Technology and its Role in Learning and Skill Development
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Rescooped by Justine Mayerhofer from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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How Blended Learning Saved My Teaching Career

How Blended Learning Saved My Teaching Career | Technology and its Role in Learning and Skill Development | Scoop.it
Math teacher Josh Woodward says that leaving a traditional school environment for a blended-learning model has given him a new sense of career and instructional possibilities.

Via Tom D'Amico (@TDOttawa)
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Elahe Amani's curator insight, March 28, 2013 1:19 PM

Blended Learning is/will be the dominent discourse in teaching and learning....

Rescooped by Justine Mayerhofer from Educational Technology News
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Games Grow Up: Colleges Recognize the Power of Gamification

Games Grow Up: Colleges Recognize the Power of Gamification | Technology and its Role in Learning and Skill Development | Scoop.it

"The rise of the smartphone has brought gaming into the daily lives of people who don’t self-identify as gamers. Colleges and universities, too, are increasingly tapping into the fascinating — even obsession-inducing — nature of games to make learning more effective, and more fun."


Via EDTECH@UTRGV
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Beth Case's curator insight, March 28, 2013 4:11 PM

Education can learn something from games...

Lawrence Jacobson's curator insight, March 29, 2013 1:57 AM

Learning can and should be fun. Research is proving this more and more as we learn from the successes that games makers demonstrate. Engagement is key to learning and enjoyment is one of the responses that increase a learner's involvment in what they are doing.

Rescooped by Justine Mayerhofer from Intercultural
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Free Tools to Incorporate Game-Based Learning

Free Tools to Incorporate Game-Based Learning | Technology and its Role in Learning and Skill Development | Scoop.it
As I work with teachers to implement game-based learning (GBL), they are always looking for any free tools that exist. While some are willing to pay for iPad game apps or using the Kinect, these tool (RT @pshea66: Game-based Learning Tools.

Via Instituto Mexicano de Comunicación Intercultural
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Minecraft Inside the Classroom with Game-Based Learning - MPOGD.com

Minecraft Inside the Classroom with Game-Based Learning
MPOGD.com
Campbell, CA - March 28, 2013 - A group of friends scurry inside after some outdoor fun. It's time for a relaxing change of pace ? video games.
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Learning STEM Skills by Designing Video Games

Learning STEM Skills by Designing Video Games | Technology and its Role in Learning and Skill Development | Scoop.it
Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.
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Rescooped by Justine Mayerhofer from Common Core Online
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PARCC Games - providing #edtech experiences

PARCC Games - providing #edtech experiences | Technology and its Role in Learning and Skill Development | Scoop.it
Games to help you prepare for the PARCC

Via Darren Burris
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Rescooped by Justine Mayerhofer from Voices in the Feminine - Digital Delights
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Lead Your Team To Effectively Use Technology To Learn

Lead Your Team To Effectively Use Technology To Learn | Technology and its Role in Learning and Skill Development | Scoop.it
Ensuring employees have ample opportunity to learn and develop is crucial to organizational success. Yet, leaders can be bombarded with messages to increase the use of technology if they want the m...

Via Ana Cristina Pratas
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The Four Pillars of Education ~ Educational Technology and Mobile Learning

The Four Pillars of Education ~ Educational Technology and Mobile Learning | Technology and its Role in Learning and Skill Development | Scoop.it
The Four Pillars of Education: Inline with the editorial policy of Educational Technology and Mobile Learning,... http://t.co/TW4GMD2S2W
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Global Game-Based Learning Market 2012-2016 New Market Study Published - SBWire (press release)

Global Game-Based Learning Market 2012-2016 New Market Study Published
SBWire (press release)
One of the key factors contributing to this market growth is the growth in mobile-based educational games.
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