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Managing the Information Avalanche

Managing the Information Avalanche | Talent Culture | Scoop.it

"All managers can (and need to) step up to a higher level of information discipline. These five steps can help control that information avalanche"

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Gestión del Talento: ¿Tú también lo haces con Excel?

Gestión del Talento: ¿Tú también lo haces con Excel? | Talent Culture | Scoop.it
Paradojas de la vida, cuanto más avanzan las empresas de sistemas de información para la gestión del talento, más me encuentro profesionalmente con grandes organizaciones que siguen o incluso empiezan a llevar a cabo los procesos de gestión del...
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The number one thing YOU can do to improve employee engagement this week

The number one thing YOU can do to improve employee engagement this week | Talent Culture | Scoop.it
Gallup’s latest report on The State of the Global Workplace 2011 identifies the levels of engagement and subsequent wellbeing of workers from over 120 countries.  It’s another great report fro...
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More Than 30 PowerPoint Tips from the PowerPoint Pros! » The Rapid eLearning Blog

More Than 30 PowerPoint Tips from the PowerPoint Pros! » The Rapid eLearning Blog | Talent Culture | Scoop.it

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Social learning is not the same as social media

Social learning is not the same as social media | Talent Culture | Scoop.it

First of all, social learning pre-dates social media by thousands of years. We have always and always will learn socially. It isn't the only way we learn but it is a highly significant element. Secondly, social media has very many outcomes other than learning.


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Rescooped by Daniel Álvarez from Training & Development Strategy
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30 infografías sobre eLearning

30 infografías sobre eLearning | Talent Culture | Scoop.it
Tras la primera y segunda entrega, con este post añado 10 infografías más sobre eLearning, educación y aprendizaje, alcanzando un total de 30.
Via Angel Sandoval
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SaaS, Externalización, Outsourcing, Cloud… ¿es una moda?

SaaS, Externalización, Outsourcing, Cloud… ¿es una moda? | Talent Culture | Scoop.it
SaasS, Externalización, Outsourcing, Cloud Computing, Hosting, BPO y un largo etcétera para rferirnos a la misma cosa…¿o no? ¿Hay realmente tantos tipos dstintos de servicio?
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Cómo encontrar o perder un trabajo en las redes sociales

Cómo encontrar o perder un trabajo en las redes sociales | Talent Culture | Scoop.it
Cómo encontrar o perder un trabajo en las redes sociales
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6 Fantastic Facebook Marketing Infographics | Jeffbullas's Blog

6 Fantastic Facebook Marketing Infographics | Jeffbullas's Blog | Talent Culture | Scoop.it
Social media marketing is dominated by Facebook with research revealing that over 90% of all social marketing endeavours include a Facebook marketing campaign. Here are 6 Facebook marketing infographics to provide some inspiration.
Via Jose H. Flores
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Rescooped by Daniel Álvarez from Innovative Instructional Design
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The Eight Pillars of Innovation | Think Quarterly by Google

The Eight Pillars of Innovation | Think Quarterly by Google | Talent Culture | Scoop.it
Google's Susan Wojcicki shares eight principles of innovation she's picked up between her arrival as employee #16, to the leader of Google's advertising product development.
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elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning

elearn Magazine: Gamification: Using Game Mechanics to Enhance eLearning | Talent Culture | Scoop.it
Maybe you've heard of the termMaybe you've heard of the term "gamification," and perhaps you're wondering what it is and how it can be applied to eLearning. In short, gamification is the use of gameplay mechanics for non-game applications. Almost as important, as a definition of what it is, is a definition of what it's not.

 

Gamification is not the inclusion of stand-alone games in eLearning (or, whatever gamification is being applied to). It also has very little to do with art-styles, themes, or the application of narrative. Rather, game mechanics are the construct of rules that encourage users to explore and learn the properties of their possibility space through the use of feedback mechanisms. With gamification, these "possibility spaces" have been expanded beyond just games into other areas like marketing, education, the workplace, social media, philanthropy, and the Web, just to name a few.

 

As a game designer now making eLearning software, I've found that much of what is used to build engagement in games can also be applied to other interactive material such as eLearning. ...


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Las 70 excusas más superficiales para no innovar

Las 70 excusas más superficiales para no innovar | Talent Culture | Scoop.it
Si bien provienen del mundo de la empresa, son en su mayoría perfectamente aplicables a la educación, varias nos parecerán muy comunes, cuando se intenta introducir o incentivas la innovación en las aulas.
Via Salomón Rivero López
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Yanira's curator insight, May 6, 2014 8:28 PM

La Innovación está en nuestras manos.