Serious Play
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Serious Play
All about fun, imaginative learning and training.
Curated by Ariana Amorim
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The Skill of Humor | Andrew Tarvin | TEDxTAMU

Humor is something that transcends most barriers. It is a common unification; a concept understood by all. Despite this, there exists a large portion of th
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9 TED Talks on why you should take time to play

9 TED Talks on why you should take time to play | Serious Play | Scoop.it
Play invites creativity and collaboration, and can inspire you to think out of the box! Take a recess and learn about the benefits of connecting with your inner-child.
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How To Make Work More Fun - And Why It's Essential

How To Make Work More Fun - And Why It's Essential | Serious Play | Scoop.it

We all hear about the importance of injecting fun into the workplace, and research has proven the benefits of fun. One recent study of 2,000 employees, conducted by Professor Sir Cary Cooper with BrightHR, showed that integrating fun into the workplace reduces absences, increases productivity and reduces stress.

 

Ditching the doldrums is becoming even more important as millennials continue to make up a larger percentage of the workforce. The Cooper/BrightHR study also showed that 79% of graduates believe fun at work is important. 44% believe it encourages a stronger work ethic.

 

Dave Hemsath, author of 301 Ways To Have Fun At Work, believes fun may be the single most important trait of a highly effective and successful organization. In fact, companies with “fun policies” cite greater job satisfaction and increased employee loyalty as two major benefits.

 

So the value is there. But how do you turn your workplace into a funplace? There are lots of ways to add play to work, ranging from the office environment to experiences beyond the office. In this post, I share some success stories.


Via The Learning Factor
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The Learning Factor's curator insight, November 13, 2016 4:42 PM

How do you turn your workplace into a fun place? There are lots of ways to add play to work, ranging from the office environment to experiences beyond the office. In this post, I share some success stories.

legopanama's comment, November 14, 2016 2:00 AM
wow...!!!!!!!!!!!!!!!
starbutane's comment, November 19, 2016 1:35 AM
Wowww
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What can we learn from “The Office”?

What can we learn from “The Office”? | Serious Play | Scoop.it
While most of the take-aways from “The Office” are about what NOT to do, the idea of “Dundie Awards” — of taking a moment to recognize both playfyl and fun achievements — is a positive one.  Here’s a list of Awards that will make your team smile with pride.

Distribute them with a Top Banana Trophy, Oscar’s Cousin, Star, or Make-Your-Own Trophy.
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The Surprising Link Between Laughter And Learning

The Surprising Link Between Laughter And Learning | Serious Play | Scoop.it
Relaxing is key to learning. Learning is key to leadership. Laughter unlocks both.
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Team Building Techniques that Motivate Employees

Team Building Techniques that Motivate Employees | Serious Play | Scoop.it
Here are a few examples of team building techniques that motivate employees:
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Artist Draws World’s Largest Doodles By Riding His Bike With GPS

Artist Draws World’s Largest Doodles By Riding His Bike With GPS | Serious Play | Scoop.it
Stephen Lund cycles about 70km every day, creating clever doodles using a GPS app that maps his progress. The BC, Canada native began his unusual craft in 2015 to unwind and be creative; since then, he's logged 22,300km, and his longest piece has been a 220km mermaid.
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» 3 Levels of Fun: Challenging, Accommodating & Relaxing - World of Psychology

» 3 Levels of Fun: Challenging, Accommodating & Relaxing - World of Psychology | Serious Play | Scoop.it

What kinds of challenging or accommodating fun activities do you make sure to include in your day?
Do you struggle to limit your time with TV (or any kind of screen)?

 

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nonsensical fun — DeepFUN

nonsensical fun — DeepFUN | Serious Play | Scoop.it

"Yes, Veronica, there is yet another flavor of fun, oft-tasted, yet hitherto uncategorized as such. Nonsensical fun. Which is, of course, a misnomer. Or perhaps a misternomer, depending on who’s noming. Because the fun of nonsense comes not from the absoluteness of its nonsensicality, but rather from its ability to sound like it’s not what it says it is.

Allow me to exemplify..."

 

Deep (nonsensical) Fun. Love it!

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★ Guerrilla Art | Gardening | Knitting | Cool Street Installations & Feel-Good Public Messages ★

★ Guerrilla Art | Gardening | Knitting | Cool Street Installations & Feel-Good Public Messages ★ | Serious Play | Scoop.it
In recent years, yarnbombing and other guerilla art activities have become more popular - and easier to organize thanks to the rise of social media. This page displays examples of this type of art.
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For inspiration. Some might work as teambuilding activities.
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8 TED Talks on the importance of play

8 TED Talks on the importance of play | Serious Play | Scoop.it
Play invites creativity and collaboration, and can inspire you to think out of the box! Take a recess and learn about the benefits of connecting with your inner-child.
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5 of the Funniest Workplace Commercials of All Time

5 of the Funniest Workplace Commercials of All Time | Serious Play | Scoop.it
I'll admit it — I watch the Super Bowl just for the great commercials. (Super Bowl ads should be considered an art form in their own right.) Personally, I really appreciate a clever commercial. But, when you set a great ad in the context of work, the magic can really happen!  Somehow, other people poking…
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A Playful Path

A Playful Path | Serious Play | Scoop.it
A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.
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Resources

Resources | Serious Play | Scoop.it
Hppy's resource library: happiness whitepapers and platform guides on employee engagement, employee recognition, happiness at work and company culture.
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Fun - as work should be

Fun - as work should be | Serious Play | Scoop.it

Stephen Walker explores the essential elements that characterise a game from a performance measurement.


A game? Work should be a game? Does your protestant work ethic rebel? Surely everyone knows people work to survive, they need money – that isn’t a game. Would you dismiss gamification as some new-fangled technical solution to a problem that doesn’t exist? What if I said gamification has been alive and kicking for all my working life? And that is a long time. 
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Practical advice for gamers

Practical advice for gamers | Serious Play | Scoop.it

Reality is Broken explains the science behind why games are good for us – why they make us happier, more creative, more resilient, and better able to lead others in world-changing efforts.

But some games are better for us than others, and there is too much of a good thing. Here are a few secrets that aren’t in the book to help you (or the gamer in your life) get the most positive impact from playing games.

This practical advice — 5 key quidelines, plus 2 quick rules — is scientifically backed, and it can be summed up in a single sentence:

 

Play games you enjoy no more than 21 hours a week; face-to-face with friends and family as often as you can; and in co-operative or creator modes whenever possible.

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The Eight Irresistible Principles of Fun

An irresistibly funky animated movie designed to help you create more fun in your life.
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