REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
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REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
Aplicaciones didácticas de la realidad aumentada en los procesos de enseñanza-aprendizaje
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Espacio Realidad Virtual | Espacio Fundación Telefónica

Espacio Realidad Virtual | Espacio Fundación Telefónica | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Fundación Telefónica
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NASA Will Help Everyone Walk On Mars In VR

NASA Will Help Everyone Walk On Mars In VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
I’m so close to the realization of a dream I’m about to go mad. I have a room set aside in my house for the HTC Vive. I have a computer ready to run it.
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6 VR Experiences Show Major Advances In Game Design 

6 VR Experiences Show Major Advances In Game Design  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
We spent at week at GDC checking out every available VR demo on Rift, Vive and PlayStation VR. These 6 experiences show key advances in VR game design. 
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Donald Clark Plan B: Amazing, mind-blowing ‘people’ possibilities in VR and AR

Donald Clark Plan B: Amazing, mind-blowing ‘people’ possibilities in VR and AR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
When I demo VR to people they often struggle to see its potential application in the real world. One dimension they often miss is its potential to let you interact with other people - it’s social dimension. Far from being socially isolating, it may be socially liberating. The possibilities are mind-blowing.

Via Marta Torán
Javier Sánchez Bolado's insight:
Para Donald Clark el futuro de las redes sociales incorporará seguro realidad virtual.

En este artículo, además de un vídeo impresionante, explica que el "holotransporte" es posible. Analiza el aspecto social de la realidad virtual, la realidad aumentada... y las implicaciones que esto tendrá en Educación.

Impresionante!
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Marta Torán's curator insight, March 27, 2016 7:33 AM
Para Donald Clark el futuro de las redes sociales incorporará seguro realidad virtual.

En este artículo, además de un vídeo impresionante, explica que el "holotransporte" es posible. Analiza el aspecto social de la realidad virtual, la realidad aumentada... y las implicaciones que esto tendrá en Educación.

Impresionante!
juandoming's curator insight, March 27, 2016 7:52 AM
Para Donald Clark el futuro de las redes sociales incorporará seguro realidad virtual.
 
En este artículo, además de un vídeo impresionante, explica que el "holotransporte" es posible. Analiza el aspecto social de la realidad virtual, la realidad aumentada... y las implicaciones que esto tendrá en Educación.
 
Impresionante!
Pilar's curator insight, March 28, 2016 3:04 AM
Para Donald Clark el futuro de las redes sociales incorporará seguro realidad virtual.

En este artículo, además de un vídeo impresionante, explica que el "holotransporte" es posible. Analiza el aspecto social de la realidad virtual, la realidad aumentada... y las implicaciones que esto tendrá en Educación.

Impresionante!
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Veritas project overview

This video presents an overview of the main aspects of the Veritas FP7 project
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school project with QR code, The Hole

a school Project we did. I use the school wall outside hour animation room.
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Virtual Reality And Augmented Reality In Education - eLearning Industry

Virtual Reality And Augmented Reality In Education - eLearning Industry | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Read this article to see how Virtual Reality and Augmented Reality are being used to implement primary and secondary education in Spain.
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This colorful fishing game is a perfect entry to virtual reality

This colorful fishing game is a perfect entry to virtual reality | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
The first thing I did when I got my Gear VR is look for a game my mom would want to play. While virtual reality can be a largely solitary activity, it’s also one that you want to share, an
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6 Exciting AR Apps for Student Learning

6 Exciting AR Apps for Student Learning | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Augmented reality (AR) can serve a variety of purposes in your classroom. This exciting technology layers virtual content on top of the real world, providing an opportunity for students to interact with content in a completely new way.

Via Gumersindo Fernández
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JUEGOS DE MESA CON REALIDAD AUMENTADA | Tócame, que soy Realidad Aumentada

La realidad aumentada ya es parte de los juegos de mesa, rompecabezas y didácticos de alto impacto. Las familias podrán revivir los tradicionales Tío Rico, Astucia Naval y el Sabelotodo, pero esta vez con aplicaciones móviles para iOS y Android …...
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Las mejores aplicaciones de realidad virtual en Android

Las mejores aplicaciones de realidad virtual en Android | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
La realidad virtual ya es, nunca mejor dicho, una realidad tangible. Oculus Rift está a la vuelta de la esquina, igual que las HTC Vive y las PlayStation VR, los cuales forman en conjunto los tres grandes equipos del sector. Sin embargo, hace ya tiempo que con nuestros smartphones y un accesorio -véase las Samsung Gear VR o las Google Cardboard– podemos disfrutar de la realidad virtual en Android.

Via Gumersindo Fernández
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Como la realidad virtual cambiará la forma en la que hacemos turismo | La Cofa

Como la realidad virtual cambiará la forma en la que hacemos turismo | La Cofa | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Se ha pasado en unos meses de pensar que la realidad virtual es una tecnología interesante, muy prometedora de cara al futuro, pero todavía en un estado muy
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Facebook compra la app para "selfies" MSQRD | Realidad Aumentada

Facebook compra la app para "selfies" MSQRD | Realidad Aumentada | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Facebook ha comprado la aplicación móvil “Masquerade“, una popular app para cambiar de rostro a los usuarios a través de máscaras virtuales. Actualmente Masquerade es la aplicación más descargada en App Store. MSQRD, permite colocar toda clase de máscaras virtuales sobre los rostros, para transformar rasgos e imitar a famosos, animales,  y zombies,  todo ello en tiempo real, adaptándose a los movimientos…
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A Vision For The Future Of (Virtual) Learning

A Vision For The Future Of (Virtual) Learning | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
I’ve always considered the Internet to be a curiosity machine. It has been a great enabler of my own personal education. Everything I have ever been driven to learn has taken long, mazing routes through the snaking corridors of the World Wide Web.
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Amazon Video is Building a VR Platform - UploadVR

Amazon Video is Building a VR Platform - UploadVR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
With Netflix and Hulu already represented in the virtual reality space, it was only a matter of time before Amazon joined the fray. According to new job posting on Glassdoor Amazon Video is looking to hire a senior software development manager for virtual reality and it doesn’t seem like it will be a single hire either.
The posting’s description calls for a talented developer who will “lead [their] Virtual Reality team” who will be responsible for “building the Virtual Reality experience within Amazon Video.”
“Entertainment is evolving rapidly,” the description continues, “the Virtual Reality team will explore and create the platform and interface for immersive storytelling. This will include an ingestion and playback platform for Virtual Reality experiences.”
Based on the description Amazon Video appears to be building not just a platform where viewers can watch their flatscreen content in a virtual environment, similar to the approaches that Hulu and Netflix are taking, but rather a platform for distribution of 360 VR content. This could place them in the same realm as YouTube’s 360º video platform or WEVR’s recently announced Transport. While both YouTube and WEVR have been funding 360º content of their own, it is unclear if Amazon will follow suit themselves or if they will simply be more of a content distributor.
Interestingly Amazon Video’s arguably biggest competitor, Netflix, recently spoke out about a desire to get into the 360º content creation scene themselves with the company’s VP of Product Innovation saying “we’re very interested in where it could go in storytelling…We’re tracking where that goes.” From that quote it seems like they will likely take a wait and see approach, but that they are very interested in the space.
Amazon has been fairly active in the AR and VR scene as of late, releasing a number of patent designs for AR products, launching Lumberyard – a new game engine with incoming VR support, and creating a launch site on Amazon.com for VR products and with this job posting it seems that the company is going to continue to expand its efforts in the space. It seems that it is only a matter of time before Amazon begins adding WebVR and AR functionality to their shopping experience, similar to what we saw demoed with vRetail and with Meta’s AR glasses.

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Microsoft introduces the world to 'holoportation'

Microsoft introduces the world to 'holoportation' | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
While teleportation is still in the realm of science fiction, Microsoft has introduced 'holoportation' - a 3D, real-time hologram of someone who is a world away, but still interacts with you.

Via Nik Peachey
Javier Sánchez Bolado's insight:
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magnus sandberg's curator insight, April 1, 2016 8:47 AM

So fun to see science fiction become science fact.

Kristin Elliott's curator insight, April 2, 2016 10:45 AM

Love this.

Kristi Newgarden's curator insight, April 4, 2016 12:02 PM

Love this.

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European Commission : CORDIS : Top Stories : Feature Stories - Augmented Reality: Bringing History and the Future to Life

European Commission : CORDIS : Top Stories : Feature Stories - Augmented Reality: Bringing History and the Future to Life | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
European Commission
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6 Exciting AR (Augmented Reality) Apps for Student Learning

6 Exciting AR (Augmented Reality) Apps for Student Learning | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Using augmented reality apps like Quiver, Elements 4D, and Aurasma, you can engage students with learning materials that spring to life in three-dimensional overlays.
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Seesaw Ideas for Conferences

How to use the QR code feature, and some other ideas for using Seesaw at student led parent-teacher conferences.
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¿Cuáles son las tendencias tecnológicas del futuro? [Joi Ito]

  Joi Ito es un tipo extraordinario. Tanto que dirige el MIT Media Lab (uno de los centros de innovación más prestigiosos del mundo) sin haberse graduado en la universidad.
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La Realidad Aumentada aplicada a la Radiología

La Realidad Aumentada aplicada a la Radiología | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
  La tecnología de Realidad Aumentada (en inglés AR o Augmented Reality) tiene actualmente tres capacidades en el entorno Radiológico: Representación externa de la imagen sobre el cuerpo humano.
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An 'empathy machine'? How virtual reality could affect storytelling

An 'empathy machine'? How virtual reality could affect storytelling | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
The documentary is being reinvented for virtual reality, but what challenges does this pose to content creators?

Via Dr. Karen Dietz
Javier Sánchez Bolado's insight:

Here's a fascinating article about the problems with virtual reality storytelling and empathy.

 

Virtual Reality (VR) is all the rage and very popular at SXSW. We know storytelling is a powerhouse for building our empathy muscles. But what is the impact of VR on empathy?

 

Turns out, it's not what you think. 

 

The aim of VR is to encourage a human connection and understanding between those wearing a headset and the characters in the story.

 

Problems around empathy rise when certain stories simply generate a feeling of helplessness in the participant that leads to greater detachment -- not greater human connection.

 

I love what one of those interviewed for the article says near the end: "But the empathy idea presents another problem for me – the notion that the world's problems arise from a scarcity of feeling rather than from issues of power, inequality and exploitation of people and planetary resources." Hear hear.

 

There are more details and insights to read in this long-very-long post, and it will make you go, "huh".

 

What do you think about VR, empathy, and this storytelling trend?

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Educational Peaks's curator insight, March 24, 2016 6:28 AM

Marty Note
Great points by Os

Os Note

Here's a fascinating article about the problems with virtual reality storytelling and empathy.

 

Virtual Reality (VR) is all the rage and very popular at SXSW. We know storytelling is a powerhouse for building our empathy muscles. But what is the impact of VR on empathy?

 

Turns out, it's not what you think. 

 

The aim of VR is to encourage a human connection and understanding between those wearing a headset and the characters in the story.

 

Problems around empathy rise when certain stories simply generate a feeling of helplessness in the participant that leads to greater detachment -- not greater human connection.

 

I love what one of those interviewed for the article says near the end: "But the empathy idea presents another problem for me – the notion that the world's problems arise from a scarcity of feeling rather than from issues of power, inequality and exploitation of people and planetary resources." Hear hear.

 

There are more details and insights to read in this long-very-long post, and it will make you go, "huh".

 

What do you think about VR, empathy, and this storytelling trend?

Stephania Savva, Ph.D's curator insight, March 24, 2016 6:33 AM

Marty Note
Great points by Os

Os Note

Here's a fascinating article about the problems with virtual reality storytelling and empathy.

 

Virtual Reality (VR) is all the rage and very popular at SXSW. We know storytelling is a powerhouse for building our empathy muscles. But what is the impact of VR on empathy?

 

Turns out, it's not what you think. 

 

The aim of VR is to encourage a human connection and understanding between those wearing a headset and the characters in the story.

 

Problems around empathy rise when certain stories simply generate a feeling of helplessness in the participant that leads to greater detachment -- not greater human connection.

 

I love what one of those interviewed for the article says near the end: "But the empathy idea presents another problem for me – the notion that the world's problems arise from a scarcity of feeling rather than from issues of power, inequality and exploitation of people and planetary resources." Hear hear.

 

There are more details and insights to read in this long-very-long post, and it will make you go, "huh".

 

What do you think about VR, empathy, and this storytelling trend?

Mark E. Deschaine, PhD's curator insight, March 26, 2016 8:20 AM

Marty Note
Great points by Os

Os Note

Here's a fascinating article about the problems with virtual reality storytelling and empathy.

 

Virtual Reality (VR) is all the rage and very popular at SXSW. We know storytelling is a powerhouse for building our empathy muscles. But what is the impact of VR on empathy?

 

Turns out, it's not what you think. 

 

The aim of VR is to encourage a human connection and understanding between those wearing a headset and the characters in the story.

 

Problems around empathy rise when certain stories simply generate a feeling of helplessness in the participant that leads to greater detachment -- not greater human connection.

 

I love what one of those interviewed for the article says near the end: "But the empathy idea presents another problem for me – the notion that the world's problems arise from a scarcity of feeling rather than from issues of power, inequality and exploitation of people and planetary resources." Hear hear.

 

There are more details and insights to read in this long-very-long post, and it will make you go, "huh".

 

What do you think about VR, empathy, and this storytelling trend?

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Gafas Realidad Virtual Universe2Go: tu planetario personal

Gafas Realidad Virtual Universe2Go: tu planetario personal | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Con Universe2Go y su tecnología de realidad aumentada, podrás disfrutar de un planetario personal allá donde estés gracias a tu smartphone y una aplicación
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20 real-world examples of Virtual Reality

20 real-world examples of Virtual Reality | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
The inaugural Virtual Reality Working Out Loud Week launched earlier this month. It's something I started up almost on a whim to promote real-world applications of virtual reality. There's plenty of talk out there about how wonderful VR is and the incredible potential it offers us, but how about now? What are our peers currently…

Via Marta Torán
Javier Sánchez Bolado's insight:
Ryan Tracey nos muestra en este post 20 ejemplos de aplicación de la realidad virtual. Interesante!
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Marta Torán's curator insight, March 22, 2016 3:06 PM
Ryan Tracey nos muestra en este post 20 ejemplos de aplicación de la realidad virtual. Interesante!