REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
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REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
Aplicaciones didácticas de la realidad aumentada en los procesos de enseñanza-aprendizaje
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The Best Augmented Reality Campaigns

We selected some of the coolest advertising campaigns that use Augmented Reality to create all sorts of engaging marketing experiences. Find more here

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Exploring the Emerging use of Augmented Reality in Classrooms - Dec. 8 - 3pm EST with Kelly Walsh

Exploring the Emerging use of Augmented Reality in Classrooms - Dec. 8 - 3pm EST with Kelly Walsh | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

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AR for ELL: ‘I had students screaming and jumping up and down’ via HUGO E. GOMEZ

AR for ELL: ‘I had students screaming and jumping up and down’ via HUGO E. GOMEZ | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
HUGO E. GOMEZ

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Google Launches Augmented Reality App ARCore For Android | #AR #RA 

Google Launches Augmented Reality App ARCore For Android | #AR #RA  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Google has launched its own augmented reality kit for developers, called ARCore, a lighter version of the company’s Tango platform that does not require any specialized hardware to run.

ARCore is a light software development kit, similar to Apple’s ARkit, which is able to track motion, understand flat surfaces, and estimate where the light will be for accurate shadows.

See Also: Glass restarted after two years in the dark

The SDK is currently available on Android 7.0 Nougat and its successor Android Oreo. It will work on the Google Pixel and the Samsung Galaxy S8 and S8 Plus. Google is aiming for 100 million supported devices by the end of the year, according to The Verge.

Google has been working on Project Tango for three years now, launching specialized smartphones with Lenovo and Asus. The devices had depth perception functionality, because of the dual-cameras, creating the “six degrees of freedom” found on high-end virtual reality (VR) headsets.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 


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Gust MEES's curator insight, September 14, 2017 6:30 PM
Google has launched its own augmented reality kit for developers, called ARCore, a lighter version of the company’s Tango platform that does not require any specialized hardware to run.

ARCore is a light software development kit, similar to Apple’s ARkit, which is able to track motion, understand flat surfaces, and estimate where the light will be for accurate shadows.

See Also: Glass restarted after two years in the dark

The SDK is currently available on Android 7.0 Nougat and its successor Android Oreo. It will work on the Google Pixel and the Samsung Galaxy S8 and S8 Plus. Google is aiming for 100 million supported devices by the end of the year, according to The Verge.

Google has been working on Project Tango for three years now, launching specialized smartphones with Lenovo and Asus. The devices had depth perception functionality, because of the dual-cameras, creating the “six degrees of freedom” found on high-end virtual reality (VR) headsets.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

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The future will be augmented via Stephen Abram

Stephen Abram

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Augmented reality: Is Pokemon Go-style technology the future of football?

Augmented reality: Is Pokemon Go-style technology the future of football? | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
A semi-professional club use technology to show fans videos on a page in the matchday programme. Is this the future for football?

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Billy Brick's curator insight, September 5, 2017 6:01 AM
Could this idea be applied to language learning textbooks?
 
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Practical Ed Tech Tip of the Week – Create Your Own AR Experiences on Metaverse

Practical Ed Tech Tip of the Week – Create Your Own AR Experiences on Metaverse | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Metaverse is a free platform for creating your own augmented reality activities for others to experience on their iPhones and Android phones. Through the Metaverse platform you can create augmented…

Via Tom D'Amico (@TDOttawa)
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Karen Van de Water's curator insight, July 26, 2017 8:13 AM
This could get complex but might be a fund intro to my classroom!
OFFREDI Didier's curator insight, July 30, 2017 6:49 AM
Practical Ed Tech Tip of the Week – Create Your Own AR Experiences on Metaverse | @scoopit via @TDOttawa http://sco.lt/...
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Real Uses of Virtual Reality in Education: How Schools are Using VR

Real Uses of Virtual Reality in Education: How Schools are Using VR | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

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Augmented reality in education - seven creative ways to improve student engagement: Augrealitypedia

Augmented reality in education - seven creative ways to improve student engagement: Augrealitypedia | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

"Augmented reality in Education Can Increase Student Engagement in The Classroom. It Injects Fun and Turn Your Kid Brighter Day by Day ..."


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Gema González's curator insight, March 14, 2017 2:48 PM

Satish Kumar. "Augmented reality in education". 

La realidad aumentada puede ser una buena vía para aumentar la atención de los estudiantes en las aulas. La RA puede mejorar el compromiso emocional del alumno, su retención de conocimiento e inspirar pensamientos divergentes. Además, puede ayudar a construir la curiosidad del estudiante, hacer que el aprendizaje sea divertido, permitirnos llevar al profesor a casa (no en sentido literal, mediante códigos QR o videoconferencias, por ejemplo) y también fomentar la participación de los padres. Este artículo supone una lectura imprescindible para toda la comunidad educativa: profesores, padres y alumnos.

Moni IDD's curator insight, March 16, 2017 12:33 PM
Augmented reality in education - seven creative ways to improve student engagement: Augrealitypedia
 
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3 Augmented Reality Apps to Take Your Lessons to the Next Level via Ask a Tech Teacher

3 Augmented Reality Apps to Take Your Lessons to the Next Level via Ask a Tech Teacher | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Ask a Tech Teacher guest blogger, Steven Wesley, has some great suggestions for using augmented reality: Day by day, technology is becoming more and more present in our lives. As the time goes by, …

Via Tom D'Amico (@TDOttawa)
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Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, March 6, 2017 4:50 AM
Interesting AR apps for classroom
 
Gema González's curator insight, March 14, 2017 3:09 PM

Steven Wesley. "Apps to take your lessons to the next level". 

La realidad aumentada nos permite tener la sensación de que estamos jugando, mientras que  estamos aprendiendo. Es una manera divertida y fácil para el estudiante. Aquí se presentan tres aplicaciones que pueden ayudar a los alumnos en esta labor: Elements 4D, Blippar y Science AR.

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Beyond the Hype: 5 Ways to Think About Virtual and Augmented Reality in Schools (EdSurge News)

Beyond the Hype: 5 Ways to Think About Virtual and Augmented Reality in Schools (EdSurge News) | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
By Jenny Abamu

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GwynethJones's curator insight, February 11, 2017 10:07 AM

Beyond the Hype - FYI - sometimes AU doesn't work. Just sayin.

Miguel Angel Perez Alvarez's curator insight, February 17, 2017 12:14 PM
Cinco maneras para pensar la realidad virtual y la realidad aumentada en educación  más allá de la moda
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Google Tango: A glimpse into the future of AR on phones

Google Tango is still in its earliest days, but the 3D sensing technology turns basic games and apps into immersive experiences right on your smartphone -

Via Tom D'Amico (@TDOttawa)
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A Handful of Apps for Exploring the Potential of AR in Education via @rmbyrne

A Handful of Apps for Exploring the Potential of AR in Education via @rmbyrne | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Earlier this week I shared a neat augmented reality app  called SkyView that helps users identify constellations, planets, and satellite

Via Tom D'Amico (@TDOttawa)
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ava smith's curator insight, December 24, 2017 2:05 AM
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ava smith's curator insight, December 24, 2017 2:07 AM
Hello Guys I will complete your assignments any of subjects for cheap Price with quality work Provide you complete solutions..with turnitin Report 0% Plagiarism Guarantee.. Unlimited Revision Free Of Cost 100% Live Support Cheap Price Grauntee High Quality Guarantee to Other 100% Passed Grauntee Before Deadline Delivery Guarantee Regards & Thanks Keith WhatsApp:+61-0411846269,+44-7958580065 Email:cheaponlineassignmenthelp@gmail.com http://btechndassignment.cheapassignmenthelp.co.uk/ www.onlineassignmenthelp.com.au www.cheapassignmenthelp.co.uk www.freeassignmenthelp.com
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​The 10 Best AR Apps for Classrooms Using Apple’s New ARKit

​The 10 Best AR Apps for Classrooms Using Apple’s New ARKit | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

The recent popularity of augmented reality (AR) and virtual reality (VR) has put a spotlight on immersive technology—and our curriculum may never look the same again.


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Education and Augmented Reality — by SUSANNAH HOLZ

Education and Augmented Reality — by SUSANNAH HOLZ | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
BY SUSANNAH HOLZ

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Augmedics is building augmented reality glasses for spinal surgery

Augmedics is building augmented reality glasses for spinal surgery | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Meet Augmedics, an Israeli startup working on augmented reality headsets for surgeons performing spinal surgery. The company is participating in the Startup..

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Two Great Apps to Help You Integrate Augmented Reality in Your Instruction via Educators' technology

Two Great Apps to Help You Integrate Augmented Reality in Your Instruction via Educators' technology | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

Via Tom D'Amico (@TDOttawa)
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AR glasses are giving airport ground staff superpowers on the runway

AR glasses are giving airport ground staff superpowers on the runway | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Augmented reality lets staff look at package details as they go by, reducing processing time.

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AR-MAT 2.0: Geometría Virtual Interactiva

AR-MAT 2.0: Geometría Virtual Interactiva | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

El proyecto de la mejora de la capacidad visual en geometría siempre ha sido un caballo de batalla para la comprensión completa de las matemáticas.

 

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Oskar Almazan's curator insight, August 9, 2017 9:28 AM
AR-MAT 2.0 surge como un proyecto que intenta resolver parte de este problema, que desde siempre, se nos ha presentado al profesorado de matemáticas. Este libro de texto posee una amplia colección de más de 60 fichas realizadas en Sketchup, que permite al alumnado interactuar con los conceptos teóricos y prácticos, mejorando el entendimiento de la material y aumentando la motivación. El acceso a toda la información digital se realiza a través de escenarios virtuales gestionados por un avatar.
 
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Daydream in the Classroom: Immersive Learning - google AR and VR in the classroom - google expeditions

In addition to games and entertainment, VR and AR's unprecedented blend of interaction and immersion open up new and powerful educational experiences bot

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AR/VR in EDU

AR/VR in EDU | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

View this library of resources for Augmented and Virtual Reality tools for the classroom.


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Future Ready: VR, AR, and MR in the classroom beyond the novelty | #VirtualReality #MixedReality 

Future Ready: VR, AR, and MR in the classroom beyond the novelty | #VirtualReality #MixedReality  | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Future Ready: VR, AR, and MR in the classroom beyond the novelty. Classroom level application of VR, AR, and MR content is a form of job readiness. These emergent technologies are fun and exciting, they can be used to captivate students but what’s the learning value beyond that? As educators we regularly asking ourselves what…

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments

 

https://www.youtube.com/results?search_query=mixed+reality

 


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Gust MEES's curator insight, March 4, 2017 5:52 AM
Future Ready: VR, AR, and MR in the classroom beyond the novelty. Classroom level application of VR, AR, and MR content is a form of job readiness. These emergent technologies are fun and exciting, they can be used to captivate students but what’s the learning value beyond that? As educators we regularly asking ourselves what…

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/09/19/some-practice-examples-that-will-influence-education/

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

http://www.scoop.it/t/21st-century-innovative-technologies-and-developments

 

https://www.youtube.com/results?search_query=mixed+reality

 

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Un musée virtuel pour préserver l’art digital | #AR #RA #VR #AugmentedReality #VirtualReality

Un musée virtuel pour préserver l’art digital | #AR #RA #VR #AugmentedReality #VirtualReality | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it

Un musée virtuel pour préserver l’art digital. L’utilisateur peut en effet se balader dans des expositions ou encore des galeries d’art privées. Des galeries souvent ouvertes par les artistes eux-mêmes - qui exposent le même travail dans la réalité - pour atteindre une audience plus large. 

 

Le projet permet, à l’aide d’un casque de VR, de visiter un musée virtuel, rassemblant des oeuvres d’art numérique. Un nouvel espace d’exposition pour des artistes dont la matière brute est devenue le numérique. 

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 


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Gust MEES's curator insight, February 28, 2017 3:17 AM

Un musée virtuel pour préserver l’art digital. L’utilisateur peut en effet se balader dans des expositions ou encore des galeries d’art privées. Des galeries souvent ouvertes par les artistes eux-mêmes - qui exposent le même travail dans la réalité - pour atteindre une audience plus large. 

 

Le projet permet, à l’aide d’un casque de VR, de visiter un musée virtuel, rassemblant des oeuvres d’art numérique. Un nouvel espace d’exposition pour des artistes dont la matière brute est devenue le numérique

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

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Augmented Reality: Innovative Perspectives across Art, Industry, and Academia | by Sean Morey and John Tinnell

Augmented Reality: Innovative Perspectives across Art, Industry, and Academia | by Sean Morey and John Tinnell | REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0 | Scoop.it
Augmented Reality: Innovative Perspectives across Art, Industry, and Academia offers a wide-ranging exploration of the implications, challenges, and promises of augmented reality. Traditionally only covered from a technical perspective, augmented reality has become an increasingly important area of cultural inquiry in humanities scholarship and popular media outlets. This collection attempts to cross-pollinate the discourse, creating a multidisciplinary exchange among leading researchers and professionals who each advance different ways of understanding current (and future) forms of augmented reality. Another underlying mission is to bring critical reflection and artistic ingenuity into conversation with design thinking and software development. To that end, the collection features a mix of essays from humanities scholars, artworks by pathbreaking artists, as well as interviews with software developers and industry consultants. Among the first of its kind, the book also incorporates augmented reality into its own design by placing relevant digital content within the printed page using Aurasma.

Via Jacques Urbanska
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