Learning in Virtual Worlds
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Linden Endowment for the Arts: Invade Real Life at EXTRACT/INSERT this week!

Linden Endowment for the Arts: Invade Real Life at EXTRACT/INSERT this week! | Learning in Virtual Worlds | Scoop.it

EXTRACT / INSERT

A live Installation happening at

The Herbert Art Gallery (Coventry UK) and Second Life

Opening Times 10am - 4pm (UK) 2am - 8am (SLT)

Sunday 12pm - 4pm (UK) 4am - 8am (SLT)

We avatars often struggle to explain our existence to those that dwell only in the physical world. But now, a new exhibit at LEA 24 helps us do what we aliens do best: INVADE!

EXTRACT/INSERT is a unique installation in both Second Life and at the Herbert Art Gallery in Coventry, UK. It is a collaborative effort between internationally renowned performance artist Stelarc, lecturer and actor Joff Chafer and artist and technologist Ian Upton. With support in SL from the LEA, and in RL from the Arts Council of England, they have been able to create an environment where avatars can co-mingle with real people visiting the Herbert!

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Teaching on a Virtual World? Join VWER Open Forum next Thursday, March 29, 12 Noon PDT - any question or topic related to Education in Virtual Worlds welcome.

Teaching on a Virtual World? Join VWER Open Forum next Thursday, March 29, 12 Noon PDT - any question or topic related to Education in Virtual Worlds welcome. | Learning in Virtual Worlds | Scoop.it
VWER Virtual Worlds Education Roundtable will take place at 12 Noon PDT, on Thursday. March 29, 2018. 

Topic: Open Forum - bring along any question or topic related to Education in Virtual Worlds. This will be a discussion in text chat. 

When and where: The VIRTUAL WORLDS EDUCATION ROUNDTABLE (VWER) meetings start at 12 noon SLT on Thursdays on VSTE in Second Life. Teleport to VWER:

Join VWER group on FB
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Watch all Virtual Worlds Best Practices in Education VWBPE 2018 Conference Presentations on Youtube

Watch all Virtual Worlds Best Practices in Education VWBPE 2018 Conference Presentations on Youtube | Learning in Virtual Worlds | Scoop.it

Raw video footage will be available for 2 weeks after the conference and then replaced with post-production footage.

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New LSL Editor released

New LSL Editor released | Learning in Virtual Worlds | Scoop.it
LSL Editor, software that helps users write scripts more easily for Second Life and OpenSim objects, has been updated with more support for OpenSim functions.
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OpenSim land rally continues

OpenSim land rally continues | Learning in Virtual Worlds | Scoop.it
OpenSim land area continued to increase gaining a total of 3,400 standard region equivalents this month — after gaining more than 9,000 regions last month. The number of active users also increased by 1,300.
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Why Is 'Second Life' Still a Thing? It was never just a game.

Why Is 'Second Life' Still a Thing? It was never just a game. | Learning in Virtual Worlds | Scoop.it

To an outsider, Second Life may look like a crappier version of World of Warcraft. It's a vast digital space many people can log into with their virtual avatars, only instead of going on wild adventures, slaying dragons and collecting epic swords, it just seems like a bunch of people hanging out in bars, offices, galleries—normal places. That's a fair assessment of Second Life, but what makes it special and lasting isn't as apparent. Yes, Second Life, which first launched in 2003, looks incredibly dated. Thirteen years is an eon in the technology business. There are massively multiplayer games that look prettier, bigger social networks that are better integrated to our daily routines, and video games that are far more fun to play. So why is it still hanging around? The short answer is that there's nothing else quite like it. Second Life was never just one of these things. (...) A crucial difference between Second Life and MMOs like World of Warcraft is that the latter are mostly fixed worlds. Once in awhile, developer Blizzard will introduce a new continent or reconfigure an existing location, but all players are guests in the world that Blizzard created. Second Life, by contrast, allows users to not only create their own avatars, but also to shape and create the world they're in, importing their own 3D assets and modifying the world with the Linden Scripting Language. (...) Second Life is still a thing because despite its age and the easy jokes, it owns an entire market it invented itself. A competitor, perhaps one with better graphics and the slick public image of a modern tech company, would have to directly poach from Second Life. But because those users already have so much invested in the platform—entire businesses in some cases—they have little incentive to leave. (...) It's hard even for Linden Lab to displace Second Life because it got so many things right the first time. While some are surprised to find out that Second Life is still a thing, Linden Lab likes to think of Second Life as a great example of how humans interact in virtual environments. "As the VR market continues to grow, new experiences are introduced, and new hardware is released, we're seeing many experiences and behaviors that reflect what Second Life users have been doing for years," Altberg said. Indeed, the most surprising thing about Second Life is not that it's still a thing, but that 13 years after its inception, it is still way ahead of its time.

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Second Life Mainland Survey: Ownership & Premium Subscriber Rates Remained Flat in 2017 -- About 9% of the Regular User Base of 600K

Second Life Mainland Survey: Ownership & Premium Subscriber Rates Remained Flat in 2017 -- About 9% of the Regular User Base of 600K | Learning in Virtual Worlds | Scoop.it
Second Life economy expert Tyche Shepherd just posted her well-sourced survey of the Second Life mainland economy here, and while there's a lot of data worth discussing, the most surprising point is how much little changed in 2017, fro
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Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn

Developing a Student-Generated Virtual Museum for Ubiquitous Learning - A Design-Based Research Study | LinkedIn | Learning in Virtual Worlds | Scoop.it
Short abstract 

 Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.

Via Stephania Savva, Ph.D, Kim Flintoff, Mark E. Deschaine, PhD, Yashy Tohsaku, Jim Lerman
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Stephania Savva, Ph.D's curator insight, October 6, 2017 4:12 PM
This paper addresses parts of my doctoral study exploring how engagement in a museum-school synergy influenced pupils’ multimodal awareness and meaning making as well as increased their critical thinking and enhanced their literacy repertoires, through relevant cultural practice and participation based on a Museum-based Multiliteracies Practice framework. 

Findings indicate that addressing museum-based multiliteracies can lead the way towards ubiquitous learning. 

 Feel free to share if this sounds of interest.
Kim Flintoff's curator insight, November 2, 2017 8:03 PM
Short abstract

Currently, dramatic changes take place in terms of rapidly emerging modes of communication, technologies, increased cultural diversity, evolving workplaces cultures, new challenges for equitable education and the varying and changing identities of students everywhere. Bearing this in mind, this article draws on a design-based research study to argue of the need for museums to respond to global trends and fulfill their social and educational imperatives by investigating the potential of a particular pedagogical framework that is grounded in culturally inclusive pedagogical practices and characteristics of ubiquitous learning.
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How to create a book in the virtual world Second Life - using a free full-perm template

How to create a book in the virtual world Second Life - using a free full-perm template | Learning in Virtual Worlds | Scoop.it
How to create a book in the virtual world Second Life - using a free full-perm template. 

Currently available on issuu:

Note: Watching in full-screen should make the ads disappear when you're reading this ebook on issuu.

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Gift! Free Laptop to use on any HyperGrid enabled OpenSim grid

Gift! Free Laptop to use on any HyperGrid enabled OpenSim grid | Learning in Virtual Worlds | Scoop.it
A free laptop connected to Project Gutenberg website (to use on any HyperGrid enabled OpenSim grid) is available at Learning Lab.

The laptop is copy/modify so you can change the web media URL as well as its screen texture. This way you'll be able to create as many laptops, or different versions of the laptop, as you need for your school or library.

To collect a free copy of the 'Gutenberg Laptop', visit Learning Lab on Craft World Grid, using the following Hypergrid address: craft-world.org:8002:Learning Lab 

Enjoy!

More about this project at
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Free Webinar: Using SoaS to Create Portable Virtual Libraries

Free Webinar: Using SoaS to Create Portable Virtual Libraries | Learning in Virtual Worlds | Scoop.it

Join us today, December 11, at 19:00 UTC / 7 pm London / 11 am San Francisco, for a free webinar on Using SoaS to Create Portable Virtual Libraries. The purpose of this webinar is to help educators interested in using Sim-on-a-Stick to create OpenSim based virtual libraries that can run offline on a USB flash drive. The webinar will take place at Learning Lab on the OpenSim grid Craft World. Instructions on how to get to Learning Lab are available on this page: http://teachingwithsoas.blogspot.pt/p/learning-lab.html

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The Islands of Enlightenment Projects

The Islands of Enlightenment Projects | Learning in Virtual Worlds | Scoop.it

The Islands of Enlightenment Project  is a virtual world hosted at the Western New York Regional Information Center ( WNYRIC ) and available to districts in Western New York.

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OAR Converter: from OpenSim to Unity

OAR Converter: from OpenSim to Unity | Learning in Virtual Worlds | Scoop.it
OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. From Unity a range of virtual world or virtual reality experiences can be created. The converter has been created by Fumikazu Iseki (Avatar: @Fumi.Hax – @fumi_hax) and his colleagues at the Network Systems Laboratory of Tokyo University of Information Sciences (TUIS) in Japan with support from Austin Tate at the University of Edinburgh.
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Hypergrid International Expo – The many voices of OpenSim

Hypergrid International Expo – The many voices of OpenSim | Learning in Virtual Worlds | Scoop.it
The new address for the Welcome Region is craft-world.org:8002:HIEexpo
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Teacher training in the use of a three-dimensional immersive virtual world: Building understanding through first-hand experiences

Teacher training in the use of a three-dimensional immersive virtual world: Building understanding through first-hand experiences | Learning in Virtual Worlds | Scoop.it
Kevin Oh (1)
Natalie Nussli (2)

Abstract 
This study offers recommendations and a model for other teacher educators who are interested in training teachers in the use of three-dimensional (3D) immersive virtual worlds (IVWs) for their own teaching. Twelve special education teachers collaboratively explored the usability of Second Life (SL) for special education by completing a full inquiry cycle to develop the ability to make informed decisions about the affordances and challenges of virtual world teaching and to help identify effective components for virtual worlds teacher training. Ten educational SL islands were explored critically. Mixed-methods data analysis and triangulation were based on the analysis and synthesis of a preliminary survey, a mid-reflection after several virtual explorations, the collaborative analysis of an existing SL lesson plan, the collaborative development of a SL lesson plan, a post-reflection, and a post-survey. Several key benefits of 3D IVWs for special education students emerged from the qualitative analyses, namely social skills practice, collaborative learning towards a joint goal with a competitive element, and increased motivation to participate, especially for topics that would otherwise be perceived as boring. The qualitative data informed the development of guidelines for virtual worlds teacher training and the elements of an ideal SL island designed for special education. The change of attitude towards the usability of virtual worlds in education as a result of the workshop was not statistically significant. 

Keywords
three-dimensional immersive virtual worlds; Second Life; special education; teacher training


Journal of Teaching and Learning with Technology, Vol. 3, No. 1, June 2014, pp. 33 – 58.

(1) Assistant Professor, Learning and Instruction Department, University of San Francisco 
(2) Doctoral student, Learning and Instruction Department, University of San Francisco
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Immersive Reality closing due to regulations and lack of interest

Immersive Reality closing due to regulations and lack of interest | Learning in Virtual Worlds | Scoop.it
The Immersive Reality grid, founded in late 2014, will close at the end of April due to new regulations and a lack of interest, owner Bob Reite announced yesterday.
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Sinespace launches VR beta

Sinespace launches VR beta | Learning in Virtual Worlds | Scoop.it
Sinespace, a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week and reports 20 percent weekly user growth.
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11th Annual Virtual Worlds Best Practices in Education VWBPE 2018 Keynotes

11th Annual Virtual Worlds Best Practices in Education VWBPE 2018 Keynotes | Learning in Virtual Worlds | Scoop.it
VWBPE 2018 Keynotes 

Mark Childs (TEL Designer, Open University): Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning Thursday, March 15, 2018 9:30 – 10:30am* VWBPE Main Auditorium 

Bryan Alexander (Education Futurist): The VRevolution calls for a new digital literacy Friday, March 16, 2018 11:00am – 12:00pm* VWBPE Main Auditorium * SLT 


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Does your grid need to prepare for GDPR – the European General Data Protection Regulation?

Does your grid need to prepare for GDPR – the European General Data Protection Regulation? | Learning in Virtual Worlds | Scoop.it
This May, a major new regulation goes into effect — the European General Data Protection Regulation, or GDPR. It affects any company that collects data on Europeans. And yes, that includes emails and IP addresses, and there’s no minimum company size required. If you’re an organized grid, whether commercial or non-profit, you have to comply. If you don’t, fines can go as high as 20 million Euros, or 4 percent of annual revenues — whichever is bigger.
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Social VR experiences are the Wild West of the Internet

Social VR experiences are the Wild West of the Internet | Learning in Virtual Worlds | Scoop.it
Right now, social VR experiences are the wild west of the internet, one of those weird unregulated spaces where no one is quite sure what will happen. It won’t last, but it’ll be both fun and miserable while it does.
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Looking towards 2018 in Second Life!

Looking towards 2018 in Second Life! | Learning in Virtual Worlds | Scoop.it
As the end of 2017 draws closer, we wanted to take a moment to reflect on just a few of the major beats that made this another great one for Second Life
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A Virtual Time Portal to the Tudor Period

Come and visit Jo Yardley's Time Portal machine in Second Life, where you can have an immersive experience in the Tudor dynasty. SLurl
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Opensim Hypergrid enabled grids

Opensim Hypergrid enabled grids | Learning in Virtual Worlds | Scoop.it
Hypergrid-enabled Grids Click to Teleport. Click header to sort. Search button is at the bottom left. DW=Dreamworld Hypergrid System
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"Why virtual world learning?" by Kay McLennan, Ph.D.

From the student’s perspective, virtual world simulations contribute to online learning as well as to career readiness (...) From the instructor’s perspective, virtual world simulations contribute to teaching effectiveness (...)
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Looking for OpenSim with HyperGrid capabiliy? Outworldz DreamWorld might be what you need.

Looking for OpenSim with HyperGrid capabiliy? Outworldz DreamWorld might be what you need. | Learning in Virtual Worlds | Scoop.it

One of the great advantages of teaching with SoaS is the fact that Sim-on-a-Stick works offline. For some educators, however, that feature may actually be detrimental to their goals. They may want to create grid instead of just one world, or even want to open their virtual world to HyperGrid. For those educators, Outworldz DreamWorld is probably a great option.

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