relevant entertainment
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Engaging game design & multimedia
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OpenPandora releases open-source hardware, case designs for handheld game system

OpenPandora releases open-source hardware, case designs for handheld game system | relevant entertainment | Scoop.it

The OpenPandora is a handheld, Linux-based game system with the guts of a low-power PC and the ability to emulate classic video game consoles. It’s based on open source software… and now the hardware designs are also open source.

Vivalist's insight:

"The upcoming DragonBox Pyra is a model aims to offer better hardware including a 5 inch, full HD display and a faster processor, among other things."

 

Glad to hear it...The keyboard begs for wifi capabilities enabling IM :)

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As Publishers Fight Amazon, Books Vanish

Seeking ever-higher payments from publishers to bolster its anemic bottom line, Amazon is holding books and authors hostage on two continents by delaying shipments and raising prices.
Vivalist's insight:

that escalated quickly!.. very relevant of the vicious effect of retailers abuses of suppliers, not only in the entertainment industry.

 

But here, the twist is that it is not a move to increase margins, it is pure and simple censorship. Welcome to the Brave New World

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Dark and violent: 'SXPD' is a comic book you can play

Dark and violent: 'SXPD' is a comic book you can play | relevant entertainment | Scoop.it

SXPD is a violent, post-apocalyptic comic book [where] you can smoothly swipe from one scene to the next, while music and sound effects accompany the static on-screen action. But at certain points, the tale about a futuristic, all-female police force shifts from being something you read to something you play. SXPD is an almost seamless blend of comic book and video game, and thanks to director David Perry — best known as creator of the Earthworm Jim series — it's an excellent one.

Vivalist's insight:

strong art direction and seamless blend of digital comics and interactive scenes... the 21st century comic book is becoming a reality

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Mobile is burning, and free-to-play binds the hands of devs who want to help

Mobile is burning, and free-to-play binds the hands of devs who want to help | relevant entertainment | Scoop.it
In early March of this year Fireproof released the happy news that we've collectively sold 5.5 million copies of our mobile games The Room and The Room 2 since release.
Vivalist's insight:

A good article by Fireproof, the studio behind the mobile game The Room, a premium game that did fairly well... but not compared to the huge numbers from Candy Crush & Clash of Clans. And that might be the whole point...

They have a point on using "mobile" as a creative & design opportunities instead of talking monetization... a never ending debate on creativity vs. profitability :)

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Armello Is One Of The Prettiest (And Most Interesting) Games Of 2014

Armello is a turn-based strategy/RPG that's also a combination of a card and board game, and it's coming for PC and iPad.

Vivalist's insight:

Turn-based strategy

No classes

Real dice physics

 

For now, no Android version for the tablet part :( but it is a stretch goal, so let's hope they meet it!

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Why 'Frozen' Became The Biggest Animated Movie Of All Time

Why 'Frozen' Became The Biggest Animated Movie Of All Time | relevant entertainment | Scoop.it

5 points that made Frozen a great movie


Via The Digital Rocking Chair
Vivalist's insight:

did not see it but hear about it so much about it on a daily basis with my daughter that I pretty much know it all :)

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The Digital Rocking Chair's curator insight, April 5, 2014 4:51 PM


Jeff Gomez:  "The film’s astonishing success has come as a surprise to most, but on closer examination, we can discern at least five standout ingredients to Frozen’s alchemy."

Lisa Durff's curator insight, April 6, 2014 8:41 AM

Nik loves this movie and all the songs in it!

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I Nearly Passed Out In Public Playing A Video Game, And It Was Amazing

I Nearly Passed Out In Public Playing A Video Game, And It Was Amazing | relevant entertainment | Scoop.it

I spent my first ten-or-so minutes only paying cursory attention to the spectacle, infinitely more concerned by the fact that I was going "OOOOOOOOOOOOOOOOOO" really loudly while a bunch of conference show-goers probably watched on in horrified amusement, bemusement, and possibly even c-musement, whatever that is. Yes, I was wearing an Oculus Rift and headphones so I couldn't see or hear anyone, but I was certain I'd attracted an audience - and not for good reasons.

Vivalist's insight:

The experience's report first address my main concern about the Rift and immersive VR headsets: not being aware of the real surrounding. IMO, nobody can act "normally" without hearing or seeing what's happening around them - regardless of how good what they experience in the headset world is.

 

It lasted 40min. They guy tripped a drug-free experience. Good. That's at least one new experience VR headset could be good for.

I don't see the point ofr traditionnal games, but that could be a good opportunity to design new interactive experiences.

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Google Maps is overrun with Pokémon for April Fools', and you can catch 'em all

Google Maps is overrun with Pokémon for April Fools', and you can catch 'em all | relevant entertainment | Scoop.it

Google has been experimenting with augmented reality for a few years now, but never in such an ambitious way as it's announcing today... sort of. For April Fools' Day this year, Google has created a video advertising an augmented reality Pokémon game loosely tied into Google Maps. In Google's vision, players would hold their smartphones out in front of them and see Nintendo's cartoon creatures appear on screen before them, often ready to do battle.

Vivalist's insight:

not there yet, but entertaining :)

 

"Google does give us an opportunity to start catching Pokémon on Google Maps: if you zoom into certain areas around the world on Google Maps' iOS and Android apps today, you'll actually see some of Nintendo's famous creatures appear. There's apparently 150 in all (though notably, not exclusively the original 150), and you can even start filling up a Pokédex while collecting them."

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How clones, fear, sanitisation and free-to-play soured Apple's iOS gaming revolution | Features | Edge Online

How clones, fear, sanitisation and free-to-play soured Apple's iOS gaming revolution | Features | Edge Online | relevant entertainment | Scoop.it

The potential we saw in Apple’s devices to become a disruptive force has dissipated. Where we once saw a promising new marketplace of fresh ideas, unrestricted creativity, and daring new ways to play, the App Store of 2014 is swamped with cash-guzzling junk, shameless knockoffs and predictable sequels. Games worth discovering still exist, but they mostly dwell on the fringes and in the shadows, while endless horror stories suggest that paid-for games are simply no longer profitable and are dying out. What happened to the iOS gaming revolution?

Vivalist's insight:

A retrospective look at Apple's failure to disrupt the game market. I never really understood why people where putting so much expectation in this, but it clearly did not happen.

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The ‘Boys’ in the Bunkhouse / The Men of Atalissa // PBS & New York Times POV Rich Media docu-series

The ‘Boys’ in the Bunkhouse / The Men of Atalissa // PBS & New York Times POV Rich Media docu-series | relevant entertainment | Scoop.it

The New York Times and PBS' documentary series POV will produce an online docu-series with companion articles and interviews. The first documentary, The Men of Atalissa, was made available over the weekend on pbs.org/pov and a rich media article on nytimes.com

Vivalist's insight:

Once again, the NYT pushes the envelope with a rich media experience that tells a story with great impact and depth.

Photo & videography is beautiful, and the use of these sorts of .gif in the text as video player place holders is VERY smart.

 

This is clearly XXIst century journalism. I will not regret the paper era AT ALL. It simply cannot compete.

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Retrospective: Risk Legacy

Retrospective: Risk Legacy | relevant entertainment | Scoop.it

I wouldn’t want to undo the last few years. I like who I am now, and I like where my life is headed. I’m not asking to turn back the clock. It’s just sometimes I wish I could preserve those carefree nights around a kitchen table in some kind of pocket universe, slip comfortably out of my “adult” life for a few hours and return to a time when all that mattered was my friends and I and the next roll of the die.

Vivalist's insight:

Here is a beautiful article expressing all I think about this game and what makes it special. It nails it. By playing the game, you write memories down, so play it with the same folks until completion and you'll have achieved something - an ode to friendship.

 

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The One Literary Reference You Must Know to Appreciate ​True Detective

The One Literary Reference You Must Know to Appreciate ​True Detective | relevant entertainment | Scoop.it
Two episodes into the series, True Detective dropped a reference to one of the strangest, most compelling tales in the canon of weird fiction: Robert W. Chambers' The King in Yellow, a collection of short stories published in 1895. Knowing this book is key to understanding the dark mystery at the heart of this series.
Vivalist's insight:

"This collection of stories has influenced writers from H.P. Lovecraft and Raymond Chandler, to Robert Heinlein, Grant Morrison, Neil Gaiman and George R. R. Martin. The King in Yellow and his legendary city of Carcosa may be the most famous character and setting you've never heard of."

 

gotta read this!

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'Hollow' creators offer tips for making interactive documentaries

'Hollow' creators offer tips for making interactive documentaries | relevant entertainment | Scoop.it

 

Web-based video projects are blowing the lid off the traditional, linear form of storytelling. Interactive documentaries such as Pine Point and 17,000 Islands make a tangible connection between the content and the audience, turning viewers into participants.

"Hollow", an interactive web-based documentary that examines rural life in America through the keyhole of impoverished McDowell County, West Virginia, is a poster child for this story form because of the risks it took with technology and narrative.


Via The Digital Rocking Chair
Vivalist's insight:

Hollow is a digital documentary that lives through its protagonists and it is full of good ideas - even though the design and UX are not as tight as, let's say Pinepoint.

 

It includes some nice features and in this article, the creators come back on the production production, both from a writing and designing standpoints. Good read

 

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The Digital Rocking Chair's curator insight, February 8, 2014 1:08 PM


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

Minna Kilpeläinen's curator insight, April 4, 2016 4:37 PM


Margaret Looney:  "The first thing most of us learn about storytelling is that a narrative should have a beginning, a middle and an end, but a new breed of documentary is turning this tried-and-true approach on its head" ...

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Can Binge-Viewing TV Actually Be Good for Kids? Amazon Has a Plan

Can Binge-Viewing TV Actually Be Good for Kids? Amazon Has a Plan | relevant entertainment | Scoop.it
With the studio's first ever original kids' shows debuting this summer, Amazon is trying to break into children’s programming from a groundbreaking new angle: long-term education.
Vivalist's insight:

the question is "do I want Amazon to school my kids" ?!

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Google is developing a new tablet with advanced software that can capture precise 3-D images of objects

Google is developing a new tablet with advanced software that can capture precise 3-D images of objects | relevant entertainment | Scoop.it
Google Inc. is developing a new, cutting-edge tablet as it continues to experiment with advanced vision capabilities for mobile devices.
Vivalist's insight:

"The device would come with a 7-inch screen and will be equipped with two back cameras, infrared depth sensors and advanced software that can capture precise three-dimensional images of objects"

 

definitely going to boost the potential for ARG

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The Most Extreme Way To Play Counter-Strike

If you're not strapping on an Oculus Rift headset and using both a virtual reality treadmill and a special assault rifle controller when you play a first-person shooter, well, I just don't know if you're getting the most intense experience possible.
Vivalist's insight:

... oh and you could as well find ways to actually feel the pain as well, otherwise it's not immersive enough right!?

Having paintball guns shooting at you or electric shock for each bullet or stab you take would increase immersion for sure.

 

This illustrates perfectly the absurdity of thinking of VR Headset has a plus for video games. Time might prove me wrong, but I think this is NOT what VR is about. Increased immersion is cool, but it's not the holy graal.

 

Remote presence is why Facebook bought Occulus Rift. So people can virtually "be" somewhere else... as long as they are not actually walking and jumping around ;)

 

As for gaming, it might be very limited to driving/flying games or other games where you do not have to move around a lot, but the environment does. Otherwise, you end up strapped on a treadmill and after 20minutes you're out of energy - when a regular FPS player might spend 3 to 8 hours straight playing a game.

 

I'd like to see a VR boxing game... even though, people would be shadow boxing with no mouth piece, I bet they would run out of stamina in 30secs...

 

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The Simple Idea behind This Mind-Blowing 3D Interactive Sandbox

The Simple Idea behind This Mind-Blowing 3D Interactive Sandbox | relevant entertainment | Scoop.it
the real sandbox game of the 21st century - DIY with a kinect, VP and... sand
Vivalist's insight:
very impressive use of the kinect.
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Lego Crowdsources Its Way to New Toys

Lego Crowdsources Its Way to New Toys | relevant entertainment | Scoop.it
Its Lego Cuusoo site lets fans share—and possibly profit from—their own toy designs
Vivalist's insight:

"Lego Cuusoo projects that get more than 10,000 votes from site visitors are evaluated by designers and executives to ensure they meet requirements such as playability and safety and fit with the Lego brand. Fans whose models are chosen get 1 percent of their toy’s net revenue."

 

designers get 1%! could be a good deal considering the volume of boxes produced... plus they don't get to deal with the licensors and all, but I'd really like to know how much a "regular" Lego designers is making.

 

anyway, if that can get geeky creations out there and not only "an apple store" (sic), that's good stuff.

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XTouch

XTouch | relevant entertainment | Scoop.it

XTouch, an SDK created by a group at the University of Toronto's Mobile Applications Lab and funded by JOLT, turns any surface into a touch-sensitive controller for iOS apps with no additional hardware.

Vivalist's insight:

Great potential for physical out-of-the-device interaction

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Fire TV 'isn't trying' to be a game console, but is Amazon's first real investment in gaming

Fire TV 'isn't trying' to be a game console, but is Amazon's first real investment in gaming | relevant entertainment | Scoop.it

Fire TV does more than just stream media, thankfully; we've got plenty of devices that do that stuff. The $99 tiny black box that Amazon unveiled this morning in New York City streams media (video and music through a variety of services) and it also plays games. Despite that being half the device's functionality, Amazon VP Pete Larsen reassured us that Fire TV "isn't trying to be a game console."

Vivalist's insight:

Oh... it's not trying to be a game console... really?

Then why Amazon Game Studios making hiring moves at just the same time... smell like someone is ramping up :)

http://www.gamesindustry.biz/articles/2014-04-02-amazon-hires-swift-hocking

 

UPDATE: An interview with Amazon's Michael Frazzini, VP of Amazon Games, and Ian Vogel, senior game design manager at Amazon Game Studios makes Amazon's vision on gaming even clearer

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The Mythos Behind Twitch Plays Pokémon

The Mythos Behind Twitch Plays Pokémon | relevant entertainment | Scoop.it
Let's look back and break down the ways in which Twitch Plays Pokemon became an online phenomenon full of narrative twists and turns.
Vivalist's insight:

Now that it is over, here is an exhaistive recap of what made this Twitch plays Pokemon REALLY interesting to monitor - even for non Pokemon players like myself.

 

+ an interview with the guy who created the stunt here:

http://www.gameinformer.com/b/features/archive/2014/03/14/an-interview-with-the-mind-behind-twitch-plays-pok-233-mon.aspx

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Warner Bros. Is Buying a Stake in Struggling YouTube Net Machinima. Here's Why

Warner Bros. Is Buying a Stake in Struggling YouTube Net Machinima. Here's Why | relevant entertainment | Scoop.it

Warner Bros. is leading an $18 million investment in Machinima, the once-dominant videogame-focused YouTube multichannel network that has been bleeding money and losing millions of viewers. [...] The new funding could set Machinima on a path to long-term viability. The studio believes it can help rebuild Machinima into a more vibrant player.

Vivalist's insight:

No insights on the reason why the audience is "evaporating" but it is a safe deal for Warner. as the investment is relatively small compared to the potential reach: 0.056USD/registered user :)

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Amazing Dad Builds Elaborate Mission Control Center For His Kid

Now here's a clever (but complicated) way to get your kid excited to finish their homework: build them a mission control center under their desk. At least, that's what this man--who is clearly gunning for some sort of father of the year award--did.
Vivalist's insight:

WoW

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Top 5 Storytelling Tools

Top 5 Storytelling Tools | relevant entertainment | Scoop.it
Top 5 Storytelling Tools
Vivalist's insight:

showcasing 5 awesome tools such as Racontr & Storehouse that push the enveloppe of storytelling - the XXIst century way

 

http://interlude.fm/en/ / Treehouse is awesome! I love their video presentation :)

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Steam Dev Days

Steam Dev Days | relevant entertainment | Scoop.it

Steam Dev Days was a two-day game developer’s conference with attendance from all over the world, which Valve hosted in early 2014 in Seattle.

Vivalist's insight:

Valve just released 28 video presentations covering all the topics addressed at their very own dev conference - thanks Gabe :)

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