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Holy Crap, This Entire Game Is Drawn In Ballpoint Pen

Holy Crap, This Entire Game Is Drawn In Ballpoint Pen | relevant entertainment | Scoop.it
Ballpoint pens: bad for math class, good for having a gorgeous visual aesthetic in a game. Case in point: Ballpoint Universe, an indie sidescrolling shooter drawn entirely with ballpoint pen. You play as a doodle called...Doodle.
Vivalist's insight:

Very nice art direction.

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Why Your Board Game Collection Needs Some German-Style Games

Why Your Board Game Collection Needs Some German-Style Games | relevant entertainment | Scoop.it

Board games are big business now! I've been screaming this for so long that my lungs resemble two teabags flapping in a breeze.

Vivalist's insight:

Quentin Smith has a great way to write about board games. One of the only columnist at Kotaku that has me bursting into laughter with his analogies.

 

Here he stands for Euro games versus Ameritrash. Very interesting and humorous piece.

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Game Golf uses wearable technology to let you track your drives, iron shots, and putts

Game Golf uses wearable technology to let you track your drives, iron shots, and putts | relevant entertainment | Scoop.it

The product was designed by Yves Béhar's FuseProject company, known for the upcoming Ouya game console.

The wearable product tracks the location of your shots, the distance the ball traveled, and which club you used. Then it syncs that data to the cloud, and you can look at the results on your smartphone and then share them with your friends.

 
Vivalist's insight:

Another step taken in mixing gaming to the quantified self experience.

 

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Disruption guru Clay Christensen says incumbent media players are making a classic mistake

Disruption guru Clay Christensen says incumbent media players are making a classic mistake | relevant entertainment | Scoop.it
Existing players in an industry almost always fail to appreciate how disruption will affect them or understand how to adapt to it, Harvard professor Clay Christensen says, and media companies are making all of those same mistakes.
Vivalist's insight:

It's weird to stumble upon that article right after reading the result of the game developers survey at this year's GDC

http://www.gamasutra.com/view/news/187292/GDC_State_of_the_Industry_research_reveals_key_trends.php#.UTBu2DBjt8F

 

The Gaming Industry is undergoing major changes. It always evolved, but with the annoucement of PS4, the fail of the WiiU and the rise of tablets, smartphones and other Steam Box, Gree & Ouya's, it's not an evolution, it's a revolution coming our way!

 

We'll see how the big publishers react to that paradigm shift.

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Story Sync, Social Television and the Evolution of the 2nd Screen - short/sweet

Story Sync, Social Television and the Evolution of the 2nd Screen - short/sweet | relevant entertainment | Scoop.it

The Walking Dead franchise is paving new ground in many fields, and AMC's story sync 2nd screen application is no exception

 


Via Gary Hayes
Vivalist's insight:

Once again, The Walking Dead is standing out from the crowd with its 2nd screen application called Story SYnc - going one step further in the social TV realm.

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Gary Hayes's curator insight, February 20, 2013 3:55 PM

How else could AMC please the fans of the Walking Dead? Well, they introduced story sync. Story sync makes the show a 2 screen experience. It seems that everyone has a smart device in their household now-a-days, and AMC is capitalizing on it. So what is story sync? Story sync is a live, interactive experience that allows viewers to answer trivia questions, see behind the scene footage, participate in polls, judge character's decisions, and see what people are saying about the episode as it happens. This is a unique experience that brings together the fans and lets them enjoy the show in a very fun way!

Jeni Mawter's comment, February 21, 2013 2:16 AM
Two, three, even four screens are where we are heading today.
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Dio: The Creators Of Second Life Launch A Platform For Storytelling

Dio: The Creators Of Second Life Launch A Platform For Storytelling | relevant entertainment | Scoop.it
It’s easy to share photos (Flickr, Instagram, Facebook). It’s easy to visit places (Google Street View). It’s easy to tell stories (every blogging platform on earth). So what if you want to give someone a tour of your home town?
Vivalist's insight:

Dio is a new site by Linden Lab, who you know best for Second Life. It’s essentially a photo-sharing site with a twist: Rather than simply navigating by thumbnails or next buttons, Dio allows you to link images through a larger, branching narrative. The result? You don’t just have a set of photos; you have an interactive place or story.

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The Next Skylanders Can Be Broken In Half—On Purpose

The Next Skylanders Can Be Broken In Half—On Purpose | relevant entertainment | Scoop.it
There's a new graphics engine... the Skylanders can now jump... and there's even a new, fancier Portal of Power, but none of those things are the biggest change in the 2013 edition of Activision's toys-meets-games series.
Vivalist's insight:

Skylanders are back... 16 new toys that can be mixed to get custom powers!

 

Here is another article about it that focuses more on the features & studios side of it:

http://www.polygon.com/2013/2/5/3952758/skylanders-swap-force-preview-vicarious-visions-two-part-figures


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Watch Gabe Newell Talk For An Hour About Making Video Games

Watch Gabe Newell Talk For An Hour About Making Video Games | relevant entertainment | Scoop.it
Earlier this week, Valve co-founder Gabe Newell gave a talk at University of Texas at Austin about the business and art of making video games. Today, the school has posted a full video of one of the talks.
Vivalist's insight:

Gabe Newell is one smart man! That's for sure. Listen to him explaining FAR MORE than what's in the title.

 

It's very deep economical reflections right there. It's about closed business models, asymetric information in markets... It's radical economics!

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It Takes Planning, Caution to Avoid Being 'It'

It Takes Planning, Caution to Avoid Being 'It' | relevant entertainment | Scoop.it
A group of friends has spent the past 23 years playing an elaborate game of 'tag.'
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This Game Awards You Points For Smashing Real World Cameras

Gamification—the use of game mechanics in the real world—remains largely a joke, often relegated to a bullet point in a marketing strategy or manifested as an ineffective experiment. Some might even call it bullshit. But in Camover - a real life game about smashing as many CCTV cams as possible in Berlin, gamification is finally taking a decent turn. Now that's serious gaming.
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In The Games Of Madness: Goals and Storytelling

IN THE GAME OF MADNESS - Unspeakable thoughts on horror game design and development

Vivalist's insight:

In a non-interactive story the characters can behave in certain way because it works for the narrative. They think about the things that are relevant to the story being told, and perform actions that have interesting outcomes. In an interactive work, it just does not work like this.

 

In order to control outcomes, the player would basically  have to know the future of any action, something that is neither possible or desirable. Thus, the game will have to guide the player into making the actions that the story requires in order to give an engaging output. This is where violence and puzzles come into play.

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EA and GlassLab Announce SimCityEDU – Inspiring the Next Generation Through Play | Business Wire

Electronic Arts Inc. (NASDAQ: EA), in collaboration with GlassLab, today announced SimCityEDU is in development, an online educational community based on the award-winning SimCityTM videogame.

Vivalist's insight:

Glad to hear that games like the calssic SimCity find their way to new and relevant audiences - no doubt, they'll make the best of it!

 

A lot of games have educational potential - wether they've been designed with that in mind or not. Cannot wait to see if some other games follow the same path.

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GDC Vault - How I Got My Mom to Play Through Plants vs. Zombies

Vivalist's insight:

good presentation @ GDC by George Fan (Plant vs Zombies) on tutorials design

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Drones form giant, glowing 'Star Trek' logo over London

Drones form giant, glowing 'Star Trek' logo over London | relevant entertainment | Scoop.it

Over the weekend, the studio behind Star Trek Into Darkness commissioned the flying of a giant, glowing Starfleet insignia in the London night sky. Comprised of 30 LED-illuminated quadrotors, the 308-foot-tall logo rotated in place 118 feet above ground (video below), before dimming its lights alongside those of Tower Bridge and Big Ben

Vivalist's insight:

how cool is that! we're going to see more and more "drone" wonders in the years to come. Exciting!

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Zeega on New Ways of Digital Storytelling | Filmmaker Magazine

Zeega on New Ways of Digital Storytelling | Filmmaker Magazine | relevant entertainment | Scoop.it
The first our series of interviews with digital storytellers, realized in collaboration with Filmmaker, here are the team behind the interactive storytelling
Vivalist's insight:

The MIT Open Documentary Lab team up with Filmmaker on a series of interviews on digital storytelling.

 

Fits in the series is Zeega, a solution that offers to bring blogging on step further by allowing to make content interactive in order to extend the way viewer can engage with it. Very exciting!

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Live Pool Aid X Project Snooker | Real Game Testing

Live Pool Aid X Project Snooker | Real Game Testing | relevant entertainment | Scoop.it
PoolLiveAid is a project by Luis Sousa, Ricardo Alves, and J.M.F Rodrigues of University of the Algarve, Portugal. A snooker project capable of ball, cue and tables detection, for easy learning and move prediction.
Vivalist's insight:

I always dreamed of having pool video games capabilities on a real table - and then realize that, except for practice, it would make the whole activity SO boring.

 

Still, the idea is well executed - congrats to the students behind that awesome project. Blurring once again the line between game environment and reality.

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Everything You Need To Know About Defiance

Everything You Need To Know About Defiance | relevant entertainment | Scoop.it
Trion's senior producer Rob Hill details the upcoming console and PC MMO, explains what players can expect out of the game, and how it ties into the upcoming show from Syfy.
Vivalist's insight:

The article is about the game. Except for some background on the franchise history at the beginning, it doesn't really mention any "convergence" between the two universe. That's probably because there is not much interaction :(

They did not want to overwhelm the audience with it - well I wished they did.

 

That kind of disappoint me before even "watching the show, playing the game, change the world" as they put it. Because then, I won't "change the world" much without interaction betwen the two media.

 

First time I heard of a collaboration between a game studio and a TV network, creating a new IP from scratch, I was hoping for some immersive & merged experience using the ever growing capacities of "smart TVs" and new ISP's boxes, new consoles, etc... to alter the storyline as people interact with it.

 

Time will tell. The show and the game launch in April.

http://www.defiance.com/en/

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J.J. Abrams drops clues about his completely new game with Valve

J.J. Abrams drops clues about his completely new game with Valve | relevant entertainment | Scoop.it

@ D.I.C.E. Abrams and Newell sat in front of a room full of some of the best-known developers in the world to have a conversation about the pitfalls and successes of storytelling, both in film and video game.

Vivalist's insight:

The back and forth between the two, peppered with examples from film and video games shown on twin screens behind the stage, ended with Newell saying that what everyone had just witnessed was essentially a recreation of the conversations he and Abrams have been having for years. It was those years-long conversations that finally convinced the two to make something together, Abrams told Polygon.

"The conversation — and it's certainly not unique to us — about what story is in movies, what story is in gaming, the mechanics of story, what makes the experience of a game sometimes more satisfying than a film and vice versa, these are just sort of discussions we've had for years," he said. "We've had so many meetings and finally got to a point where we said, 'We need to start making stuff.'

In the article, links are available about the films and games annoucements by the two speakers.

more from Gabe Newell on the future of gaming here: http://youtu.be/PeYxKIDGh8I

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Hit game Minecraft to stay private | Reuters

Hit game Minecraft to stay private | Reuters | relevant entertainment | Scoop.it

STOCKHOLM (Reuters) - A pool table, a pinball machine, board games and Lego dot the offices of Mojang, the small Swedish company behind the wildly popular Minecraft video game [...] The atmosphere reflects the independent spirit that has contributed to the raw identity of the game that has just sold 20 million copies. The founders want to keep it that way.

Vivalist's insight:

After Minecraft was created by one person - Mojang co-founder Markus Persson. The studio grew 70 people (only) and it doesn't have to ramp up for additionnal productions. So they keep it simple and let the cash roll in.

Brillant people that started by selling a game access through Paypal at 15$ a pop. I love it.


"We are living the dream, really," Carl Manneh, 35, one of the three founders told Reuters. "An exit would be huge, but do we really need that money? In our case, we have the cash flow. We have more money than we need."

 

The third founder Jakob Porser, also a developer, who is working on a new game called Scrolls which Mojang will launch this month, is not looking for an exit either: "You can only eat so much until you get full, right? We are so happy where we are."

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House of Cards: Why Netflix's $100 million gamble doesn't fully pay off

House of Cards: Why Netflix's $100 million gamble doesn't fully pay off | relevant entertainment | Scoop.it
With its high-profile new series, Netflix has positioned itself as the next AMC or HBO — but if House of Cards is any indication, it's not there yet
Vivalist's insight:

"Today, Netflix is releasing the entire first season of House of Cards, a new HBO-like political drama starring Kevin Spacey, Robin Wright, and Kate Mara. The show also features an incredible lineup of directors, with the first two episodes crafted by David Fincher and veterans like Joel Schumacher and James Foley taking over the reins for the remaining eleven. Produced by Trigger Street Productions in association with Media Rights Capital, the first season spans 13 one-hour episodes, all of which are immediately available for streaming.

A lot has been written in the past week about Netflix's decision to release every episode of House of Cards from the very beginning, instead of the traditional practice of programming a show to a certain timeslot every week. Netflix argues that the strategy fits with its users habits, which in many cases is to binge on content for hours at a time. The company has also said that giving users the flexibility to watch the episodes at their own pace enables it to evaluate the show's success differently. Unlike TV programmers, it doesn't have to rely on time-centric ratings.

To promote it on the service, Netflix plans to recommend the show based on the viewing habits of its members (if they've watched a similar show, other shows/movies starring the same actors, etc.). "With Netflix, members can enjoy a show anytime, and over time, we can effectively put the right show in front of members based on their viewing habits. Thus we can spend less on marketing while generating higher viewership," said CEO Reed Hastings and CFO David Wells. It's safe to say this won't be the last we'll hear about Netflix's content and distribution strategy." (Cynopsis)

 

But what's highlighted in this article is that the risk is more about delivering a full package that is not "tweakable" in reaction to the audience reactions - something that other shows do A LOT.

 

We'll see how that goes.

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pixel people

pixel people | relevant entertainment | Scoop.it
Singapore-based developer LambdaMu Games on the iOS title that's part Tiny Tower, part Sim City, part Pocket Planes, part Habbo Hotel and part Doodle God.
Vivalist's insight:

“The average Pixel People player would be someone looking for a game wherein simple actions allow them to discover and build something they can call their own. The gameplay is such that it allows for long sessions of immersion as well as short bursts of engagement. By this definition, the appeal of the game cuts across age and gender” explains CEO of LambdaMu Games Ivan Loo

 

Put that way, the receipe looks so simple :)

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Tales Of The Unexpected: The Strange Success Of The Walking Dead

Tales Of The Unexpected: The Strange Success Of The Walking Dead | relevant entertainment | Scoop.it
Dan Connors and Kevin Boyle on giving violence its proper place in last year's most surprising smash hit
Vivalist's insight:

"It's about the emotional response to the storytelling and the interactivity as opposed to the visceral response and the surge of adrenaline. That's not very well explored [in games], and that's really what we were setting out to do. That's the opportunity. That's where The Walking Dead's power lies."

 

Nice way to put it. They opened the path other will follow more easily without being challenged by the fact "this kind of BS do not sell". Well it does :)

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Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own - Deep Media

Henry Jenkins on 'Spreadable Media,' why fans rule, and how 'The Walking Dead' takes on a life of its own - Deep Media | relevant entertainment | Scoop.it

"If it doesn't spread, it's dead": With this pithy dictum, Henry Jenkins summed up the nature of media distribution in the Internet age.

Vivalist's insight:

The interview covers various grounds about what IS the reality of media nowadays, and the non-sense of still seeing media production through "the distribution model of the broadcast era which presumes that control will rest with whoever puts the product out, not with the people who are the market for it."
It's a very straight forward approach, bashing BS concepts such as "web 2.0" one at a time.

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You are your microbes - Jessica Green and Karen Guillemin

You are your microbes - Jessica Green and Karen Guillemin | relevant entertainment | Scoop.it
From the microbes in our stomachs to the ones on our teeth, we are homes to millions of unique and diverse communities which help our bodies function.
Vivalist's insight:

TED Ed is a beta of a new TED series with which Educators and animators team up to create "lessons worth sharing".

 

Cannot wait to see more!

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Nvidia's Shield stole CES, but we aren't sold yet | Digital Trends

Nvidia's Shield stole CES, but we aren't sold yet | Digital Trends | relevant entertainment | Scoop.it
At CES this year, Nvidia turned heads with its new handheld gaming device capable of playing Android games, and of streaming full PC titles. It was impressive, but now that the shine has faded a bit, we are left with several unanswered questions.
Vivalist's insight:

Here is a non-fuss article on the Nvidia Shield Android device.

 

It is not the only "console" or "system" that comes out trying to bridge Android and console game markets. We'll see where that goes...

 

Game Stick controller:

http://www.kickstarter.com/projects/872297630/gamestick-the-most-portable-tv-games-console-ever

 

Unu:

https://www.facebook.com/Unutablet

 

Archos TV Connect:

http://www.archos.com/products/home/archos_tv_connect/index.html?country=us&lang=en

 

Ouya:

http://www.ouya.tv/

 

The bottom line is that it is getting blurry (the line) between what is a console experience and what is a mobile one.

 

And the rise of tablet gaming is not helping to make offers clearer!

 

Razor Edge:

http://www.razerzone.com/gaming-systems/razer-edge-pro

 

 

 

 

 

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