Lessons | Startl | technology and the future of education | Scoop.it
ShowMe, the startup with the ultimate iPad app and corresponding web platform, turns the iPad into a video whiteboard allows teachers to record lessons while...
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Minecraft: What are the best things that have been made in Minecraft?

Minecraft: What are the best things that have been made in Minecraft? | technology and the future of education | Scoop.it

Justin Bieber, a functioning keyboard and guitar, and an ALU to name but a few.
The future of education is modular, emergent and multiplayer. 

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HTML5 = new world of hackable games

HTML5 = new world of hackable games | technology and the future of education | Scoop.it
I believe HTML5 will create a new class of games: webbish games that, like the web itself, are hackable by design. These games will let you pull assets and data from across the web into your game w...
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Edsurge

Edsurge | technology and the future of education | Scoop.it

EdSurge is a user community and information resource for the emerging education technology ecosystem. Our goal is to help accelerate the adoption of innovation in education.

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CBS News: Khan Academy: The future of education?

CBS News: Khan Academy: The future of education? | technology and the future of education | Scoop.it

"Flipping the classroom"
"Teacher takes the role of a menor"

"1 million problems solved a day"

 "Students can learn at their own pace"

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Education-tech ecosystem grows in Boston - The Boston Globe

Education-tech ecosystem grows in Boston - The Boston Globe | technology and the future of education | Scoop.it

“We need a lot of creative thinking to come up with ways for schools to adopt new technologies,’’ said Richard Culatta, deputy director of the office of educational technology for the Department of Education. “If we can harness the excitement of this whole thing, we are going to see some really effective ed tools.’’

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Formal and Informal Learning

Formal and Informal Learning | technology and the future of education | Scoop.it

So unless other considerations prevent it, it can be worthwhile to detour from the primary objectives to take advantage of an unplanned teachable or trainable moment....if possible I should try to help them with the unrelated concept, which in turn should help to motivate them with [the related concept]

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Games in Education - home

Games in Education - home | technology and the future of education | Scoop.it

Using gaming as a vehicle for learning is a very powerful idea and one that is under-utilized.
This wiki is an attempt to create a comprehensive resource about gaming that we can all learn from - all contributions welcome!

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5 Opportunities For Ed Tech To Amplify Children’s Curiosity, Not Destroy It

5 Opportunities For Ed Tech To Amplify Children’s Curiosity, Not Destroy It | technology and the future of education | Scoop.it
It’s easy to be depressed about the state of our educational system.
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Where’s the Joy in Learning?

Where’s the Joy in Learning? | technology and the future of education | Scoop.it

...the joy of learning is more likely to make an appearance when teachers permit students to work at their own level and their own pace, avoiding making comparisons among students. The authors recommend that children be taught to evaluate and monitor their own learning so they can tell when they’re making progress.


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The Ed-Tech MacGuffin | Inside Higher Ed

The Ed-Tech MacGuffin | Inside Higher Ed | technology and the future of education | Scoop.it

A MacGuffin is a device in a thriller movie, not to be confused with a "red herring",  that draws the audience in and promotes the main plot.

 

@Roger Travis: "Khan [Academy] is in fact a red herring...fundamental question of design: when are learning objectives going to be matched with play objectives"

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StratChat: How Tech Will Transform the Traditional Classroom

StratChat: How Tech Will Transform the Traditional Classroom | technology and the future of education | Scoop.it

Politics greatly influences school curriculum. Elected school boards make decisions about what to teach; federal funding is contingent on meeting standardized testing requirements; and local governments determine who may open a school, where they can build it, and who can attend.

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Democratizing Game Creation: My Interview with Stencyl's Joe Dolivo

Democratizing Game Creation: My Interview with Stencyl's Joe Dolivo | technology and the future of education | Scoop.it
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Networked Knowledge and Combinatorial Creativity

Networked Knowledge and Combinatorial Creativity | technology and the future of education | Scoop.it

"So if information discovery plays such a central role in how we fuel our creativity and thus in our creative output, then information discovery is a form of creative labor in and of itself.

 

 


"It’s about something much more deeply human…. And that is the desire to matter in the world, to be seen, to know that our existence makes a difference, that our creative and intellectual labor is of value to the world."

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Puzzles and Pattern Recognition: My Interview with Jared Cosulich

Puzzles and Pattern Recognition: My Interview with Jared Cosulich | technology and the future of education | Scoop.it

The interview below is part of my research project for Mozilla. As the organization works to support new generations of Web builders, does it need to build some sort of tool to help teach HTML5? A Scratch (or a HyperCard) for HTML5?

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PBS Kids Releases Educ Apps for Kids at SXSW - Forbes

PBS Kids Releases Educ Apps for Kids at SXSW - Forbes | technology and the future of education | Scoop.it

An October, 2011 study from Common Sense Media, predictably, found an “app gap” based on socio-economic status. The study found that 27% of lower-income families have a parent with a smartphone, compared to 57% for higher-income children with similar gaps for tablets and hand-held media players like the iPod Touch. Of course, providing free software doesn’t put hardware in kids’ hands, but, increasingly, schools and Head Start programs are providing tablets and other devices for kids to use.

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Meaningful Play 2012: Designing and Studying Games that Matter

Meaningful Play 2012: Designing and Studying Games that Matter | technology and the future of education | Scoop.it

Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways.

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