Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students
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Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students
This is a curated collection of resources and ideas for teaching 'Digital Technologies' in Australian Primary Schools.
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Technologies | ACARA | What is the relevant content for Technology Education?

Geneviève Pearson's insight:

This website includes the relevant information and documents required to make informed planning decisions for teaching 'Technologies' to Australian school-aged students.  

As identified on the timeline depicted on this page, the Australian Curriculum Learning Area of 'Technologies' is currently in draft writing stage, with the intention of completion and implementation in Australian Schools by February 2014. A draft document is available for download and provides a comprehensive insight into the content that will be taught in the Australian Curriculum Technologies Learning Area.

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Kelly Darbyshire's curator insight, October 11, 2015 9:44 PM

Useful reference point to ensure I cover the requirements of ACTIP022: Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols.

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Digital Technologies : Phase 2: Extension Project Work - Scratch

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Lesson in Action (video)- Follow the Digital Trail: What information should we share online?

Lesson in Action (video)- Follow the Digital Trail: What information should we share online? | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Geneviève Pearson's insight:

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Creating and Interacting Online


2.6 Work with others to organise and create
ideas and information in the form of text, images
and audio using information systems, and share
these with known people in safe online
environments

 

4.7 Manage the creation, sharing and exchange
of information with known audiences and apply
agreed social protocols to protect people when
communicating online

 

This video provides a effective lesson approach that focuses on one educating young students about what information is ok to share online and what information is deemed too personal.

 

Within the lesson, students take on the role of investigators to work in cooperative groups. They then analyse and evaluate information that two imaginary animals share online to then determine which animal is acting responsibly online and which animal is being careless and sharing too much personal information.

 

This lesson could be adapted to an Australian context and would be best utilized in Foundation to year 4 classrooms. 

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20 Essential Technology Terms for Teachers

20 Essential Technology Terms for Teachers | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Let's lay out some of the more confusing technology terms that educators will encounter on a regular basis and see just what is behind each one.
Geneviève Pearson's insight:

This is a mini dictionary of 20 terms to support educators in understanding new technological lingo. 

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5 Tools to Introduce Programming to Kids | MindShift

5 Tools to Introduce Programming to Kids | MindShift | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
There are many tools out there that provide a great introduction to computer science for K-12 students, but here are a few of our favorites.
Geneviève Pearson's insight:

This website introduces 5 tools to support in educating young students about programming. It promotes the tools Scratch, Alice, Arduino, Hackety Hack and Lego Mindstorms.  It also provides a detailed summary of each program, which then allows educators to make informed judgements of the relevance of each program to their context. 

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Draft Australian Curriculum - Technologies: February 2013


Via Tina Chapman
Geneviève Pearson's insight:

This is the Australian Curriculum Technologies draft document. It provides the most up to date information on the intentions of the Technologies learning area.  It identifies the key design and digital technological knowledge and understandings that should be taught to students from Foundation to Year 10.  Pages 32 and 71 provide a thorough scope and sequence for the Design and Digital Technologies content descriptors. 

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Tina Chapman's curator insight, June 8, 2013 8:43 AM

Early in 2013, ACARA made available to educators and the public a DRAFT version of the Technology Curriculum. The document outlines content descriptors, elaborations and achievement standards from Foundation to Year 10. Even though it is a DRAFT, it provides a sneak preview of all the appropriate details educators will need to effectively teach the Technology curriculum within their classroom.

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Web 2.0 Tools - Creating and Interacting Online / Managing and Analysing Data

Geneviève Pearson's insight:

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Creating and Interacting Online & Managing and Analysing Data

 

2.3 Collect, use and play with personal, family
and classroom data (including numerical,
categorical, text, image, audio and video data)
and understand why it was collected and use
digital systems to present the data

 

2.6 Work with others to organise and create 
ideas and information in the form of text, images 
and audio using information systems, and share 
these with known people in safe online 
environments

 

4.3 Collect, access and present different types of
family, classroom and community data using
simple spreadsheets, databases and other
software to create information and solve
problems

 

4.7 Manage the creation, sharing and exchange 
of information with known audiences and apply 
agreed social protocols to protect people when 
communicating online

 

6.8 "Use a range of communication tools and agreed social protocols when collaborating on projects and creating, communicating and sharing ideas and information online

 

This Wix Website is a resource that I personally developed in a group assignment for the USQ course EDC3100 ICT and Pedagogy. It identifies four different Web 2.0 Tools that can be integrated across all learning areas to support the creation and sharing of information online.  

 

This website is presented in the form of a online event and educators are able to progress through the event with the outcome of learning about the four included Web Tools and their application to teaching English across all schooling years.

 

Although these are presented in the context of enriching English, they can be integrated to support the aforementioned draft Australian content descriptors for Digital Technologies.

 

Enjoy this resource! 

 

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The top 10 emerging technologies for 2013

The top 10 emerging technologies for 2013 | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
New challenges need new technologies to tackle them.

Via Maxi Hayes
Geneviève Pearson's insight:

This article identifies the top 10 most promising technology trends for 2013 as identified by the Global Agenda Council.  It provides a brief summary of the technology and evidence to support its sustainability. These technologies are nearing large-scale development and will most likely impact on positively on students today. 

 

This resource could be used to emphasise examples of technological development and technologies that impact on everyday life.  This also aligns with the Australian Curriculums Cross curriculum capability of sustainability and learning experiences could be developed to show how each of these technologies have been developed to support sustainability principles.

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The history of technology in education

A quick look at how advancements in technology have impacted teaching and learning over time
Geneviève Pearson's insight:

This YouTube clip uses a visual timeline to identify significant technological developments dating as far back as 30,000 B.C.E.  It uses primarily animations with limited text to introduce the technology that was created. Some examples of technological developments that have influenced education overtime include paper creation, Gutenberg's printing press, Television and Computers. 

 

This video could be used to inform both teachers and students about the importance of technological developments in education and to provide an understanding of how these technologies have shaped the way we live and learn today. It also poses the question of where will technology take us.

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A Visual Guide To Staying Safe On Social Media - Edudemic

A Visual Guide To Staying Safe On Social Media - Edudemic | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Staying safe on social media isn't easy. Social networks want a LOT of your information. Here's a visual guide to what you can (and can't) post.
Geneviève Pearson's insight:

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Creating and Interacting Online:

 

4.7 "Manage the creation, sharing and exchange
of information with known audiences and apply
agreed social protocols to protect people when
communicating online"(ACARA, 2013, p.71).

 

6.8 "Use a range of communication tools and agreed social protocols when collaborating on projects and creating, communicating and sharing ideas and information online" (ACARA, 2013, p.71).

 

8.11 "Select and apply generally accepted social
and technical protocols when creating and
sharing information online, and collaborating with
local, regional and global audiences, taking into
account social contexts"(ACARA, 2013, p.71).

 

This guide promoted by the Internet security company TrenMicro, identifies the potential risks and possible ramifications of sharing personal information on social networking sites such as Twitter, Facebook, Google +, Mixi, Sina Weibo, Tumblr, Linkedin and Pinterest. It explicitly defines the kinds of information that is shared on each of the aforementioned social networking sites and what level of privacy each category of information has. Further, this visual guide identifies the inextricable link between the data you share through these sites and personal information used to create security questions.  Some example ramifications of sharing such personal information include cyber bullying, identity theft and targeted advertising.

 

This visual chart could be used to educate students across years 3-8.  Obviously, each year level would require an adjusted amount of scaffolding to decipher and make meaning of the visual diagrams. It would be an effective visual to hang up in a classroom to remind students of the possible dangers of sharing too much information on the World Wide Web. 

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Digital Technologies : Phase 1 Reflection: Introduction to Scratch

Digital Technologies : Phase 1 Reflection: Introduction to Scratch | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Geneviève Pearson's insight:

Take a look at what I learnt about Scratch and how it can be used to teach the Digital Technologies strand of the Australian Curriculum to Australian Primay School students.

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Top 10 Twitter Accounts to Follow For Education Technology

Top 10 Twitter Accounts to Follow For Education Technology | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
List and brief description of the best 10 tweeters for education technology news, information and resources.
Geneviève Pearson's insight:

This list identifies Twitter accounts that would be useful to build knowledge and understandings about new technologies that can be used in education. 

 

Twitter has the potential to be a very powerful personal development tool. However, for this to occur, it is import to know what Twitter accounts are going to be beneficial and educative. This list provides a good start point and acts to minimise the search time, that would otherwise be used to find these professionals.

 

Whilst the Digital Technologies learning area of the Australian Curriculum, doesn’t focus solely on ICT’s, it is important for educators to be up to date on new and upcoming technologies that facilitate in teaching this learning area.  

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7 Sites That Make Programming For Kids Fun

7 Sites That Make Programming For Kids Fun | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
With the huge number of sites and products dedicated to programming for kids, there has never been a better time to get your class coding.
Geneviève Pearson's insight:

This article identifies 7 programs that can be used with young children to build their knowledge and understandings for programing.  The seven programs are listed with a summary of what the focus and aim of each program is.

This list would be beneficial for educators, as it introduces valuable programs that they can utilise to teach the Australian Curriculum Digital Technologies programing content descriptors. 

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100 Inspiring Ways to Use Social Media In the Classroom | Online Universities

100 Inspiring Ways to Use Social Media In the Classroom | Online Universities | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Social media may have started out as a fun way to connect with friends, but it has evolved to become a powerful tool for education and business.

Via JackieGerstein Ed.D., Ashleigh Rollings
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Ashleigh Rollings's curator insight, March 11, 2013 9:28 AM

This article lists several different Social Media resources and suggestions regarding how they can be used in the classroom. These resources could be used to support the Digital Technologies processes and production skills strand of the proposed Technologies learning area of the Australian Curriculum. There resources can be applied to the sub-strands, 'Creating and interacting online' and, 'Managing and analysing data". Different resources are suited to different year levels. 

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7 Key Findings for Successful Education Technology Integrations

7 Key Findings for Successful Education Technology Integrations | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Project Red Produced These Informative Findings and is Working to Transform Them 'From Research to Results'. Continuing with the theme of measurable successes
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Little Bird Tales - Web 2.0 Tool - Creating and Interacting Online

Little Bird Tales - Web 2.0 Tool - Creating and Interacting Online | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
Little Bird Tales: Capture the Voice of Childhood. We offer a fun,unique way to create,record and share stories online.
Geneviève Pearson's insight:

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Creating and Interacting Online:

 

2.6 Work with others to organise and create
ideas and information in the form of text, images
and audio using information systems, and share
these with known people in safe online
environments

 

4.7 Manage the creation, sharing and exchange
of information with known audiences and apply
agreed social protocols to protect people when
communicating online

 

6.8 "Use a range of communication tools and agreed social protocols when collaborating on projects and creating, communicating and sharing ideas and information online

 

Little Bird Tales is a very simple software that supports students at all ages to create and share stories online. Students are able to draw, upload pictures, record their voice and add text to each page of their tale. Students are also able to view and interact with students stories from all around the world. 

 

A hand feature is that teachers are able to keep track and monitor student work via a class/school login. 

This program is also available on the App store and can be used on a iPad. 

 

I used this software with a Foundation year class and found it was an innovative way to synthesise their new mathematical understanding for sorting. Take a look at the following link to see what my Preps were able to create:  http://littlebirdtales.com/tales/view/story_id/185049

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How to Integrate Technology

How to Integrate Technology | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it
This guide is organized into six sections:

Introduction
Why Integrate Tech?
What Is Tech Integration?
How to Integrate Tech Tools
Workshop Activities
Resources for Tech Integration

Via Rosie Peel
Geneviève Pearson's insight:

This edutopia guide addresses ways that a teacher can integrate different technology within a classroom setting. With a large focus on utilising digital technologies such as computers, interactive whiteboards, tablets and other mobile devices to educate students, it is vital that teachers themselves are equipped with the appropriate knowledge to use these devices in an effective manner.  This article also talks about how technology can be used to provide students with feedback and identifies possible assessment strategies. 

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Scratch | Home | imagine, program, share

Scratch | Home | imagine, program, share | Resources and Ideas for Teaching 'Digital Technologies' to Australian Primary School Students | Scoop.it

Scratch: a programming language for everyone. Create interactive stories, games, music and art - and share them online.


Via Ana Cristina Pratas, NikitaWilliams
Geneviève Pearson's insight:

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Specification, algorithms and implementaion:


6.7 "Design and implement digital solutions using
visual programs with user input, branching and
iteration"

 

8.9 Develop and modify programs with user
interfaces involving branching, repetition or
iteration and subprograms in a general-purpose
programming language


Scratch is a software program that supports students to design and program their own digital stories, games and animations. It provides a platform in which students can use their design skills to implement digital solutions through inputting and reordering commands.

 

This software would be best utilised across school years 5 to 8. Depending on the expected outcome, the use of this software can be manipulated to be used at different levels of complexity. It is also a free download and is a program students can explore in their own time. 

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Mel Wruck's curator insight, June 6, 2013 8:06 AM

Scratch is a visual programming environment that allows users to make their own games, interactive stories and animations. Using scratch from a young age can assist in developing a solid foundation of knowlege that can help prepare students fpr use of higher level programming languages and maths. You can write programs in Scratch not only to solve problems in maths but also to help you understand the problems too. There are a range of progrmaming tasks that support a variety of topics in maths.

José D. Jiménez's curator insight, November 29, 2014 7:28 AM

añada su visión ...

José D. Jiménez's curator insight, November 29, 2014 7:39 AM

añada su visión ...

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Privacy Playground: The First Adventure of the Three CyberPigs| Developing appropriate online privacy protocols.

Geneviève Pearson's insight:

Draft Australian Curriculum 'Digital Technologies processes and production skill'- Creating and Interacting Online:

6.8 "Use a range of communication tools and agreed social protocols when collaborating on projects and creating, communicating and sharing ideas and information online" (ACARA, 2013, p.71). 

 

Refer to the following link for further insight into the draft curriculum: http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

 

This interactive web quiz takes the viewer on a journey through the eyes of three little Cyber Pigs. This game educates students about the marketing ploys, spam and possible encounters that one might face when providing personal details to online websites. Students are asked questions and are required to answer by clicking on the yes or no button, as identified by the alien.  This alien narrates what happens to the Cyber Pigs and identifies safe internet practice.
This particuluar resource would be most relevant for implementation in a year 6 class but could be scaffolded and used with students in years 4 and 5.  
There is an additional follow up and extension resource that is available from the following link: http://mediasmarts.ca/game/cybersense-and-nonsense-second-adventure-three-cyberpigs

 

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