Realtà Virtuale
3 views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by federico from Metaglossia: The Translation World
Scoop.it!

Brain's reaction to virtual reality should prompt further study, suggests new research

Brain's reaction to virtual reality should prompt further study, suggests new research | Realtà Virtuale | Scoop.it
UCLA neurophysicists have found that space-mapping neurons in the brain react differently to virtual reality than they do to real-world environments. Their findings could be significant for people who use virtual reality for gaming, military, commercial, scientific or other purposes.

Via Charles Tiayon
more...
Quincy Helm's curator insight, October 11, 2017 11:30 PM

This article is different from the others. This actually doesn't mention music at all. Rather how virtual reality affects the neurons in the brain. I chose this article because not only did I find it compelling, but understanding how this technology affects the human brain could certainly affect how it will be used in the future. 

 

Medical Xpress is known for having articles about the medical industry. It is a trusted source but not needed for music industry professionals.

CAFEL 32 RA's curator insight, October 25, 2017 5:10 AM

Etude scientifique sur les recations du cerveaux aux realites virtuelles

Rescooped by federico from 3D Virtual-Real Worlds: Ed Tech
Scoop.it!

The gap between virtual reality and sci-fi is shortening

The gap between virtual reality and sci-fi is shortening | Realtà Virtuale | Scoop.it
High Fidelity uses webcam technology to create characters who interact in virtual worlds, but based on their real motions.

Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc, Mondivirtuali, David W. Deeds
more...
David W. Deeds's curator insight, November 26, 2014 11:33 AM

Check this out! Info on High Fidelity! 

Scooped by federico
Scoop.it!

Virtual reality -- how the metaverse will change filmmaking | George Bloom | TEDxHollywood - YouTube

This talk was given at a local TEDx event, produced independently of the TED Conferences. In this talk, George introduces the concept of the “metaverse” and ...
more...
No comment yet.
Scooped by federico
Scoop.it!

Virtual Reality & Augmented Reality Market to Hit $1.06 Billion by 2018 – New Report by MarketsandMarkets | Virtual-Strategy Magazine

Virtual Reality & Augmented Reality Market to Hit $1.06 Billion by 2018 – New Report by MarketsandMarkets | Virtual-Strategy Magazine | Realtà Virtuale | Scoop.it
AR & VR Market report provides in-depth analysis on development of virtual advertisement on television & how it expanded its applications in gaming and entertainment. (http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html) | Virtual Strategy Magazine is an online publication devoted entirely to virtualization technologies.
more...
Jed Fisher's curator insight, November 28, 2014 3:22 AM

I think this is a really silly market measurement - it's measuring a feature vs market. Nevertheless, for my AR/VR readers.