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Smart Strategies That Help Students Learn How to Learn

Smart Strategies That Help Students Learn How to Learn | Serious games | Scoop.it
Teaching students good learning strategies would ensure that they know how to acquire new knowledge, which leads to improved learning outcomes

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Nik Peachey's curator insight, January 2, 2017 4:21 AM

Good short article with some good short awareness raising questions.

Rescooped by Aldrin Wires from Educational games in school
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Eric Bauman geeft een mooie introductie op educatief spelontwerp

Eric Bauman geeft een mooie introductie op educatief spelontwerp in "Game-Based Learning: A workshop to inform educators and engage contemporary learners". Hij maakt helder onderscheid tussen "gaming" en "learning". jammer genoeg staat het lemniscaatmodel er nog niet bij vermeld. Zie publicatie 'games gebruiken in de klas, hoe doe je dat?": http://www.vo-raad.nl/assets/5495


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Rescooped by Aldrin Wires from A New Society, a new education!
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Five learning and development (L&D) trends to follow | Peoplefluent

Five learning and development (L&D) trends to follow | Peoplefluent | Serious games | Scoop.it

Enterprise organizations are beefing up their learning and development (L&D) budgets to gain significant performance advantages. Here are five trends to keep your eye on—and participate in—as you make your own L&D investments in the months ahead:

1. Tailored training—Organizations will tailor the learning experience to the needs of the enterprise as well as the employee. To sustain the enterprise’s growth, employers will ensure that their L&D strategies are directly aligned with their business strategies. To sustain the growth of their top performers, employers will tailor L&D opportunities to deliver the skills employees need to excel personally in a fast-paced, competitive marketplace. In addition, employers will support more on-demand learning to deliver content that is relevant and contextual to employees’ immediate needs (allowing them to put their new skills and knowledge to use once a training session is over). To support formal learning, employers will need to create customized development plans tailored specifically to employees’ job requirements and personal career goals.

2. Social and informal learning—U.S. companies spent 39% more on social learning in 2012 than they did in 2011, according to Bersin by Deloitte. There is every reason to believe this trend will continue. Organizations that wish to drive employee engagement and performance to meet business goals are becoming increasingly effective at creating and leveraging employee networks, disseminating knowledge across functional areas and throughout the company at large, and effectively creating informal mentoring by linking internal subject matter experts to younger and less experienced employees. Social and informal learning are all about capturing knowledge and expertise from inside and outside of the organization and then sharing it among employees with maximum efficiency. Many experts believe that social and informal learning will become increasingly synonymous and, ultimately, will help to supplant blended training programs. Learning environments, where continuous education and training take place spontaneously, are the wave of the future.

3. SaaS and mobile solutions—Employers will continue to embrace cloud-based solutions and the use of mobile devices. SaaS and mobile are essential for delivering increased amounts of streaming video, digital content and other types of new media that support on-demand learning. Naturally, SaaS and mobile solutions will generate security concerns and challenge employers to manage the suitability and accuracy of the new L&D content streaming in. In addition, Gartner estimates that by 2017 more than half of all companies will require employees to supply their own smart devices to do their jobs, and by 2018 70% of mobile professionals will conduct their work on personal smart devices. Clearly, the need to secure internal data—even as it is being shared over non-protected networks—will be a top concern for L&D and the enterprise at large.

4. Ease of use—To support the rise of on-demand learning, employers and vendors alike will devote greater attention to making learning management tools and resources easier to use. After all, on-demand learning needs to be fast and relevant from employees’ perspective or they simply won’t be engaged by it. And from the employers’ perspective, ease-of-use is critical to quickly solidify user adoption and to convey the knowledge workers need to complete immediate tasks. In light of all this, an enterprise’s learning professionals will be instrumental in determining which L&D tools actually live up to expectations and support learners effectively.

5. Collaborative learning cultures—Employers will work harder to create collaborative learning cultures for one very powerful reason: organizations that have strong learning cultures outperform those that don’t. Results-driven organizations will harness the younger generation’s affinity for online tools and social learning communities. They’ll encourage employees to build strong business networks online. And they’ll create easier access to corporate data, they’ll champion tools that facilitate content and knowledge sharing, and they’ll align training offerings with the skills necessary to achieve specific business goals. All of these initiatives are hallmarks of collaborative learning cultures—and they all support business growth.

Trends don’t mean much unless you take a chance and experiment yourself inside the enterprise. Start where your various talent ecosystems are already learning from one another today: online. Emulate the continuously collaborative informal learning behaviors that continue to proliferate personal and professional networks, which today are really one in the same. This will help with adoption when you start to implement these activities in your organization today.


See more at: http://www.peoplefluent.com/blog/five-l-and-d-trends-you-should-watch-and-join?utm_source=twitterfeed&utm_medium=twitter#sthash.s5grfFkC.dpuf


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Rescooped by Aldrin Wires from Educational Technology News
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Blended Learning Is a Comfortable Alternative to MOOCs and Online Learning

Blended Learning Is a Comfortable Alternative to MOOCs and Online Learning | Serious games | Scoop.it

"There is a big difference between online education, massive open online courses (MOOCs) and blended learning... MOOCs are a relatively new spin on web-based learning that opens up classes to the masses, though usually not for credit. Blended learning, on the other hand, uses technology to enhance traditional learning environments. In blended classrooms, also known as flipped classrooms, professors use classroom time to interact with students and use the Internet to deliver lectures, typically as web videos."


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EDTECH@UTRGV's curator insight, January 17, 2013 5:06 PM

I often recommend to faculty wanting to become online instructors that they transition into e-learning gradually, beginning with moving some of their content online while teaching face-to-face.

Louise Gravina's comment, January 20, 2013 7:45 PM
Can see real positives in a blended approach to learning... interesting to see different methods
Nancy White's curator insight, June 19, 2013 12:17 PM

This article really makes me wonder where we are headed in K-12 with MOOCs. Is this the future of blended learning?

Rescooped by Aldrin Wires from Competency Based Learning
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Competency-based education's newest form creates promise and questions | Inside Higher Ed

Competency-based education's newest form creates promise and questions | Inside Higher Ed | Serious games | Scoop.it

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Rescooped by Aldrin Wires from Digital Learning - beyond eLearning and Blended Learning in Higher Education
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Authentic eLearning in Nurse Training for the Australian Outback

Authentic eLearning in Nurse Training for the Australian Outback | Serious games | Scoop.it

With enrolments falling across the Kimberley and many students failing to complete their courses because of barriers of distance and culture, the University of Notre Dame in Australia’s School of Nursing in Broome had to find a better way of engaging the trainee nurses of the outback. The "Maryanne Martin Hospital" provides students with an authentic virtual hospital environment, problems and tasks; promotes reflective practice; employs collaborative tools and diverse learning pathways and equally engages both on-campus and remote students. Faculty members have developed new ways of teaching. Students are becoming independent learners, using sources of learning and information provided by government and professional organizations outside of and complimentary to the resources provided by teachers and lecturers. In so doing, they are developing lifelong professional learning skills. This paper examines the way in which applying the nine principles of Authentic eLearning design has improved student engagement and educational outcomes.


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Rescooped by Aldrin Wires from E-Learning, Instructional Design, and Online Teaching
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EDUC 763 Instructional Design for E-Learning

EDUC 763 Instructional Design for E-Learning | Serious games | Scoop.it

Online Course 3 semester hours graduate credit

Facilitator: Dr. Susan Manning

 

You will learn how to create online courses that work efficiently. By understanding how people learn and how to design the experience conceptually and aesthetically, you can shape an effective and engaging learning experience.

 

The course also addresses blended learning environments, synchronous and asynchronous concerns, the use of a variety of media such as video and audio along with accessibility concerns, and effective evaluation of online course design.


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Rescooped by Aldrin Wires from Educational Technology News
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Creating a Course: "Understanding by Design"

Creating a Course: "Understanding by Design" | Serious games | Scoop.it

“A synthesis of cognitive research endorses the idea that deep understanding of subject matter transforms factual information into usable knowledge. Knowledge learned at the level of rote memory rarely transfers; transfer most likely occurs when the learner knows and understands underlying concepts and principles that can be applied to problems in new contexts. Learning with understanding is more likely to promote transfer and application than simply memorizing information from a text or lecture.”

"This post will outline how to design a course or unit in any subject using research-based tools that have come out of the Scholarship of Teaching and Learning (SoTL)."


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Rescooped by Aldrin Wires from Educational Technology News
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The Building Blocks of Brain-friendly eLearning Courses

The Building Blocks of Brain-friendly eLearning Courses | Serious games | Scoop.it

"The brain is our primary tool for learning. It’s the seat of thought, memory, consciousness and emotion. So it only makes sense to explore it before attempting to design instructional materials. By understanding how the learner’s brain functions, course developers are better able to create courses that work with the brain and not contradict it."


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Rescooped by Aldrin Wires from Eclectic Technology
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Learners Should Be Developing Their Own Essential Questions

Learners Should Be Developing Their Own Essential Questions | Serious games | Scoop.it

"Having essential questions drive curriculum and learning has become core to many educators' instructional practices.  Grant Wiggins, in his work on Understanding By Design, describes an essential quetion as:  

A meaning of “essential” involves important questions that recur throughout one’s life. Such questions are broad in scope and timeless by nature. They are perpetually arguable – What is justice?  Is art a matter of taste or principles? How far should we tamper with our own biology and chemistry?  Is science compatible with religion? Is an author’s view privileged in determining the meaning of a text? We may arrive at or be helped to grasp understandings for these questions, but we soon learn that answers to them are invariably provisional..."


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Patrice Bucci's curator insight, September 29, 2013 7:00 PM

So true... I cringe when I am in classrooms with the packaged program "essential question" of the week on the board...and very often those "essential questions" lack cognitive clarity for the students

Mary Reilley Clark's curator insight, January 8, 2014 1:33 PM

A great summary of why questioning still matters.  We've been talking about metacognition a lot this year in the library.  Learning how to develop questions is a large part of learning how you learn and think.

Stacey Jackowski's curator insight, February 19, 2014 8:20 PM

This quote is so true.  Learning how to ask essential questions is a skill that we can carry with us for the rest of our lives and facilitates a lifetime of learning. 

Rescooped by Aldrin Wires from Educational Games and Simulations
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Educational Health Simulations

Educational Health Simulations | Serious games | Scoop.it

Surgeries include brain, heart, and knee.


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Rescooped by Aldrin Wires from Technology in Education
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Video Games, Problem-Solving and Self-Efficacy - Part 3

Video Games, Problem-Solving and Self-Efficacy - Part 3 | Serious games | Scoop.it
The positive emotions from play can have long-term benefits

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Rescooped by Aldrin Wires from Game-Based Learning
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Video Games, Problem-Solving and Self-Efficacy - Part 2

Video Games, Problem-Solving and Self-Efficacy - Part 2 | Serious games | Scoop.it
Video games are a digital manifestation of a very basic human behavior: play

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Rescooped by Aldrin Wires from Educational games in school
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100 Great Game Based Learning and Gamification Resources

100 Great Game Based Learning and Gamification Resources | Serious games | Scoop.it
Lots people want to get started with game based learning, gamification and serious games in their training. We've been curating game related content for over a year and a half while conducting our o

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Laurent Schiltz's curator insight, July 16, 2013 7:47 AM

Interesting database !!!

Ines Evaristo's curator insight, July 16, 2013 3:29 PM

Una colección de 100 investigaciones y/o artículos de interés sobre videojuegos y educacion y gamification. Interesante para darse un buen tiempo para leerlo.

Olivier Pinard's curator insight, October 14, 2013 3:28 AM
100 jeux à tester !!... ça va faire baisser ma productivité ça -_-'
Rescooped by Aldrin Wires from Personalize Learning (#plearnchat)
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Personalizing Blended Learning | Barbara Bray

Personalizing Blended Learning | Barbara Bray | Serious games | Scoop.it

"Blended learning refers to any time a student learns, at least in part, at a brick-and-mortar facility and through online delivery with student control over time, place, path, or pace. [source: infographic] This sounds like personalizing learning to me. Yet, something’s happening how schools are using the blended learning approach."

 

Barbara tales a closer look at the blended learning models and how each model is implemented.  In not all cases is blended learning actually personalizing learning.

 

She leaves us with some "What if's" that we should consider when implementing a blended learning model.

 

"What if…

> learners are able to determine how they learn best?

> teachers are co-designers of blended learning environments with learners?

> learners have a voice and choice in the way they learn?

> there are a variety of opportunities of blended learning approaches to choose from?"


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Rescooped by Aldrin Wires from E-Learning, Instructional Design, and Online Teaching
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bonkopen2012: Instructional Ideas and Technology Tools for Online Success

bonkopen2012: Instructional Ideas and Technology Tools for Online Success | Serious games | Scoop.it

Free, Open Course With Dr. Curt Bonk: The live course had ended, but please enjoy the course at your own pace!


Description: Motivating students and creating community within blended and online learning environments are crucial to academic achievement and success. This open course will provide both theoretical concepts and practical tools for instructors to improve motivation, retention, and engagement within blended and online courses.


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Russell Taylor's curator insight, January 7, 2013 5:40 AM

This course is finished but the resources are still available - some good stuff here!

Rescooped by Aldrin Wires from Competency Based Learning
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Competency-Based Learning: 10 Elements, 10 Tools, & 10 Policies

Competency-Based Learning: 10 Elements, 10 Tools, & 10 Policies | Serious games | Scoop.it
Tom Vander Ark is an education advocate, advisor, and author of Getting Smart: How Personal Digital Learning is Changing the World. Tom is Founder and Executive Editor of Getting Smart and a partner in Learn Capital.

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Rescooped by Aldrin Wires from constructing learning identity in a community of practice via online learning
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The Next Big Disruptor – Competency-based Learning? | online ...

The Next Big Disruptor – Competency-based Learning? | online ... | Serious games | Scoop.it
The 'model' for higher education not only has to change, but will change, it's inevitable. And, online learning won't be the catalyst, but competency based learning – in other words, it will be how learning is assessed and ...

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Rescooped by Aldrin Wires from Expertiential Design
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Get into the Shoes of the User - Make a better website! | Web Design Inspiration

Get into the Shoes of the User - Make a better website! | Web Design Inspiration | Serious games | Scoop.it
This is an article about the User Experience, which is a framework that helps designers create profitable websites by understanding and overcoming the problems of a website by taking into consideration a user's perspective.

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Rescooped by Aldrin Wires from College and Career-Ready Standards for School Leaders
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Understanding By Design (UBD) and Performance Tasks

What is UBD? What is a Performance Task?

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Rescooped by Aldrin Wires from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Becoming a 21st Century School or District: Embed the 4Cs in Curriculum and Assessment (5 of 7) | Edutopia

Becoming a 21st Century School or District: Embed the 4Cs in Curriculum and Assessment (5 of 7) | Edutopia | Serious games | Scoop.it
Using the Understanding by Design model as a guide, we can backwards-design 4Cs curriculum, and assess via specially-designed 4Cs rubrics, portfolio assessments and PBL assessments.

Via Tom D'Amico (@TDOttawa)
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Rescooped by Aldrin Wires from Bonnes Pratiques Web
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Doctor Disruption » Principles of Design #28 – Hick’s Law

Doctor Disruption » Principles of Design #28 – Hick’s Law | Serious games | Scoop.it

Making decisions easier

For example, for computer menus, create decision trees which break decisions down into component parts.  For device settings, try to simplify the number of options or provide clear visual signals.  For road signs, remember that the time for a driver to take a turn based on a sign will depend on the number of signs and options the driver needs to evaluate.

Designers can increase the efficiency of designs by understanding the law and its implications in designing software menus, control displays, layout and signage, and emergency response procedures.


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Rescooped by Aldrin Wires from Game-Based Learning
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Game based learning

Game‐Based Learning Twitter:@kkapp By Karl M. Kapp Bloomsburg University  July 21, 2013

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Rescooped by Aldrin Wires from Components of Media Psychology
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Video Games, Problem-Solving and Self-Efficacy Part 1

Video Games, Problem-Solving and Self-Efficacy Part 1 | Serious games | Scoop.it

Worried about video games? It's time to exhale.


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Rescooped by Aldrin Wires from Game-Based Learning
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James Paul Gee on Learning with Video Games

The gaming expert shares insights into why video games are such effective learning tools.


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Ryan's curator insight, November 30, 2016 11:22 PM

James Paul Gee is a visionary for learning with video games. I strongly suggest educators to watch.