Sound Engineering- Aspect 1
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Creating Bone Chilling Video Game Monster Sounds

Welcome to Good Job. Our new show where we look at the well known, and not so well known jobs in the video game industry. Today we're talking to the guys fro...
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lexie perez's comment, February 12, 2014 9:00 AM
In the video, you see employees at Wabi Sabi audio making the sounds for multiple games. They use various tools to achieve these sounds such as metal objects, musical instruments, and even there own voices. What is especially interesting is that the noises that you would never think would come from a human being actually do. Such as in the video game dead space, the evil three-legged monster is actually making grunts and noises that come from a man in a booth. They achieve such a dynamic sound by adding various filters and turning down certain sound levels to make the sound seem un-human.
lexie perez's comment, February 12, 2014 10:45 AM
1. There are so many different fields that this career path could take me to including sound design. Sound design is the actual creation of the sounds that you hear when you play a video game. Most sounds that you hear in video games are artificially created, and thats where career opportunities emerge.
lexie perez's comment, February 12, 2014 10:48 AM
2. In the video, you see employees at Wabi Sabi audio making the sounds for multiple games. They use various tools to achieve these sounds such as metal objects, musical instruments, and even there own voices. What is especially interesting is that the noises that you would never think would come from a human being actually do. Such as in the video game dead space, the evil three-legged monster is actually making grunts and noises that come from a man in a booth. They achieve such a dynamic sound by adding various filters and turning down certain sound levels to make the sound seem un-human.
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Bringing Audio to DigiPen - DigiPen News

Bringing Audio to DigiPen - DigiPen News | Sound Engineering- Aspect 1 | Scoop.it
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lexie perez's comment, February 12, 2014 11:00 AM
5. Both the instructor and director of Digipen's Bachelor of Arts in Music and Sound Design says they are drastically changing the way students' games use audio and may soon shake up the whole gaming industry. Audio is still very much evolving and there are many aspects that have barely been discovered or we have just scratched the surface. This is a young, exciting field to enter into because of the previous reasons of evolution and growth in the field.
lexie perez's comment, February 12, 2014 11:00 AM
6. A lot of audio or music on todays games is playing on a constant loop. With different advances in the field they can produce adaptive sound which would respond immediately. his means changing tempo, and texture to overall match the players unpredictable behavior.
lexie perez's comment, February 12, 2014 11:00 AM
7. Traditionally, audio has fallen in the shadows of game graphics, but things are changing. The audio for these games must grow with the graphics. Usually, games such as nintendo stand out for there dynamic music and are in turn, the most successful.
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GameSoundCon Video Game Music and Sound Design Conference

GameSoundCon Video Game Music and Sound Design Conference | Sound Engineering- Aspect 1 | Scoop.it
Conference and seminar on composing music for video games, video game sound design and training in game audio tools
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lexie perez's comment, February 11, 2014 11:36 AM
Most companies also require that you have been a part or major contributor to at least one released video game. Many employers look for two or even three released games before they will even consider hiring. It is also a requirement that you have used or are extremely familiar with several different sound engineering tools.
lexie perez's comment, February 12, 2014 10:57 AM
3. Many of employers are looking for someone with a lot of experience in the gaming field. They need an employee with a good ear, and knowledge of how the games work and the transition from sound, to game. A lot of the big companies are looking for applicants who go above and beyond the normal because they get many applications from musicians and composers and they need someone who gets their attention.
lexie perez's comment, February 12, 2014 10:57 AM
4. Most companies also require that you have been a part or major contributor to at least one released video game. Many employers look for two or even three released games before they will even consider hiring. It is also a requirement that you have used or are extremely familiar with several different sound engineering tools.
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A New Major Prepares Students for the Changing World of Audio Engineering

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lexie perez's comment, February 12, 2014 11:01 AM
8. They describe that the growing gaming industry is making many jobs for audio proffessionals saying that in 2003 the gaming industry globally made about 23 billion. This number drastically inclined to 82 billion this year, which is an increase of 191%.
lexie perez's comment, February 12, 2014 11:02 AM
9. They describe that the industry that builds the audio equipment and software is booming, as well as a number of audio-related industries. So instead of focusing on simple audio recording, they must move on to the technical demands of the entire field. This means many more opportunities opening in many different fields of work for me.
lexie perez's comment, February 12, 2014 11:02 AM
10. The New York State Department of Education has recentky certified Rochester's new undergratuate audio and music engineer major. This is a major step for the rapidly growing audio engineering industry. This might set an example for other colleges to adopt this major and increase competition for this line of work.