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Rescooped by Mary Pratt Lobdell from Digital Delights for Learners
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CristinaSkyBox: Developing Your own Elearning

CristinaSkyBox: Developing Your own Elearning | technology | Scoop.it

Via Ana Cristina Pratas
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Bonita Bray's curator insight, July 11, 2013 6:25 PM

neat visualizatio of how information and social media suffuse our very beings.

Mrs. Dilling's curator insight, February 12, 2014 5:35 PM

So much here to look at! I want to check out the Twitter tools.

 

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MHS principal outlines plans for netbooks - Journal Inquirer

MHS principal outlines plans for netbooks - Journal Inquirer | technology | Scoop.it
KELOLAND TV MHS principal outlines plans for netbooks Journal Inquirer In anticipation of the purchases, school officials have drafted a handbook that gives guidelines for using the devices and information on questions such as what to do if a...
Mary Pratt Lobdell's insight:

Can't wait to see followup articles.

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Rescooped by Mary Pratt Lobdell from EdTech Tools
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Introduction to Computers - Lesson 1

A free lesson for English language students for learning the basics of how to use computers.

Via Patty Ball
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Patty Ball's curator insight, February 13, 2013 6:07 PM

ESL computer basics

Stacie Boilard's curator insight, February 20, 2013 6:16 AM

Let me know how you do!

Rescooped by Mary Pratt Lobdell from Surfing the Broadband Bit Stream
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How do teachers use technology? | Blandin on Broadband

Pew Internet and American Life recently published a report on How Teachers Are Using Technology at Home and in the Classroom. The good news is that teachers seem to be using technology…

 

"Asked about the impact of the internet and digital tools in their role as middle and high school educators, these teachers say the following about the overall impact on their teaching and their classroom work:92% of these teachers say the internet has a “major impact” on their ability to access content, resources, and materials for their teaching

 

69% say the internet has a “major impact” on their ability to share ideas with other teachers

67% say the internet has a “major impact” on their ability to interact with parents and 57% say it has had such an impact on enabling their interaction with students

 

I was surprised how many use phones in the classroom…

 

 

73% of AP and NWP teachers say that they and/or their students use their mobile phones in the classroom or to complete assignments

45% report they or their students use e-readers and 43% use tablet computers in the classroom or to complete assignments

 

The bad news is that there seems to be quite a gap between use in wealthier versus low-income communities…

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Rescooped by Mary Pratt Lobdell from Connectivism
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Learning Theories for the Digital Age

A slidedeck created for the ELESIG webinar on 9 May, 2013 hosted by Nottingham University (Learning Theories for the Digital Age by @timbuckteeth #connectivism #education http://t.co/Kp8C6h06qP)...

Via Dr. Susan Bainbridge
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María Dolores Díaz Noguera's curator insight, July 9, 2013 2:44 PM

La Nuevas Teorías de la Era Digital que tienen que ser la base para la práctica en el Organizaciones Educativas.

iban altuna's curator insight, July 10, 2013 3:57 PM

Esperientzia guztiek dute garrantzia eta experimentazioak ematen du bidea. Irakasleak ikasteko bidean badira, ikasleak zer esanik ez. Teknologiak berriz, harremanak sortzen eta sare sozialari zentzua ematen dionez experimentaziorako plataforma/lanzadera bihurtu dira.

Konstantinos Kalemis's curator insight, July 13, 2013 4:18 AM

Pedagogies involved in Games Based Learning: Does e-learning require a new pedagogy?


 

The teaching methods employed in the classroom today, have changed little in the last century. Teaching is almost unique in this regard. Somewhat belatedly, education is now going through its own transformation. The effects of information and communication technology (ICT) are beginning to impact on education in a fundamental way. While the environment in which learning takes place has been revolutionized, learning theories and teaching methods have not changed. Some say that there is no need to modernize pedagogy; others argue that pedagogy also needs to change. Secondly, during the last decades, a great number of immigrant students, has entered in schools; this has a result of an effort to have more differential educational plans in use. The use of serious game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The objective of the learning game was to provide a tailored contextual experience in a school environment that would have a positive effect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The learning game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy. Four learning game levels were developed with activities to match a specific learning theory. In order for the participant to experience a serious game that embodies Cognitive learning theory, it was necessary to design a scenario that focused on a specific cognitive function. Learning in a contextual environment will help support retention of knowledge (Lave and Wenger 1991 the sense of realism, smoke simulations and explosion sounds were incorporated with animated characters. There are four stages of learning: concrete learning, reflective observation, abstract conceptualization and active experimentation (Kolb 1984). Learning is shaped by positive and negative reinforcement (Skinner 1954). In order to execute this theory, the player is given a set of tasks to complete within a certain time frame. The current educational system is highly synchronous. Everything runs to a timetable.But digital learning material is inherently asynchronous. Web pages can be accessed atany time; videos can be watched whenever a student chooses; and podcasts can belistened to on the bus. The emergence of ubiquitous computing is creating new learning spaces.

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Camp takes students beyond computer science - Champaign/Urbana News-Gazette

Camp takes students beyond computer science - Champaign/Urbana News-Gazette | technology | Scoop.it
Champaign/Urbana News-Gazette
Camp takes students beyond computer science
Champaign/Urbana News-Gazette
However, they're also doing puzzles and other activities that require logical thinking, away from computers.
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Rescooped by Mary Pratt Lobdell from Metaglossia: The Translation World
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Students use computers for first time in writing test

Students use computers for first time in writing test | technology | Scoop.it
For the first time, the National Assessment of Educational Progress, also known as the Nation's Report Card, was taken fully online to the representative sample of 24,100 eighth-graders and 28,100 12th-graders in public and private schools...

Via Charles Tiayon
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What do you want kids to do with technology?

What do you want kids to do with technology? | technology | Scoop.it
I saw this visual from Bill Ferriter and I just wanted to share it on my blog because I believe in a lot of what it says. (Dead On! How do you want your students to use computers?
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