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#DropThought for #Education #startup to Enhance Student Experience and Learning

#DropThought for #Education #startup to Enhance Student Experience and Learning | startup in Semantic Web , Social Media , Web 2.0 , Elearning | Scoop.it

Instructors Can Drive Student Experience in Three Easy Steps GATHERCapture students’ natural reflections on learningHear from all your students at every step of their learning experience REFINEOptimize content, activities, assignments, and lectures based on student feedback ENGAGEKnow your students’ takeaways in real-timeReach students at their point of need

LucianeCurator's insight:

Curated by me who I am father, teacher researcher, Social Media Curator, Google Certified Teacher; https://lucianecurator.contently.com ; https://lucian-duma.zeef.com/lucian.duma .  I wasn't #NotAtISTE ,but to celebrate #iste2014 from home I launch #startupeuchat with more than 100 #edtools ; http://bitly.com/iste2014byLucianeCurator ; ;
Now I write / describe mounthly Top 100 here:  http://bitly.com/myresearchblog , describe daily:curation edtools;  http://bit.ly/curationblog ; #startupeuchat edtools; http://bitly.com/startupeublog. ; ipad apps; http://bitly.com/ipadappsblog  ; I begin also to blog in romanian  http://lucianesocialmediacuratorineducatie.blogspot.com  Follow https://twitter.com/web20education ;

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#Notism - A smarter way to discuss visual content #edtech20 #pln

#Notism - A smarter way to discuss visual content #edtech20 #pln | startup in Semantic Web , Social Media , Web 2.0 , Elearning | Scoop.it

A smarter way to discuss visual content with your team.

Share your designs, gather feedback in REALTIME from your co-workers or clients, create interactive prototypes and 
boost up your creative workflow today.

LucianeCurator's insight:

curated by Lucian, father, Social Media Curator and teacher, http://xeeme.com/LucianeCurator ;http://bitly.com/LucianEDTech
Curator who win a IPAD in Global Competition with PLN help http://bitly.com/LucianeCuratorthankyoubecausewinIpad or simply a educator hwo teach special needs students how to integrate new technologies online web 2.0 and Social Media into the classroom http://checkthis.com/fvn/ . Follow https://twitter.com/lucianecurator and http://twitter.com/web20education . Now I write / describe weekly Top 10 http://teacherluciandumaweb20.blogspot.com/ ,and describe daily: curation edtools http://edtech20curationprojectineducation.blogspot.com/ ; startup edtools http://startup4edu.blogspot.com/ , ipad apps http://ipadappsineducationtomlearning.blogspot.com/ . Now I begin to blog also in romanian http://lucianesocialmediacuratorineducatie.blogspot.com

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Kahoot! | Game-based blended learning platform & audience response system

Kahoot! | Game-based blended learning platform & audience response system | startup in Semantic Web , Social Media , Web 2.0 , Elearning | Scoop.it

Kahoot! is a blended learning platform which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is a blended learning platform which creates an engaging learning space, through a game-based digital pedagogy. 
Features
HOW IS IT DIFFERENT TO EXISTING STUDENT RESPONSE SYSTEMS?
LEARNER-CENTRIC,
USING ANY DEVICE
Not just a clicker, Kahoot! allows learners to both respond AND create with any device that has a web browser and works over wifi or 3G/4G, creating a variety of trusted learning spaces.
GAME-BASED PEDAGOGY
& ACADEMIC RESEARCH
Gaming mechanics provide additional engagement, motivation and rewards through learners' participation, with a game-based pedagogy which is proven by academic research.
SOCIAL IN
BOTH SENSES
The blended learning approach means that as well as the social experience created through asking/answering questions in a physical setting, Kahoot! is a platform for sharing, browsing, favouriting or playing content created by educators and learners globally.

UNDERSTAND, ASSESS AND ADAPT WITH DATA
Formative assessment and adaptive teaching happens though our data providing educators with a ‘snapshot’ of each learners current understanding AND longer term tracking of progress.

LucianeCurator's insight:

curated by Lucian, father, Social Media Curator and teacher, http://xeeme.com/LucianeCurator ;http://bitly.com/LucianEDTech
Curator who win a IPAD in Global Competition with PLN help http://bitly.com/LucianeCuratorthankyoubecausewinIpad or simply a educator hwo teach special needs students how to integrate new technologies online web 2.0 and Social Media into the classroom http://checkthis.com/fvn/ . Follow https://twitter.com/lucianecurator and http://twitter.com/web20education . Now I write / describe weekly Top 10 http://teacherluciandumaweb20.blogspot.com/ ,and describe daily: curation edtools http://edtech20curationprojectineducation.blogspot.com/ ; startup edtools http://startup4edu.blogspot.com/ , ipad apps http://ipadappsineducationtomlearning.blogspot.com/ . Now I begin to blog also in romanian http://lucianesocialmediacuratorineducatie.blogspot.com

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Tiina Kumpulainen's curator insight, March 10, 2014 3:01 PM

Opettajan luokassa vetämä tietovisamuotoinen peli. Opettaja näyttää itse pelin tykillä ja oppilaat voivat liittyä siihen ja osallistua kisaan kännykällä, tabletilla tai tietokoneella. Pistetilanne näytetään jokaisen kysymyksen jälkeen. On toiminut hyvin ala-asteella ja motivoinut kaikki mukaan pelaamaan. Käytetty muun muassa sanastovisoina, mutta myös kieliopin opiskeluun monivalintavaihtoehtoina.