Digital Technologies: Ideas and Resources for Prep to Year 2
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ScriptKit - Drag and Drop Programming for iPad

ScriptKit - Drag and Drop Programming for iPad | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Get ScriptKit - Drag and Drop Programming for iPad on the App Store. See screenshots and ratings, and read customer reviews.
Sarah Crossley's insight:

The Digital Technologies learning area requires students to: Collect, explore and sort data, and use digital systems to present the data creatively (ACTDIP003). 

ScriptKit is designed for programming on an iPad, allowing students to sort pictures, save pictures, create pictures using a URL, located places on a map and more. 

This iPad app is a fun and engaging activity for students to begin to understand programming and how it is useful to their learning in Digital Technologies. 

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Scribble Maps : Draw On Maps and Make Them Easily.

Scribble Maps : Draw On Maps and Make Them Easily. | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Sarah Crossley's insight:

Scribble Maps is similar to Google Maps, however, includes a range of other tools that allows students to search, make notes, insert pictures, plus more to locate places for a particular purpose. Scribble Maps links to the Australian Curriculum by identifying, using and exploring digital systems (hardware and software components) for a purpose (ACTDIK001). 

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Privacy Playground: The First Adventure of the Three CyberPigs

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The Digital Technologies learning area from the Australian Curriculum (ACARA) requires students in Foundation to Year 2 to:recognise and discus the need for cyber-safety when using online information systems, for example recognising that shared personal information can be used for undesirable purposes and that using a password is a means of protecting identity

The Three CyberPigs allows students to engage in an internet safety game that encourages them to understand safe ways to use the internet and recognise that private things should not be shared online. 

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8 Sites That Make Programming For Kids Fun

8 Sites That Make Programming For Kids Fun | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
With the huge number of sites and products dedicated to programming for kids, there has never been a better time to get your class coding.
Sarah Crossley's insight:

This article identifies 7 programs that can be used with young children to build their knowledge and understandings for programming.  The seven programs are listed with a summary of what the focus and aim of each program is.

This list would be beneficial for educators, as it introduces valuable programs that they can utilise to teach the Australian Curriculum Digital Technologies programing content descriptors

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Little Bird Tales - Home

Little Bird Tales - Home | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Little Bird Tales: Capture the Voice of Childhood. We offer a fun,unique way to create,record and share stories online. Kids can make drawings,upload photos or artwork and record their voice online,creating a slideshow format book,then share it with family and friends as gifts or a keepsake. Environmentally friendly and great for schools,too.
Sarah Crossley's insight:

Little Bird Tales is an excellent resource to introduce young children to creating stories online. Students are able to write a story, draw pictures or upload photos, record their voice and plenty more. A fun and unique resource that will link to the Australian Curriculum: Technologies and an engaging way for students to learn about technology. 

 

- Identify, use and explore digital systems (hardware and software components) for a purpose (ACTDIK001)

 

- Work with others to create and organise ideas and information using information systems, and share these with known people in safe online environments(ACTDIP006)

 

Another excellent feature of this resource is that it is offered as an app for your iPad!

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Top 10 Twitter Accounts to Follow for Education Technology

Top 10 Twitter Accounts to Follow for Education Technology | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
List and brief description of the best 10 tweeters for education technology news, information and resources.
Sarah Crossley's insight:

This link will take you to the top 10 'tweeters' for education that share their ideas on technology, information and resources. 

 

If used correctly, Twitter has the potential to be a powerful development tool to share and find relevant information and ideas relevant to Digital Technologies in the 21st century classroom. For this to occur, it is important to know what Twitter accounts are going to be beneficial and educative. This list provides a good starting point and aims to minimise the search time, that would otherwise be used to find these professionals. 

 

The Digital Technologies learning area of the Australian Curriculum, doesn't focus solely on ICT’s, it is important for educators to be up to date on new and upcoming technologies that facilitate in teaching this learning area.  

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Do we have your attention? : New literacies, digital technologies, and the education of adoloscents | ACQUIRE Repository (3.4.3)

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Sarah Crossley's insight:

Lankshear & Knobel (2002) provided me with expert knowledge of digital technologies and the impact of their use in the classroom. Although it is focused at an adolescent age group, I find their ideas highly useful and inspiring. 

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Education & Digital technologies by Econocom - YouTube

How to introduce digital technology into schools? What is the role of the teacher and student? Econocom presents its approach to the digital school, including:

- Key information
- Testimonials from teachers, school heads and education experts with the ''Education and digital technology'' video

Sarah Crossley's insight:

An interesting and insightful video for teachers who may be skeptical or unsure of including digital technologies in their teaching. 

Statistics in the video show that digital technology means:

- a personalised approach

- greater student participation 

- more interesting for students and teachers 

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Hopscotch, Programming Designed for Everyone: coding for kids

Hopscotch, Programming Designed for Everyone: coding for kids | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Get Hopscotch, Programming Designed for Everyone: coding for kids on the App Store. See screenshots and ratings, and read customer reviews.
Sarah Crossley's insight:

The Digital Technologies knowledge and understanding elaboration requires students to: recognise and use hardware and software components of digital systems and experiment with their functions. 

Hopscotch is designed for students to program various items such as creating games, characters, and pictures. Similar to Scratch, Hopscotch is another program designed to engage students in the Digital Technologies learning area. 

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Scratch - Imagine, Program, Share

Scratch - Imagine, Program, Share | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Make games, stories and interactive art with Scratch. (scratch.mit.edu)
Sarah Crossley's insight:

Scratch is an online programming activity that allows students to create stories by using a set of demands. The Australian Curriculum: Digital Technologies requires students' to: follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems; planning and creating text, drawings and sound files to share online. Students are able to choose an appropriate setting, character and story line and manipulate it to suit their needs. Such as making the character move, play music, say something and more. By scaffolding this program and giving the students an opportunity to 'play', Scratch proves to be a fantastic way for students to plan, produce and present online. 

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Draw a Stickman

Draw a stickman and watch him come to life in this new stickman adventure!
Sarah Crossley's insight:

This website would be suitable for Foundation to Year 2 students as they explore digital technologies and follow instructions that lead them on a certain path. Students can engage with the story that is being unfolded. 

Experimenting with very simple, step-by-step procedures to explore programmable devices, for example providing instructions to physical or virtual objects or robotic devices to move in an intended manner, such as following a path (ACTDIP004). 

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QuestGarden.com

QuestGarden.com | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
QuestGarden is an online authoring tool and hosting service for the creation and sharing of WebQuests.
Sarah Crossley's insight:

Quest Garden is an online tool that allows users to create and share WebQuests. A WebQuest is a learning activity that adopts a guided inquiry approach to teaching and learning. Students are able to follow a set of instructions and/or links that sends them on a learning journey that you as the teacher has facilitated. 

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Using Critical Thinking to Find Trustworthy Websites

Using Critical Thinking to Find Trustworthy Websites | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Students are doing research online. Learn how to teach students to use critical thinking in finding trustworthy sites and analyzing different websites. This lesson is consistent with the Common Core Standards for critical thinking.
Sarah Crossley's insight:
The Australian Curriculum: Technologies requires students in Prep to Year 2 to, 'participate in safe online environments, for example sharing ideas and information through intranets, messaging only to people they know, bookmarked websites and moderated online spaces'. This video is a useful resource and guide to introduce students to safe websites and how to recognise reliable websites from unreliable ones.
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The Impact of Digital Technology on Learning

Sarah Crossley's insight:

Professors of Durham University have joined to write a report on the impact of digital technology on learning (2012). Their article helped me to form an opinion of digital technologies in the classroom and how to implement the curriculum and what resources would be useful in teaching and learning. 

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Voki - Animated Avatars...that speak!

Voki - Animated Avatars...that speak! | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Sarah Crossley's insight:

Voki is an online resource that allows you to create animated speaking avatars. This resource can be used in various ways to allow students to give evidence of 'recognising and using' and 'constructing' a particular digital system. Voki allows its users to choose from a range of different character avatars as well as being able to type a script for the avatar to say OR record their own voice for their avatar. A truly exciting and engaging resource for teachers to implement in their teaching and learning experiences. 

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Technologies | ACARA

Technologies | ACARA | Digital Technologies: Ideas and Resources for Prep to Year 2 | Scoop.it
Sarah Crossley's insight:

This website includes the relevant information and documents required to make informed planning decisions for the 'Technologies' Learning Area to Australian students in Primary School. This learning area of the curriculum is very new and has been just been written, and is almost available for implementation. 

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