Serious games and simulations in health care
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e-Pubs.nl | Serious games and simulations in health care | Scoop.it

My PhD-thesis on serious games and blended learning. Serious games often are quite motivating and stimulate mental effort, but their effectiveness depends on alignment of the game tasks with the competency level of the players.

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SeriousGames@Google: Playing Surgery - A Laparoscopy Game for Surgeons on the Nintendo Wii

Google Tech Talk March 9, 2012 Presented by Henk ten Cate Hoedemaker, Tim Laning, and Jetse Goris. ABSTRACT Laparascopic (or keyhole) surgery is challenging ...
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Great Game!

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SeriousGames@Google: PlayForward: Using Games to Improve Adolescent Health

Google Tech Talk July 11, 2013 (more info below) ABSTRACT Play2Prevent is a new initiative aimed at forging collaborations and partnerships between scientist...
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From 'Remission' to a larger scale

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Games Everywhere : The Larger Role for Web Platforms and Services for Games & Serious Games

Google Tech Talk June 14, 2010 ABSTRACT Presented by Ben Sawyer, Co-Founder, President, Digitalmill. Videogames have always been a business at the edge of te...
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'Games everywhere' Google Tech Talk by the health games Champion Ben Sawyer

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Half an Hour: E-Learning Generations

Half an Hour: E-Learning Generations | Serious games and simulations in health care | Scoop.it
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Downes' great overview of > 20 y of E-Learning

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The Best Free Online Resources to Learn Game Development and Gamification

The Best Free Online Resources to Learn Game Development and Gamification | Serious games and simulations in health care | Scoop.it
Global spending on video games is set to exceed that on movies, and the average 21-year old has racked up 10,000 hours of gaming! The best games and game designers can tap into human psychology in ...
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The serious side of playing games - learning world

http://www.euronews.com/ Serious games might sound like a contradiction in terms, but in fact, video and computer games are increasingly being adapted for th...
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Can games really be serious? '"They can stimulate people to learn about subjects they otherwise would not learn about"

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