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Serious game-based and nongame-based online courses: Learning experiences and outcomes - Hess - 2013 - British Journal of Educational Technology - Wiley Online Library

Serious game-based and nongame-based online courses: Learning experiences and outcomes - Hess - 2013 - British Journal of Educational Technology - Wiley Online Library | SOAS and other things | Scoop.it
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Rescooped by lisa jacka from Augmented, Alternate and Virtual Realities in Higher Education
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Virtually known for innovation

Virtually known for innovation | SOAS and other things | Scoop.it

TWO LECTURERS from the University of New England have been hailed as innovators by the federal government's Office for Learning and Teaching and awarded prizes of $10,000 each.

 

Sue Gregory, a lecturer in the School of Education, was recognised for her “innovative adaptation and expansion of virtual world technology to enhance learning and teaching in education and across disciplines”.

 

KF:  Another achievment from members of the VWWG.  Well done!


Via Kim Flintoff
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Rescooped by lisa jacka from Digital Delights - Avatars, Virtual Worlds, Gamification
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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | SOAS and other things | Scoop.it
Following on from a recent post The Pedagogies in Game Based Learning, this article will look at how Gagné’s Nine Events of Instruction can be applied to game based learning.

Via Ana Cristina Pratas
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Rescooped by lisa jacka from Augmented, Alternate and Virtual Realities in Higher Education
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Google Launches Ingress, a Worldwide Mobile Alternate Reality Game

Google Launches Ingress, a Worldwide Mobile Alternate Reality Game | SOAS and other things | Scoop.it

“The concept is something like World of Warcraft, where everyone in the world is playing the same game,” Hanke said. Players are on one of two teams: “The Enlightened,” who embrace the power, or “The Resistance,” who fight the power. Anyone can play from anywhere in the world, though in more densely played areas there will be more local competition for resources.

 

Outdoor physical activity is a big component of this, though driving between locations isn’t banned. “You’re like a rat in a maze on the phone,” Hanke said. Then, back at your computer, you can review the larger area and gameplay.

 

This would be awesome with Google Glass.


Via Kim Flintoff
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Rescooped by lisa jacka from Virtual Learning Environments
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LMS for Virtual Worlds Released -- Campus Technology

LMS for Virtual Worlds Released -- Campus Technology | SOAS and other things | Scoop.it
Educators who work in virtual worlds, such as Second Life, can now use a hosted learning management system (LMS) designed specifically to work within that virtual environment.

Via ewaadam
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