¿Qué hay de nuevo en Educación?
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Free Technology for Teachers

Free Technology for Teachers | ¿Qué hay de nuevo en Educación? | Scoop.it
Free Resources and Lesson Plans for Teaching with Technology
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11 Dos and Don'ts of Using Images in Presentations

11 Dos and Don'ts of Using Images in Presentations | ¿Qué hay de nuevo en Educación? | Scoop.it
Many presenters are using images horribly in their presentations! Check out these 11 best and worst ways of using images in PowerPoint slides.

Via Peter Mellow
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Peter Mellow's curator insight, February 14, 2016 5:34 PM

A great article about how to effectively use images within your presentations.

 

They did miss out on one thing - the ethical use of images in presentations - https://www.linkedin.com/pulse/ethical-use-powerpoint-opinion-peter-mellow?trk=prof-post

 

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Minecraft Education Edition comes to classrooms

Minecraft Education Edition comes to classrooms | ¿Qué hay de nuevo en Educación? | Scoop.it
Teachers are getting the building blocks they need to lead lessons in Minecraft worlds as Microsoft launches Minecraft Education Edition.

Sometimes the push to bring tech into the classroom seems like a misguided distraction from the Three Rs, but I appreciate that anything which helps engage children is generally a good thing. Just like a box of wooden building blocks, Minecraft in the classroom can be a distracting toy or a powerful learning tool depending on how you use it.

Via Kim Flintoff
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David W. Deeds's curator insight, November 2, 2016 12:44 AM

Thanks to Kim Flintoff.

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Dragons Rule After School: Helping Students Prepare for Biotech Careers | Concord Consortium

Dragons Rule After School: Helping Students Prepare for Biotech Careers | Concord Consortium | ¿Qué hay de nuevo en Educación? | Scoop.it
Geniverse is a digital game where high school biology students put genetics knowledge into action as they breed virtual dragons. Now we’re sending our dragons into afterschool programs, specifically those that support underserved middle school youth, with the goal of connecting the students with local biotechnology professionals to strengthen their awareness of STEM careers.

The GeniConnect project, funded by the National Science Foundation, will couple a “next-generation” version of the Geniverse game with coaching from biotechnology industry professionals, hands-on activities and experiments, and visits to local labs to introduce participants to careers in the burgeoning field of biotechnology. Since the research and treatment of human disease is at the core of much of the biotechnology industry, students will encounter dragons with disorders in Geniverse and learn about their real-world parallels and research leading to treatments. Helping students better understand how issues they encounter in their daily lives—for example, the current prevalence of genetic diseases such as diabetes—are being addressed through science is at the core of making science relevant and helping students envision themselves as future scientists.

Via Kim Flintoff
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36 Smart Ways to Use Smartphones in Class (Part 2)

36 Smart Ways to Use Smartphones in Class (Part 2) | ¿Qué hay de nuevo en Educación? | Scoop.it
In continuation of last week’s article, Part 1: 44 Smart Ways to Use Smartphones in Class, here is a new list of thirty-six additional ideas to help leverage the power of these tech gadgets in the learning environment. In this blog post, I have attempted to avoid any redundancies, and I sincerely hope my endeavors were successful. Please join me in helping educators everywhere creatively use smartphones by contributing any overlooked uses and supportive responses via this survey. The shared comments can easily be assessed by clicking this link.

Via Dennis Richards
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floursnotty's comment, September 8, 2016 11:23 PM

Breathtaking...!!
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Curiosity Machine – Hands-on Science Projects

Curiosity Machine – Hands-on Science Projects | ¿Qué hay de nuevo en Educación? | Scoop.it
Free hands-on science and engineering projects for families and educators. Build 80+ projects with everyday household materials.
Via Dennis Richards
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Finland succeeds with no homework and fewer lessons - "How come Finland has shorter days and no homework for students and yet is achieving more?"

Finland succeeds with no homework and fewer lessons - "How come Finland has shorter days and no homework for students and yet is achieving more?" | ¿Qué hay de nuevo en Educación? | Scoop.it
No homework and fewer lessons. Should we follow the Finns?
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PISA: una prueba difícil de acreditar – Educación Futura

PISA: una prueba difícil de acreditar – Educación Futura | ¿Qué hay de nuevo en Educación? | Scoop.it
PISA de nuevo se encontrará muy pronto en el escenario mundial. El 6 de diciembre próximo se darán a conocer los resultados del Programa de Evaluació
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The surprising habits of original thinkers | Adam Grant

The surprising habits of original thinkers | Adam Grant | ¿Qué hay de nuevo en Educación? | Scoop.it

How do creative people come up with great ideas? Organizational psychologist Adam Grant studies "originals": thinkers who dream up new ideas and take action to put them into the world. In this talk, learn three unexpected habits of originals — including embracing failure. "The greatest originals are the ones who fail the most, because they're the ones who try the most," Grant says. "You need a lot of bad ideas in order to get a few good ones."

TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://www.youtube.com/watch?v=fxbCHn6gE3U

 


Via Gust MEES
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Ebola tackled in new FutureLearn Moocs

Ebola tackled in new FutureLearn Moocs | ¿Qué hay de nuevo en Educación? | Scoop.it
Two massive open online courses that aim to educate people about the rapid spread of Ebola have been launched by UK universities
beatriz lopez lasala's insight:

Otra utilidad de los MOOC. Crearon un curso sobre el ébola para estudiantes y voluntarios en África. Una forma rápida y efectiva de transmitir información en una situación de crisis.

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What we're learning from online education

What we're learning from online education | ¿Qué hay de nuevo en Educación? | Scoop.it
Daphne Koller is enticing top universities to put their most intriguing courses online for free -- not just as a service, but as a way to research how people learn. With Coursera (cofounded by Andrew Ng), each keystroke, quiz, peer-to-peer discussion and self-graded assignment builds an unprecedented pool of data on how knowledge is processed.
beatriz lopez lasala's insight:

Vídeo muy interesante, no solo porque explica la necesidad y la importancia de los MOOCs, también explica las características de los cursos digitales y el por qué de su éxito.

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Curiosity Machine – Hands-on Science Projects

Curiosity Machine – Hands-on Science Projects | ¿Qué hay de nuevo en Educación? | Scoop.it
Free hands-on science and engineering projects for families and educators. Build 80+ projects with everyday household materials.
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10 Amazing Free Online Creativity Tools for Students

10 Amazing Free Online Creativity Tools for Students | ¿Qué hay de nuevo en Educación? | Scoop.it
Here are some great free and fun online creativity tools and resources for letting students get super-creative. Try them out with your next projects.

Via Kim Flintoff
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A Gamified e-Learning Design Model to Promote and Improve Learning

A Gamified e-Learning Design Model to Promote and Improve Learning | ¿Qué hay de nuevo en Educación? | Scoop.it

Abstract

Gamification is a relatively new concept still not discussed extensively in academic studies and research. It has been defined as the use of gaming elements and mechanics in nongaming environments. While having multiple uses in commercial, military and medical sectors, gamification is using techniques similar to those in games to motivate and engage actions and behaviors. This paper takes a deeper look at techniques suitable for education and e-learning, and comes out with a model that describes the design of educational gamification. The application of gamification in e-learning has been done by following the framework proposed in this paper. This framework combines gamification processes and ordinary e-learning processes in one model called “Gamified e-learning design model” (GED). The ultimate goal of this paper is to expound and demonstrate through empirical means that applying the (GED) model when building elearning platform can improve the students’ participation, performance, and motivation, and thus it promotes learning. The result of the experiment is the demonstration that gamification can promote, engage and enhance learning. It has been proved by gathering data using questionnaires and by examining selected group of students that have experienced the gamified system used in testing. Although most of the results were positive, there is still a need for further research and testing for gamification use in learning applications. There is also a need for testing in bigger environment, involving larger amount of participants.Official Full-Text Publication: A Gamified e-Learning Design Model to Promote and Improve Learning on ResearchGate, the professional network for scientists.


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Stefanie Younger's curator insight, November 16, 2016 8:07 PM

Gamification in education! How to use games to motivate and engage students in education.

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How to Use Virtual Reality and Google Expeditions in the Classroom | Shake Up Learning

How to Use Virtual Reality and Google Expeditions in the Classroom | Shake Up Learning | ¿Qué hay de nuevo en Educación? | Scoop.it
Virtual Reality in the Classroom – Part 2

*This post is sponsored by Samsung. All thoughts and opinions are my own.*

Virtual Reality has the power to transform the future of learning. By giving students an interactive, three-dimensional learning environment, we have the potential to reach learners in ways previously never conceived. For a closer look at the future of virtual reality in education, dive into this article from the Samsung Insights blog: Immersive Virtual Reality: The Next Frontier in Education. The article explores the growth of virtual reality and the implications in both K-12 and higher education.

Via Kim Flintoff
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44 Smart Ways to Use Smartphones in Class (Part 1)

44 Smart Ways to Use Smartphones in Class (Part 1) | ¿Qué hay de nuevo en Educación? | Scoop.it
This week an online article grabbed my attention. Its title read “94 Percent of High School Students Using Cellphones in Class.” I immediately scoped out the heading and thought to myself, “Finally, teachers are beginning to embrace the powerful little gadgets.” However, it did not take me long to realize the researched article took quite a different slant.

One quotation in particular caused serious professional introspection on my behalf. The article quotes the researchers as stating, “‘The potential damage stemming from heightened cell phone use during class casts a pall on the entire educational system, on the school atmosphere, on the educational achievements of the class, on the pupil’s own learning experience and on the teacher’s burnout having to cope with discipline problems in class.’”

I understand the tougher task of using regular cell phones in class versus internet ready smartphones, however , I could not disagree more with the above quotation. Although there is no doubt the very same scenarios mentioned in the above article are occurring in various classrooms around the globe, I now encourage all students to bring their cellphones or smartphones to class. Just a few years prior, my colleagues and I were struggling mightily with how to integrate the crafty handheld tools.

A blessed trip to the ISTE 2011 conference in Philadelphia helped me devise a BYOD classroom management plan and opened my eyes to the infinite educational potential of smartphones in the classroom.

Via Dennis Richards
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Rubric for Deeper Thinking About Learning

Rubric for Deeper Thinking About Learning | ¿Qué hay de nuevo en Educación? | Scoop.it
We were exploring how to make metacognitive thinking more visible for our students, keeping it aligned with our mandate to keep thinking and learning visible, transparent, tangible, critiqueable and accountable within learning spaces.

Via Nik Peachey, Dennis Richards
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Ginger Jewell's curator insight, October 11, 2016 10:35 AM
Always a fan of a rubric, I think they help students immensely if consructed correctly.
Robyn Lockwood's curator insight, October 11, 2016 2:42 PM
Share your insight
Dr. Helen Teague's curator insight, October 11, 2016 2:49 PM
Don't often see a rubric specifically for metacognition: Rubric for Deeper Thinking About Learning
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10 Useful Tools to Craft Beautiful Graphics for Social Media

10 Useful Tools to Craft Beautiful Graphics for Social Media | ¿Qué hay de nuevo en Educación? | Scoop.it

Visuals are the currency of sharing on social media. Text-only updates can only convey so much and get so far. Here are 3 stats that prove the worth of creating graphics.

First, 66% of all social media posts are or include images.

Second, forget native visual platforms, like Instagram and Pinterest, that allow photo sharing. In 2013, Facebook became the largest photo sharing website, with its users uploading 350 million photos every day.

Third, use of images was rated as the most important social media optimization tactic, in a 2014 survey by Adobe and Software Advice.

And, it’s not just limited to social media…Content with relevant visuals also gets 94% more views than content without. Even social media platforms now focus on images in their redesigns....


Via Jeff Domansky, Elizabeth E Charles
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JoelleYalin's curator insight, November 1, 2016 3:22 AM
A superb list of graphic tools and useful stats.
Tentronix NZ's curator insight, November 1, 2016 9:02 AM
nice tools to have in your arsenal if you are a Digital marketer.
Tash's curator insight, November 4, 2016 5:48 AM
Isn't true that an imag speaks a thousand words ?
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Infografía Las 5 Competencias de la Inteligencia Emocional que debes conocer -Orientacion Andujar

Infografía Las 5 Competencias de la Inteligencia Emocional que debes conocer -Orientacion Andujar | ¿Qué hay de nuevo en Educación? | Scoop.it
La inteligencia emocional, es la capacidad que tiene una persona para conocer e interpretar las emociones humanas, tanto externas como internamente.
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Observatorio MOOC

Observatorio MOOC | ¿Qué hay de nuevo en Educación? | Scoop.it
Análisis y noticias sobre los MOOC, nuevas tendencias educativas y herramientas TIC.
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Blog español con información actualizada de MOOCs

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MOOCs@Illinois · University of Illinois

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Este vídeo no habla concretamente de MOOCs, sino de qué hacer y qué no cuando se elabora una clase virtual, que puede valer tanto para un mooc como para una flippedclassroom.

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Miriada X

Miriada X | ¿Qué hay de nuevo en Educación? | Scoop.it
Cursos Abiertos de universidades IberoAmericanas de la red Universia
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Miriada: página web donde encontrar cursos abiertos en castellano

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