Social Learning and Gamification
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2014 Reflections on Gamification for Learning « Karl Kapp


Via Ana Cristina Pratas, THE OFFICIAL ANDREASCY
Pi Wen Looi, PhD.'s insight:

A good summary of the trends in gamification and learning. 

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Overcoming the User Engagement Crisis with Gamification

Overcoming the User Engagement Crisis with Gamification | Social Learning and Gamification | Scoop.it
In its simplest sense, gamification is showing users how to do something and rewarding them for doing it right or figuring out the problem.
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Rescooped by Pi Wen Looi, PhD. from All Things New Hires
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The Gamification of Learning – Just What Is It Exactly?

The Gamification of Learning – Just What Is It Exactly? | Social Learning and Gamification | Scoop.it
Learn about the gamification of learning and how it can revolutionize employee training and educational processes, in this Designing Digitally, Inc. blog post.

Via Kerry Brocks, Pi Wen Looi, PhD.
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Rescooped by Pi Wen Looi, PhD. from Educational Technology News
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What is Social Learning

What is Social Learning | Social Learning and Gamification | Scoop.it

What is Social Learning?


Via Paulo Simões, evangelina chavez, EDTECH@UTRGV
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Rescooped by Pi Wen Looi, PhD. from Do the Enterprise 2.0!
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Gamification and Learning: Two Truths and a Lie

Gamification and Learning: Two Truths and a Lie | Social Learning and Gamification | Scoop.it
RT @etalbert: Gamification and Learning: Two Truths and a Lie http://t.co/PLVZR0bV...

Via Sebastian Thielke
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Rescooped by Pi Wen Looi, PhD. from Digital-News on Scoop.it today
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Microsoft Plans Hackathons With Facebook, Hortonworks on Social, Big Data

Microsoft Plans Hackathons With Facebook, Hortonworks on Social, Big Data | Social Learning and Gamification | Scoop.it
Microsoft will team with Facebook and Hortonworks on hackathons on social and big data issues in the coming weeks.

Via Thomas Faltin
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Rescooped by Pi Wen Looi, PhD. from Digital Delights - Avatars, Virtual Worlds, Gamification
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Applying Informal Learning Using a Social Gaming Platform by Eran Gal & Irad Eichler

Applying Informal Learning Using a Social Gaming Platform by Eran  Gal & Irad  Eichler | Social Learning and Gamification | Scoop.it

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, September 22, 2013 10:57 PM

“Informal learning takes different forms, even when channeled into a formal process such as an online cross-company social game. The OD group recommends gaining an initial grasp of user reaction and experience before launching on a massive scale.”

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The Role of Social Media in eLearning

The Role of Social Media in eLearning | Social Learning and Gamification | Scoop.it
This article reflects the use of social media in eLearning plus some tips on how social media can be used as learning platforms.
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How Is The Cloud Transforming Employee Learning - CloudTweaks

How Is The Cloud Transforming Employee Learning - CloudTweaks | Social Learning and Gamification | Scoop.it
Employee Learning - As businesses adjust to this new world, the learning & development role is becoming increasingly crucial as the number of employees
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Rescooped by Pi Wen Looi, PhD. from Voices in the Feminine - Digital Delights
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eLearning Guild Research: Is Your LMS Social Enough? by Patti Shank : Learning Solutions Magazine

eLearning Guild Research: Is Your LMS Social Enough? by Patti  Shank : Learning Solutions Magazine | Social Learning and Gamification | Scoop.it

Via Ana Cristina Pratas
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Ana Cristina Pratas's curator insight, August 22, 2013 6:26 AM

"Social learning comes up again when looking at the future role of the LMS. Many things are changing in learning, including informal and social learning, mobile learning, and performance support. Many of us are talking about the changing role of formal learning and therefore the changing role for learning management systems. Some are even questioning the need for learning management systems."

Rescooped by Pi Wen Looi, PhD. from Mobile Learning - Library_AII
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Before You Go Mobile: 28 Mobile Learning Questions to Ask

Before You Go Mobile: 28 Mobile Learning Questions to Ask | Social Learning and Gamification | Scoop.it
Develop and deliver successful mobile learning for your employees with these 28 questions to help you develop your plan.

Via MPinkney
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Rescooped by Pi Wen Looi, PhD. from Learning and Performance Professional Development
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How We Use Social Media for Informal Learning

How We Use Social Media for Informal Learning | Social Learning and Gamification | Scoop.it
Vendors talk about social learning like its something revolutionary, but I'm here to tell you its not. Informal learning is an everyday thing.

Via David Kelly
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David Kelly's curator insight, July 29, 2013 9:51 AM

A great example of using social media to build a culture of informal learning via social media - from Steve Boller.

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The Most Important Voices in Employee Engagement - TechnologyAdvice

The Most Important Voices in Employee Engagement - TechnologyAdvice | Social Learning and Gamification | Scoop.it
As employee engagement dips to all-time lows, companies are turning to new methods of motivating and inspiring the workforce. Employee engagement experts from various backgrounds – HR, leadership, sales, gamification – are redefining employee happiness and what it takes to achieve it. From onboarding, to company culture, to retention, this list features some of the influential voices... Read more »
Pi Wen Looi, PhD.'s insight:

Gamification seems to be a creative tool used for engaging employees. 

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10 Enterprise Networks to Improve Company Communication

10 Enterprise Networks to Improve Company Communication | Social Learning and Gamification | Scoop.it
An ESN, or External Social Network, is an internal workplace that streamlines communication among co-workers. Here are 10 excellent options.
Pi Wen Looi, PhD.'s insight:

So true. The next question is, how will you harvest the rich conversations and contents from your internal social network to facilitate knowledge transfer, engagement, and collaboration?

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GSummit chair Gabe Zichermann on 5 steps to bring gamification into your startup

GSummit chair Gabe Zichermann on 5 steps to bring gamification into your startup | Social Learning and Gamification | Scoop.it
Startups and established companies alike are using gamification to do things like engage employees and drive new customer acquisition. But before you toy around with it, check out these tips from the GSummit gaming summit chair Gabe Zichermann.
Pi Wen Looi, PhD.'s insight:

Great recommendations for how to successfully implement #gamification for your organization.

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How Social Learning and Feedback Ensures Successful Employee Training

How Social Learning and Feedback Ensures Successful Employee Training | Social Learning and Gamification | Scoop.it
The power of social learning and transparent feedback will be what drives successful employee training in this millenial generation.
Pi Wen Looi, PhD.'s insight:

A good overview of social learning and experiential learning. 

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Rescooped by Pi Wen Looi, PhD. from itsyourbiz
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How Social Networking Is Transforming Business Productivity (Infographic)

How Social Networking Is Transforming Business Productivity (Infographic) | Social Learning and Gamification | Scoop.it
In this infographic, we take a look at how enterprise social networking can streamline internal communications, file sharing and employee communications.

Via Skip Boykin
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Rescooped by Pi Wen Looi, PhD. from Surfing the Broadband Bit Stream
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Half of Companies Will Require BYOD By 2017, Gartner Says | CIO.com

Half of Companies Will Require BYOD By 2017, Gartner Says | CIO.com | Social Learning and Gamification | Scoop.it

About half of the world's companies will enact BYOD (bring your own device) programs by 2017 and will no longer provide computing devices to employees, a new Gartner report predicts.

 

Ultimately, only 15 percent of companies will never move to a BYOD model, while 40 percent will offer a choice between BYOD and employer-provided devices, according to the report by Gartner analyst David Willis, which was announced Wednesday.

 

While mobile computing helps make on-the-go workers more productive, the average cost of more than US$600 per employee per year for company-provided devices has been difficult for many to shoulder, Willis wrote. This along with other factors, such as increased employee satisfaction, has helped drive the BYOD movement, he added.

 

So far, BYOD adoption is most common in companies with between $500 million and $5 billion in revenue, but there are significant differences according to geography, said Gartner. The U.S. adoption rate is double that of Europe, but the highest rate is in India, China and Brazil, according to the report.

 

Still, while most IT executives surveyed by Gartner think well of BYOD, only 22 percent "believe they have made a strong business case," according to the report.

 

Mobility projects "are often exploratory and may not have a clearly defined and quantifiable goal," the report adds. "While there are many mobile applications with a provable return on investment, stumbling onto a breakthrough does not seem like the right strategy."

 

Meanwhile, although BYOD programs allow employees to use their preferred device, that doesn't mean their employers don't incur any costs.

 

"Workers with an essential need to use a mobile device in their business expect to be compensated for its use, just as companies typically reimburse for the incremental cost of mileage and travel expenses," Willis wrote.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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Bitsy Griffin's curator insight, November 16, 2013 4:15 PM

Sounds like an extention of what we do at school  . . . 

Rescooped by Pi Wen Looi, PhD. from Digital Delights
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Approaching Social Learning

Approaching Social Learning | Social Learning and Gamification | Scoop.it
The problem with formal learning is that it's inherently abstract: no matter how engaging and dynamic it is, it's always one step away from our everyday reality. When people leave the event and go ...

Via Ana Cristina Pratas
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Aldo de A. Barreto's curator insight, October 9, 2013 9:04 AM

Formal education is changing

Mark E. Deschaine, PhD's curator insight, August 3, 2015 1:44 PM

Yes!  The social piece helps us integrate new learning into our own ecology.

Jocelyn Stoller's curator insight, August 3, 2015 5:01 PM

Yes!  The social piece helps us integrate new learning into our own ecology.

Rescooped by Pi Wen Looi, PhD. from Social Learning Trends
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A Meta-Analyses on the Research Behind Game-Based Learning - EdSurge

A Meta-Analyses on the Research Behind Game-Based Learning - EdSurge | Social Learning and Gamification | Scoop.it
A Meta-Analyses on the Research Behind Game-Based Learning EdSurge Bottom line: there's still a lot to be learned, but researchers may be beginning to put some better definitions around "games" and "game mechanics" that will make future research...

Via Pekka Puhakka
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Social Business Survey: Social Software and Employee Development

Social Business Survey: Social Software and Employee Development | Social Learning and Gamification | Scoop.it
In our recent survey on social business, we asked how important social software is to an organization’s activities in a number of internally oriented areas, including employee development.
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Designing the Right Course » The Rapid eLearning Blog

Designing the Right Course » The Rapid eLearning Blog | Social Learning and Gamification | Scoop.it
Pi Wen Looi, PhD.'s insight:

great tips from Tom!

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What Got Us Here Won’t Get Us There – A Conversation with Trish Uhl

What Got Us Here Won’t Get Us There – A Conversation with Trish Uhl | Social Learning and Gamification | Scoop.it
Join Richard Sites, vice president of client services and Trish Uhl, CEO of Owl's Ledge as they discuss the current state of e-learning.
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