Learning in Virtual Worlds
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Machinima for language learning

Machinima for language learning | Learning in Virtual Worlds | Scoop.it

The Schneider - Rainbow Production Team
has produced a number of videos [machinima]* for language learning.
The videos are divided into different genres:

Information/ InstructionsPhrasal Verbs and IdiomsJokes and RiddlesSketches and NarrativesChildren's Rhymes and Narratives

The videos are produced in English and in German and a number of them have won awards at various competitions.

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James OReilly's comment, September 9, 2013 6:59 AM
Language Learning performing Poor in #virtualworlds #opensim #sl using #machinima http://ht.ly/oGLOH App wins
Learning in Virtual Worlds
Exploring the Metaverse
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Why Is 'Second Life' Still a Thing? It was never just a game.

Why Is 'Second Life' Still a Thing? It was never just a game. | Learning in Virtual Worlds | Scoop.it

To an outsider, Second Life may look like a crappier version of World of Warcraft. It's a vast digital space many people can log into with their virtual avatars, only instead of going on wild adventures, slaying dragons and collecting epic swords, it just seems like a bunch of people hanging out in bars, offices, galleries—normal places. That's a fair assessment of Second Life, but what makes it special and lasting isn't as apparent. Yes, Second Life, which first launched in 2003, looks incredibly dated. Thirteen years is an eon in the technology business. There are massively multiplayer games that look prettier, bigger social networks that are better integrated to our daily routines, and video games that are far more fun to play. So why is it still hanging around? The short answer is that there's nothing else quite like it. Second Life was never just one of these things. (...) A crucial difference between Second Life and MMOs like World of Warcraft is that the latter are mostly fixed worlds. Once in awhile, developer Blizzard will introduce a new continent or reconfigure an existing location, but all players are guests in the world that Blizzard created. Second Life, by contrast, allows users to not only create their own avatars, but also to shape and create the world they're in, importing their own 3D assets and modifying the world with the Linden Scripting Language. (...) Second Life is still a thing because despite its age and the easy jokes, it owns an entire market it invented itself. A competitor, perhaps one with better graphics and the slick public image of a modern tech company, would have to directly poach from Second Life. But because those users already have so much invested in the platform—entire businesses in some cases—they have little incentive to leave. (...) It's hard even for Linden Lab to displace Second Life because it got so many things right the first time. While some are surprised to find out that Second Life is still a thing, Linden Lab likes to think of Second Life as a great example of how humans interact in virtual environments. "As the VR market continues to grow, new experiences are introduced, and new hardware is released, we're seeing many experiences and behaviors that reflect what Second Life users have been doing for years," Altberg said. Indeed, the most surprising thing about Second Life is not that it's still a thing, but that 13 years after its inception, it is still way ahead of its time.

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Second Life Mainland Survey: Ownership & Premium Subscriber Rates Remained Flat in 2017 -- About 9% of the Regular User Base of 600K

Second Life Mainland Survey: Ownership & Premium Subscriber Rates Remained Flat in 2017 -- About 9% of the Regular User Base of 600K | Learning in Virtual Worlds | Scoop.it
Second Life economy expert Tyche Shepherd just posted her well-sourced survey of the Second Life mainland economy here, and while there's a lot of data worth discussing, the most surprising point is how much little changed in 2017, fro
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Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Learning in Virtual Worlds | Scoop.it
Short abstract 

 Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Stephania Savva, Ph.D, Kim Flintoff, Mark E. Deschaine, PhD, Dr Peter Carey, Ines Bieler, Yashy Tohsaku, Jim Lerman
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Stephania Savva, Ph.D's curator insight, October 6, 2017 4:12 PM
This paper addresses parts of my doctoral study exploring how engagement in a museum-school synergy influenced pupils’ multimodal awareness and meaning making as well as increased their critical thinking and enhanced their literacy repertoires, through relevant cultural practice and participation based on a Museum-based Multiliteracies Practice framework. 

Findings indicate that addressing museum-based multiliteracies can lead the way towards ubiquitous learning. 

 Feel free to share if this sounds of interest.
Kim Flintoff's curator insight, November 2, 2017 8:03 PM
Short abstract

Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.
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How to create a book in the virtual world Second Life - using a free full-perm template

How to create a book in the virtual world Second Life - using a free full-perm template | Learning in Virtual Worlds | Scoop.it
How to create a book in the virtual world Second Life - using a free full-perm template. 

Currently available on issuu:

Note: Watching in full-screen should make the ads disappear when you're reading this ebook on issuu.

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Gift! Free Laptop to use on any HyperGrid enabled OpenSim grid

Gift! Free Laptop to use on any HyperGrid enabled OpenSim grid | Learning in Virtual Worlds | Scoop.it
A free laptop connected to Project Gutenberg website (to use on any HyperGrid enabled OpenSim grid) is available at Learning Lab.

The laptop is copy/modify so you can change the web media URL as well as its screen texture. This way you'll be able to create as many laptops, or different versions of the laptop, as you need for your school or library.

To collect a free copy of the 'Gutenberg Laptop', visit Learning Lab on Craft World Grid, using the following Hypergrid address: craft-world.org:8002:Learning Lab 

Enjoy!

More about this project at
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Free Webinar: Using SoaS to Create Portable Virtual Libraries

Free Webinar: Using SoaS to Create Portable Virtual Libraries | Learning in Virtual Worlds | Scoop.it

Join us today, December 11, at 19:00 UTC / 7 pm London / 11 am San Francisco, for a free webinar on Using SoaS to Create Portable Virtual Libraries. The purpose of this webinar is to help educators interested in using Sim-on-a-Stick to create OpenSim based virtual libraries that can run offline on a USB flash drive. The webinar will take place at Learning Lab on the OpenSim grid Craft World. Instructions on how to get to Learning Lab are available on this page: http://teachingwithsoas.blogspot.pt/p/learning-lab.html

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The Islands of Enlightenment Projects

The Islands of Enlightenment Projects | Learning in Virtual Worlds | Scoop.it

The Islands of Enlightenment Project  is a virtual world hosted at the Western New York Regional Information Center ( WNYRIC ) and available to districts in Western New York.

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OAR Converter: from OpenSim to Unity

OAR Converter: from OpenSim to Unity | Learning in Virtual Worlds | Scoop.it
OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. From Unity a range of virtual world or virtual reality experiences can be created. The converter has been created by Fumikazu Iseki (Avatar: @Fumi.Hax – @fumi_hax) and his colleagues at the Network Systems Laboratory of Tokyo University of Information Sciences (TUIS) in Japan with support from Austin Tate at the University of Edinburgh.
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Hypergrid International Expo – The many voices of OpenSim

Hypergrid International Expo – The many voices of OpenSim | Learning in Virtual Worlds | Scoop.it
The new address for the Welcome Region is craft-world.org:8002:HIEexpo
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Exploring Creativity in OpenSimulator - The Digital Art Museum

This presentation will highlight how OpenSimulator Virtual Environments can be used for creating art and architecture. Student work and teacher perspective
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How difficult is it to load an OAR file into Sim-on-a-Stick (SoaS)?

How difficult is it to load an OAR file into Sim-on-a-Stick (SoaS)? | Learning in Virtual Worlds | Scoop.it

Granted: at first glance, working with OAR files can look like something too complicated to even try in class. Actually, loading an OAR file using just the basic command is extremely easy - and fast, too, depending on the size of the file you're loading into SoaS.

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Teaching with SoaS Q&A Session: December 3

Teaching with SoaS Q&A Session: December 3 | Learning in Virtual Worlds | Scoop.it
Join us tomorrow, December 3rd, at 7 pm London Time, on Learning Lab , for a Q&A Session about Teaching with Sim-on-a-Stick.
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Do I have to install SoaS on a USB flash drive?

Do I have to install SoaS on a USB flash drive? | Learning in Virtual Worlds | Scoop.it

It's true that SoaS stands for Sim-on-a-Stick (as in USB flash drive or 'stick'), but if you decide to install it on your computer hard drive it will probably work faster. So when should you run SoaS on a USB flash drive? Here are a few examples:

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Does your grid need to prepare for GDPR – the European General Data Protection Regulation?

Does your grid need to prepare for GDPR – the European General Data Protection Regulation? | Learning in Virtual Worlds | Scoop.it
This May, a major new regulation goes into effect — the European General Data Protection Regulation, or GDPR. It affects any company that collects data on Europeans. And yes, that includes emails and IP addresses, and there’s no minimum company size required. If you’re an organized grid, whether commercial or non-profit, you have to comply. If you don’t, fines can go as high as 20 million Euros, or 4 percent of annual revenues — whichever is bigger.
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Social VR experiences are the Wild West of the Internet

Social VR experiences are the Wild West of the Internet | Learning in Virtual Worlds | Scoop.it
Right now, social VR experiences are the wild west of the internet, one of those weird unregulated spaces where no one is quite sure what will happen. It won’t last, but it’ll be both fun and miserable while it does.
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Looking towards 2018 in Second Life!

Looking towards 2018 in Second Life! | Learning in Virtual Worlds | Scoop.it
As the end of 2017 draws closer, we wanted to take a moment to reflect on just a few of the major beats that made this another great one for Second Life
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A Virtual Time Portal to the Tudor Period

Come and visit Jo Yardley's Time Portal machine in Second Life, where you can have an immersive experience in the Tudor dynasty. SLurl
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Opensim Hypergrid enabled grids

Opensim Hypergrid enabled grids | Learning in Virtual Worlds | Scoop.it
Hypergrid-enabled Grids Click to Teleport. Click header to sort. Search button is at the bottom left. DW=Dreamworld Hypergrid System
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"Why virtual world learning?" by Kay McLennan, Ph.D.

From the student’s perspective, virtual world simulations contribute to online learning as well as to career readiness (...) From the instructor’s perspective, virtual world simulations contribute to teaching effectiveness (...)
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Looking for OpenSim with HyperGrid capabiliy? Outworldz DreamWorld might be what you need.

Looking for OpenSim with HyperGrid capabiliy? Outworldz DreamWorld might be what you need. | Learning in Virtual Worlds | Scoop.it

One of the great advantages of teaching with SoaS is the fact that Sim-on-a-Stick works offline. For some educators, however, that feature may actually be detrimental to their goals. They may want to create grid instead of just one world, or even want to open their virtual world to HyperGrid. For those educators, Outworldz DreamWorld is probably a great option.

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OpenSimulator Community Conference #OSCC17

OpenSimulator Community Conference #OSCC17 | Learning in Virtual Worlds | Scoop.it
OpenSimulator Community Conference OSCC17 is streaming live at https://gaming.youtube.com/c/AvaconOrg/live
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Should Linden Lab Create a Non-Profit Foundation to Support Third Party Second Life Viewers?

Should Linden Lab Create a Non-Profit Foundation to Support Third Party Second Life Viewers? | Learning in Virtual Worlds | Scoop.it
With Linden Lab putting Second Life into the AWS cloud and third party SL viewers a major challenge to making that possible (it's even highlighted in the slide on the topic), I wrote this last week: I'd recommend jus
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Teaching with SoaS Frequently Asked Questions

Teaching with SoaS Frequently Asked Questions | Learning in Virtual Worlds | Scoop.it
using sim-on-a-stick to overcome the digital divide
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This Year's Big Christmas Movie is Not Only About Avatars, It Also Assumes the Audience Already Knows About Avatars

This Year's Big Christmas Movie is Not Only About Avatars, It Also Assumes the Audience Already Knows About Avatars | Learning in Virtual Worlds | Scoop.it
Milestone for an once obscure term that some 10-15 years ago, was mainly known only to virtual world users: Avatars. Jumanji: Welcome to the Jungle is this year's high profile, big budget Christmas movie, and it's about high schooler
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