relevant entertainment
5.5K views | +0 today
Follow
 
Scooped by Vivalist
onto relevant entertainment
Scoop.it!

Google, M&C Saatchi Sydney showcase storytelling cube

Google, M&C Saatchi Sydney showcase storytelling cube | relevant entertainment | Scoop.it
SYDNEY - Working with Google Play, M&C Saatchi Sydney has released a music video in an intriguing online format that invites the user to experience a story through the six facets of a cube.
Vivalist's insight:

playing with the cubes facets alters the mix - which makes sense with electronic tracks I guess. Good design. The videos are too VJ-like for me... just here to fill the space, no true meaning.

more...
No comment yet.
relevant entertainment
Engaging game design & multimedia
Curated by Vivalist
Your new post is loading...
Your new post is loading...
Scooped by Vivalist
Scoop.it!

L'Été se raconte en feuilleton sur Instagram

Chaque épisode quotidien est publié à 11 heures précisément, de manière à fixer un rendez-vous et à créer une nouvelle habitude parmi les lecteurs. Les versions album et « story » sont diffusées à la même heure. Rapidement, il apparaît que chacune correspond à des usages distincts : les deux tiers lisent la version album et le dernier tiers suit la « story ».
Vivalist's insight:
Article revenant sur la production du "feuilleton de l'été"

"coproduit par ARTE France et Bigger Than Fiction [et qui] a été diffusé quotidiennement en juillet et août derniers [via Instagram]. L’opération a été couronnée de succès : plus de 78 000 abonnés en deux mois et un total de 3,8 millions de vues."
more...
No comment yet.
Rescooped by Vivalist from Pervasive Entertainment Times
Scoop.it!

Disney is making a Star Wars holochess game with augmented reality

Disney is making a Star Wars holochess game with augmented reality | relevant entertainment | Scoop.it

Earlier this year at WWDC, Apple showed off an augmented reality demo that used an iPad to recreate the famous Dejarik holochess game from Star Wars. It turns out that was more than just a tech demo: today Disney announced that it is creating an actual augmented reality platform that it will use to bring that game and other projects to life.


Via Gary Hayes
Vivalist's insight:
Augmented Reality carries a huge potential for gaming experiences, and doesn't suffer from the same "obstacles" than Virtual Reality - being technical or societal.

And having Disney and Apple going in this direction will clearly help driving investment toward AR.
more...
Gary Hayes's curator insight, July 24, 8:18 AM
Quote "The product uses two pieces to work its magic. The first is a new augmented reality headset, made in conjunction with Lenovo. The device then pairs with a user’s smartphone to do the rest of the heavy lifting. A number of different applications were teased, including the holochess game — which put the animated, holographic monsters on top of a table or other surface — as well as a battle where tiny augmented reality Rebel cartoon characters faced off against an AT-AT."
Scooped by Vivalist
Scoop.it!

Wes Anderson Accidental /Reddit

Wes Anderson Accidental /Reddit | relevant entertainment | Scoop.it

40K+ people are gathering on this reddit page to post pictures that seem straight out a Wes Anderson movie.


Plus de 40.000 personnes sont réunies sur la page Reddit «Accidental Wes Anderson» et postent chaque jour des clichés qui semblent tout droit sortis de l’univers coloré et fantaisiste du réalisateur.

Vivalist's insight:
This referencial "user generated content" is a tribute to the director strong creative vision.

ENG article here:
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

A Studio Ghibli Theme Park Is CONFIRMED for 2020

A Studio Ghibli Theme Park Is CONFIRMED for 2020 | relevant entertainment | Scoop.it
In just a few short years you could be rolling in Totoros and soot sprites.
Vivalist's insight:
As the article mention, it'll be quite a challenge to accomodate theme parks traditional attractions and the message usually  carried in the studio's creations.

Can't wait to see what they eventually come up with. That'll put Nagoya /Aichi Prefecture / Honshu Island on "my" map :)
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Warhammer Fans Showed Us Their Finest Work

Warhammer Fans Showed Us Their Finest Work | relevant entertainment | Scoop.it
We went to a tournament to speak to 40k enthusiasts about their love for the game.
Vivalist's insight:
A good paper on what make the Warhammer Fan Community so interesting. I always appreciated the sight of those kids hard at work on their painting job in Gamers Workshop boutiques wherever I go.

"When I was a kid I found it hard to play because of all the rules, so I spent my time painting them."

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Thomas Anglaret / Google – Play The World

Thomas Anglaret / Google – Play The World | relevant entertainment | Scoop.it
Scrolling the globe to locate iconic shoot locations, users navigate seamlessly through an action-packed library of over 500 movies. Using Google Street View and YouTube, each famous movie moment appears with an anamorphosis effect in its real world location.
Vivalist's insight:
Great use of location-based entertainment. Unfortunate this project seem to have been taken down (the link on the webpage redirect to the regular movie play store)
more...
No comment yet.
Rescooped by Vivalist from Pervasive Entertainment Times
Scoop.it!

#AR not #VR excites Apple - much more relevant to their 'smart' devices.

#AR not #VR excites Apple - much more relevant to their 'smart' devices. | relevant entertainment | Scoop.it
Today’s KGI report is just the latest piece of evidence that Apple has serious plans to somehow work with 3D space. Acquisitions, supply chain reports, patents and even comments by Tim Cook a…

Via Gary Hayes
Vivalist's insight:
Not that I usually relay Apple's communications, but it is always interesting to see where they put their money. I am not surprised of their conclusion as AR seems to be way more easily deployable than VR. It's pretty much there already, no fancy hardware or resource demanding software required. Just ideas for execution and a few technological tweak along the way.

And Niantic Labs projects, among others, already showed the huge potential of AR when it comes to entertainment (as a whole, because in today's world, I do count information as a form of entertainment)
more...
Gary Hayes's curator insight, February 22, 6:39 PM
Quote "I’m excited about Augmented Reality because unlike Virtual Reality which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what’s happening presently. Most people don’t want to lock themselves out from the world for a long period of time and today you can’t do that because you get sick from it. With AR you can, not be engrossed in something, but have it be a part of your world, of your conversation. That has resonance."
Scooped by Vivalist
Scoop.it!

Lego Boost is robot building for the rest of us

Lego Boost is robot building for the rest of us | relevant entertainment | Scoop.it
For now, it looks like the perfect step ladder to the richer and deeper Lego Mindstorms.
Vivalist's insight:
Lego has been flirting with the maker movement in many ways, but they had not yet a kit for young children on their own.
They do now as the brick maker unveiled a 543-piece Lego setat CES in Las Vegas that seems to both affordable and accessible for those who won't to play with Lego robot without going to deep (yet) into coding.

"The Lego pieces are all traditional and you can even use your existing Lego set pieces with it and the coding is largely confined to code-blocks that already have lots of instructions baked in and fully compiled."

The only downer is that the companion app only seems to be available for iPad (for now?)
 


more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Miyazaki, Ghibli et le souhait d’émancipation des femmes

Miyazaki, Ghibli et le souhait d’émancipation des femmes | relevant entertainment | Scoop.it

Hayao Miyazaki : « Beaucoup de mes films comportent des personnages féminins forts. Des filles courageuses et indépendantes. Elles auront peut être besoin d’un ami, ou d’un soutien, mais en aucun cas d’un sauveur. Les femmes sont capables d’être de vrais héros, tout autant que les hommes. »

Vivalist's insight:
J'adore les créations du studio Ghibli pour de nombreuses raisons: de la richesse des thèmes abordés à la profondeur des personnages - mais cet article met le doigt sur quelque chose que je n'avais pas "intellectualisé" et qui me fait aimer leur travail encore plus.
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

You Can Now Play Solitaire and Tic-Tac-Toe Directly in Google Search

You Can Now Play Solitaire and Tic-Tac-Toe Directly in Google Search | relevant entertainment | Scoop.it

Solitaire and Tic-Tac-Toe are two of the most well-known games in existence, and today Google has made it even easier to play them. If you boot up the Google Search app on your mobile device or go to Google on the web, you can play the two games directly in Google Search.

Vivalist's insight:
I tried them briefly and the solitaire sound design is crap, but it's ok as you don't really mind the sound while playing solitaire :)
There are no options other than "hard" and "easy" so you are playing with a 3-cards option - the real thing.
There isn't any "smart" feature such as double-tap to move a card, but once again, it does the job.

Tic-Tac-Toe is a very childish and non-interesting game to me no matter what the devs do. With AI, you start first every time, giving a serious lead.
In 'Medium', I won all of my 4 or 5 games and the other options was 'easy' and 'impossible' - the latter highlighting how useless this game is for grown-ups :)
You have the ability to 'play with a friend' - which is just in fact the very same interface with AI off. So you could play it on your won if Solitaire ain't your thing and you want to try to trick yourself ;)

I wish they add dominoes or some other slightly more interesting classic games.
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Readers must solve intricate puzzles to unlock the story in this gorgeous lasercut wooden book

Readers must solve intricate puzzles to unlock the story in this gorgeous lasercut wooden book | relevant entertainment | Scoop.it

Codex Silenda is [a] five-page book that features thick wooden pages, each of which has an intricate puzzle attached to it. In order to read the book, readers must solve each page’s puzzle before the next page will unlock.

Vivalist's insight:
The wooden book seems beautifully crafted.
In this book, it is not necessary the story that deserves to be reviewed, because as the designer puts it, it could be changed to something more "custom built" and personal.

The kickstarter campaign is still running for 20 days and even though most rewards are sold-out, you can still pledge for the blueprints files in case you have access to a laser cutting machine yourself - and don't fear assembling the whole thing on your own :)
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Sesame Street Fighter Is The Logical Fusion Of Two Childhood Favorites

Sesame Street Fighter Is The Logical Fusion Of Two Childhood Favorites | relevant entertainment | Scoop.it
Though the title is pretty self-explanatory, the online game allows users to pick their favorite Sesame Street characters (clad with combat friendly headbands, gloves, and capes) and duke it out in 8-bit glory a la Street Fighter.

In typical Sesame Street fashion, though, this is a learning game. You have to type words as fast possible to hit your rival, and the vocab gets more tricky as you level up. Though this might not be shared in elementary schools any time soon, this is exactly how we imagined a really bad fight between Bert and Ernie.
Vivalist's insight:
Summer light game with an ol'school vibe
more...
No comment yet.
Rescooped by Vivalist from Pervasive Entertainment Times
Scoop.it!

Wise words from a wise man - Less is more... The Engagement Paradox

Wise words from a wise man - Less is more... The Engagement Paradox | relevant entertainment | Scoop.it
Why a constant stream of content ends up reaching less people, not more.

Via Gary Hayes
Vivalist's insight:
Experience & puzzle designer Steve Peters (http://www.stevepeters.org/) reflects on the challenge of pacing digital content production and broadcast timeline in the light of the recent kickoff The Runner, an ambitious project by Matt Damon & Ben Affleck on July 1st.

It is said to air "Three times a day. Every day. For THIRTY Days." and viewers / layers "might" win prize money. Just watching the trailer, I particularly like the fact that Peters recenters the discussion on pacing:
'The first thing I thought when I heard about it was “Holy crap, I’m glad I’m not on that production team! It must be hell!” They need to assemble a new episode three times a day. Every day. For thirty days. The production schedule must be nuts. Nobody can be getting any sleep. It’s madness. Now, I’m going to set aside critiquing the game itself (and there’s plenty to critique, believe me) for the sake of this article, as I just want to look at this idea of pushing content three times a day. Every day. For thirty days

... to conclude:
"So do yourselves a favor, all you digital content creators out there. Don’t succumb to the “more is better” way of doing things. Not only will the quality suffer, but your audience will shrivel away under the onslaught. Be strategic with your pacing and audience engagement. Don’t pare your potential audience down to a small sliver right out of the gate by giving them more than they can consume. In short: turn off that goddamned hose!"
more...
Gary Hayes's curator insight, July 14, 2016 6:09 PM
Quote "The Paradox Because here’s the paradox: The more often you give your audience new content, the smaller your active audience becomes. Sounds counter-intuitive, but here’s why: The number of people who can commit to watching once a week FAR outweighs the number of people who can commit to watching 7 times a week (or more)."
Scooped by Vivalist
Scoop.it!

Art project for train passengers 

Art project for train passengers  | relevant entertainment | Scoop.it
The art project "Bewegtes Land" transformed Germany's Saale valley into a 30 kilometer long stage, entertaining passengers in passing trains. Some 500 residents and volunteers took part along the Jena-Naumburg route.
Vivalist's insight:
This is such an original theater performance!
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Team Toulouse - Pirate's Cove and DIY table games

Team Toulouse - Pirate's Cove and DIY table games | relevant entertainment | Scoop.it
Here is a great example of DIY table game creation by the very talented Team Toulouse (FR).
Vivalist's insight:
Two members of the very talented Team Toulouse created this oversized yet scaled version of Pirate's Cove. It is mind blowing!

Here is a Catan example for DIY table top game insipration
and another in a complete different league

I also found these beautiful Game of Thrones and I'm sure there are plenty more

It's great to see passionate DIY artists create enhanced boardgames that provide a more immersive and qualitative experience. Then you can take a step further and create your own game... like I did ten years ago with Narcopolis http://myu2.free.fr/narco/narcopolis.html
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

A board game based on ‘The Shining’ actually exists! Download it for FREE!

A board game based on ‘The Shining’ actually exists! Download it for FREE! | relevant entertainment | Scoop.it

The Shining two-player boardgame was created back in 1998 along with assistance from Stephen King [...] The prolific author even acted as the games very first tester. Best of all? You can download the game FOR FREE and put it together yourself.

Vivalist's insight:
This is good news for those, including myself, who did not know such a game has ever been designed or released.
I will proceed and make my own deluxe version of it using all that my local fablab can provide.
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

This Brilliant Mechanical Computer Is Built for Gaming

This Brilliant Mechanical Computer Is Built for Gaming | relevant entertainment | Scoop.it
Turing Tumble is a computing "board game" for kids and adults alike.
Vivalist's insight:
I first heard of the creator of this Turing Tumble through an article on the hovercraftr he built for his kid. There I was already kind of impressed.


Turns out the guy created a mechanical computer inspired by Turing Machine mechanical way to process algorythms... making it a great tool to introduce kiddos (and grownups as well) to computing and programming.

more...
No comment yet.
Scooped by Vivalist
Scoop.it!

World Chase Tag

World Chase Tag | relevant entertainment | Scoop.it

dedicated to the enjoyment and promotion of the most played and
popular sport in the world - Chase Tag. Otherwise knows as 'it', 'you're it!' or 'Tig' (UK), 'Tag, you're it' (USA), Trap Trap (France), Onigokko (Japan), Tikkertje (Netherlands), Lovitca (Croatia), Na honenou (Czech Republic) or Ostrakinda (Ancient Greece), we organise meetings and events to play chase tag.

Vivalist's insight:
Parkour has always interested me as the ultimate way to combine a playful mindset with mindful playset. But, it's development was mostly done through tricks and freestyle at first, only showing part of its potential.

Then people started going to the gym more - except that it was the street they took. Then other dance in trees while others climb some insanely tall buildings for fun.

https://www.facebook.com/MisterBigJump/videos/248144598992800/

This ultimate version of chase tag offers yet another aspect of parkour, bringing schoolyard fun to the next level. 
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

"Enter Sandbox": Audi Takes Inspiration From Child's Play For New Campaign

"Enter Sandbox": Audi Takes Inspiration From Child's Play For New Campaign | relevant entertainment | Scoop.it
Meet the Sandbox 2.0, courtesy of Norwegian creative agency POL.
Vivalist's insight:
If the execution and playability go beyond the ad campaign, then the words "sandbox video game" will never have been best suited.

It is yet another illustration of VR's great potential - but not as home experiences, but rather 21st century arcade which are starting to pop up in big cities but would take years to gain momentum. It's just the beginning.
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It)

Google’s Improbable Deal to Recreate the Real World in VR (and Maybe Teach AIs to Live In It) | relevant entertainment | Scoop.it
In providing of the cloud infrastructure that underpins Pokemon Go, Google has seen the thirst for virtual and augmented reality firsthand, and now, with Improbable, it hopes to push even further into this burgeoning market.
Vivalist's insight:
"You can think of SpatialOS as a cloud computing service for building virtual worlds, whether they run on desktop computers or VR rigs like the Oculus Rift. This service runs atop the Google Cloud Platform, the tech giant’s growing cloud computing empire, and the two companies just opened a SpatialOS alpha program that lets coders prototype and test their own virtual worlds. [...]
As developers build more complex virtual worlds, this provides AI researchers with better ways of training the next generation of artificial intelligence. Games have long offered a proving ground for AI, but SpatialOS can help expand this proving ground, providing a way not only for AI agents to learn the successor to Second Life, but to navigate real city streets or even trace the path of contagious disease."

Then I read the part where "Otto, the robo-vehicle company owned by Uber, is training AI agents on Grand Theft Auto as a stepping stone to more advanced self-driving cars" and I FREAKED OUT ;)
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Intel's 500 Drone Light Show

Last year we put 100 drones in the sky and broke a world record. This year we set a new challenge: 500 drones.

Vivalist's insight:
Intel is currently pushing the envelope for artistic drone light shows with 500 drones. They also partnered with Disney to create a 300 drone show in one of their parks.

This could be a new form of "fireworks" that provides lesser BAND for the buck - but endless possibilities in terms of design
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Make EA Skate Again - Join The Movement To Make Skate 4

Make EA Skate Again - Join The Movement To Make Skate 4 | relevant entertainment | Scoop.it
The Most Award Winning Skateboarding Site In The World
Vivalist's insight:
EA Skate is in my top 3 video games of all time. The game mechanics are truly organic and the world to explore is one you never want to leave.

+ you ain't killing anyone while having fun

So it's more than time for EA Skate 4!
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

Jordan Tseng Stop Motion&Film Production

Jordan Tseng Stop Motion&Film Production | relevant entertainment | Scoop.it
Vivalist's insight:
Jordan Tseng is a 18 years old Taiwanese who do stop motion animation shorts using post-prod vfx. The focus is pretty geeky and very well executed.

What impressed me most is the cinematography of a video like "Desert Soldier" https://www.youtube.com/watch?v=RHQVFT_Felc
The frames, and the pace of the editing are on-par with what is expected from a good action film.

He has a blog with Behind the Scenes posts and a Youtube channel with all his videos

His work reminds me of Patrick Boivin's fantastic animations - even if Boivin's work integrate more human interactions
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

The MIT-Developed Tech That Could Make Pokémon Go Even Better

The MIT-Developed Tech That Could Make Pokémon Go Even Better | relevant entertainment | Scoop.it
a new technique from MIT's Computer Science and Artificial Intelligence Lab could make augmented reality apps like Pokémon Go more interactive, by allowing what's happened virtually to appear to affect what's happening in the real world.
Vivalist's insight:
The demo is very impressive, but I'd like to see how easy it is to tweak the physics... because at no time they mention the way you assign weight and other physical properties to the item you integrate in the shot.

So there might be room for improvement, but this is a great start already!
more...
No comment yet.
Scooped by Vivalist
Scoop.it!

An A.I. Says There Are Six Main Kinds of Stories

An A.I. Says There Are Six Main Kinds of Stories | relevant entertainment | Scoop.it
They collected computer-generated story arcs for nearly 2,000 works of fiction, classifying each into one of six core types of narratives (based on what happens to the protagonist):

1. Rags to Riches (rise)

2. Riches to Rags (fall)

3. Man in a Hole (fall then rise)

4. Icarus (rise then fall)

5. Cinderella (rise then fall then rise)

           6. Oedipus (fall then rise then fall)

Their focus was on the emotional trajectory of a story, not merely its plot.
Vivalist's insight:
Kurt Vonnegut planted a seed and thsi computer bear the fruits
more...
Bart Sutton's curator insight, July 20, 2016 2:00 AM
Close to Chrostopher Booker's "The Seven Basic Plots"!