Social Game Business
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GDC Notes: Clark/Zimmerman, The Fantasy of Labor: How Social Games Create Meaning

Darius Kazemi's notes from Naomi Clark and Eric Zimmerman’s GDC session, “The Fantasy of Labor: How Social Games Create Meaning.”

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Purchase or Not Purchase Users?

Purchase or Not Purchase Users? | Social Game Business | Scoop.it

Interview with Ali Merali from Adparlor about the costs, quality and sustainability of purchased Facebook users for social games.

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Great books for social game companies

Great books for social game companies | Social Game Business | Scoop.it
I have hesitated in publishing a “reading list” because often when I see them on other blogs, they are little more than the author’s effort to get some referral income. As many of you know, I do no...
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Social Games' Conversion Rates

Social Games' Conversion Rates | Social Game Business | Scoop.it

SuperData reports that the average conversion rate across the social games industry has increased to 2.5% in 2012, from 1.4% in 2011.

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The Real Life Social Network v2

THE REAL LIFE SOCIAL NETWORK

Presentation created in June 2010 by Paul Adams who works at the UX team at Google. This presentation helps to understand how users' offline relationships influences on their behavior online.  

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