Digital Cinema - Transmedia
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The Future of Web and Technology [Infographic]

The Future of Web and Technology [Infographic] | Digital Cinema - Transmedia | Scoop.it

Infographic on The Future of Web and Technology describes on the trending products and innovations growing rapidly year by year. Augmented reality and its products being the core of advanced technologies in the future. Google glass, augmented reality based wearable gadgets, 3d printers, cloud computing, educational technology, leap motion, another AR product Oculus Rift, AR contact lenses, agent smartwatch and related gadgets, all contribute to the web and technology.


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Triangle Software's curator insight, July 6, 2014 7:44 AM

With so many technology innovations being developed and implemented - what do you see as the next innovation for your industry?

Jeremy Cooke's curator insight, July 16, 2014 7:05 AM

Another interesting area for games and generesal digital creativity.. now where did I put that Bamzooki ?

 

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The Future is Now: 5 Things pushing the art and form of storytelling

The Future is Now: 5 Things pushing the art and form of storytelling | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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Sadim M.R.'s curator insight, May 28, 2014 7:09 AM

"new technologies are exciting tools building on the rich foundation of storytelling and experimentation."

David Collet's curator insight, May 28, 2014 10:17 PM

This is a bit different. But, culturally it is necessary to pursue as many avenues for artistic development that includes the need to live.

 

The Internet provides a low cost entry for all forms of artistic endeavours at an affordable entry. The problem is getting noticed.

giorgiojannis's curator insight, May 29, 2014 5:07 AM

Ho bisogno di un eroe. Di un lupo, di un drago, di una babayaga, di una sanzione, di una manipolazione patemica, di un valore. E allora parleremo bene di narrazione, che non sia soltanto uno spammare un po' articolato e multimediale.

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Story 2.0: The Surprising Thing About The Next Wave Of Narrative

Story 2.0: The Surprising Thing About The Next Wave Of Narrative | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 29, 2013 4:32 AM


"Wrapping up a three-part series Jonathan Gottschall discusses the problem with interactivity and some eternal truths of storytelling."


Part 1, The Science Of Storytelling: How Narrative Cuts Through Distraction Like Nothing Else, can be read here.


Part 2, Infecting An Audience: Why Great Stories Spread, can be read here.

Neil Gains's curator insight, October 29, 2013 7:29 PM

Interesting point of view on storytelling in the digital age. Back to basics!

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How Tablets Are Powering The Future Of Storytelling

How Tablets Are Powering The Future Of Storytelling | Digital Cinema - Transmedia | Scoop.it

Via The Digital Rocking Chair
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Jeni Mawter's curator insight, June 29, 2014 11:41 PM

Tablets are in the hands of every child and young adult across much of the planet. Children's and young adult storytellers take not.

Ricard Garcia's curator insight, June 30, 2014 1:58 AM

Because one way or another... they are. Sooo, let's see how.

Karen E Smith's curator insight, July 2, 2014 3:46 PM

First drafts from now on are done on my iPad. This is a personal shift.

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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Digital Cinema - Transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, January 13, 2014 12:45 AM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

Henrik Safegaard - Cloneartist's curator insight, January 13, 2014 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

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YouTube is Vaudeville 2.0

YouTube is Vaudeville 2.0 | Digital Cinema - Transmedia | Scoop.it
Pop Quiz: What Am I?

An invention dating back nearly half a century has now been popularized, an invention that has already changed the world.

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, October 16, 2013 1:42 AM


Jim Stewartson:  "Alternate reality games, transmedia, viral marketing, second screen apps, augmented reality, and countless other experimental forms of Internet storytelling are this century’s equivalent of the nickelodeon, a bunch of techniques that, in isolation, are gimmicks but as the building blocks for a new, integrated storytelling format, represent the shape of things to come."

Nicko Gibson's curator insight, October 16, 2013 9:07 AM
"The only people who watch commercials are the ones who can’t figure out their DVRs. "     "The only companies who pay for TV commercials are the ones who can’t figure out the Internet."