Software craftmanship, Systems & Agile
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Software craftmanship, Systems & Agile
All about software craftmanship, design and it's Agile management
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Increase Learning with 10% Autonomy Time

Giving teams autonomy to spend 10% of their time for learning reduces delivery time, increases quality, and increases motivation. The 10% rule gives teams full autonomy to work on things they consider important. It results in freeing up people's creativity and letting teams grow their potential.
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Organiser une politique de montée en compétences | Soat blog

Organiser une politique de montée en compétences | Soat blog | Software craftmanship, Systems & Agile | Scoop.it
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Supporting Personal Development in a Learning Organization

Organizations learn through their employees. To enable adoption of agile ways of working, organization have to support the personal development of their employees.
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Lean Engineering: Applying Lean Startup Principles at Paypal

Bill Scott details how they introduced Lean into their enterprise technology stack at Paypal.
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The Culture Game - Extract #3

The Culture Game - Extract #3 | Software craftmanship, Systems & Agile | Scoop.it
Author Dan Mezick has written a how-to book describing 16 learning patterns derived from Agile, with steps for spreading these patterns throughout your organization.
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Building Real Software: Can you Learn and Improve without Agile Retrospectives? Of course you can…

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The Habit of Improving

Agile is about a mindset and a contiguous improvement of everything said Yves Hanoulle. InfoQ did an interview with him about the habits that people have and what you can do to get into the habit of improving.
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Accelerating Agile: Hyper-performing without the Hype

Dan North shares insight on how really high-performing teams work, the patterns and ideas being genuine experiences from practitioners. This is Agile in actuality. Agile is an attitude, not a rule book.
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