Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students
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Rescooped by Timothy O'Connor from Gamification in Education
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50 Awesome Videos for Game Based Learning Teachers

50 Awesome Videos for Game Based Learning Teachers | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it
Game based learning in education is a really big deal, and a very fun way to get students more involved and interested in education.

Via Kevin Corbett
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Rescooped by Timothy O'Connor from Gamification in Education
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10+ Game-Based Learning Resources: From Practical Applications To Academic Theory

10+ Game-Based Learning Resources: From Practical Applications To Academic Theory | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it
10+ Game-Based Learning Resources: From Practical Applications To Academic Theory

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Rescooped by Timothy O'Connor from Anthropology, communication & technology
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On dialogue: disability studies and #science & #technology studies | Somatosphere

I am grateful to Somatosphere for inviting to me to write a post for the blog. I was asked to write about the relationship between disability studies and science and technology studies (STS). So in this blog post, I want to explore some particular ways of thinking about this relationship.I have been writing for some time now about the use of cochlear implants (CIs) in infants identified as deaf. I am currently finishing a book manuscript based on my dissertation research, which was a multi-sited ethnographic project in a CI clinic and other places encountered in the lives of families where a child received a CI. Throughout that project, I was interested in understanding and gathering stories about CIs in particular, but on a more general level I was trying to get at how a dual process – the increased medicalization of everyday life and the proliferation of new technologies — changes how we understand, act upon, cope with, and expect others to cope with human bodies. Part of what I want to do here is simply talk about what STS and disability studies are and why the intersection of these two fields is a rich space for investigating this dual process and how it brings to light our assumptions about bodies – what they should do, be, look like, etc – in the first place.
Via Andrea Naranjo
Timothy O'Connor's insight:
An interesting topic. Society reassigns roles and expectations of those they label as disabled. Through a humanitarian lens science is enabling individuals with disabilities to gain independence. Yet, from a socialist view these same individuals are being given the tools to be more productive for the greater good. From entitlement to obligation. Fascinating dynamics.
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Rescooped by Timothy O'Connor from Pedagogy and Research Theory
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A framework for interaction and cognitive engagement in connectivist learning contexts | Wang | The International Review of Research in Open and Distance Learning

A framework for interaction and cognitive engagement in connectivist learning contexts | Wang | The International Review of Research in Open and Distance Learning | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it
“ A framework for interaction and cognitive engagement in connectivist learning contexts”
Via Dr. Susan Bainbridge, Debbie Northway
Timothy O'Connor's insight:
Great read, thanks!
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Rescooped by Timothy O'Connor from Gamification in Education
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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it

AvatarGenerations' Editor built a Serious Game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game. The objective of the game was to provide a tailored contextual experience in a school environment that would have a positive affect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy:   Gagné’s (1985) ‘Nine Events of Instruction’, Mayer’s (2002) cognitive theory of multimedia learning, Lave and Wenger’s situational learning theory (Lave and Wenger 1991), Kolb (1984) experiential learning theory and Skinner’s (1954) operant conditioning theory. 


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Rescooped by Timothy O'Connor from Gamification in Education
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Gaming improves multitasking skills

Gaming improves multitasking skills | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it
Study reveals plasticity in age-related cognitive decline.

Via Kevin Corbett
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Roelien Wierda's curator insight, September 7, 2013 1:56 AM

.....means there's no escape ...I'll have to start gaming to curb that cognitive decline someone my age is prone to....

 

 

unknownplanet's curator insight, January 26, 2015 4:58 AM

gamification

Rescooped by Timothy O'Connor from E-Learning, Instructional Design, and Online Teaching
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Google for Education: Training Resources

Google for Education: Training Resources | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it

Via Dennis T OConnor
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Mirta Liliana Filgueira's curator insight, May 17, 2014 5:54 PM

Google párr La Educación. Recursos de Formación.

Lara N. Madden's curator insight, May 20, 2014 12:28 PM

More on Google!

flea palmer's curator insight, May 21, 2014 7:08 AM

Some of these look quite old but there's still some good tips here.

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Faculty Authors - University at Buffalo Reporter

Faculty Authors - University at Buffalo Reporter | Promoting the use of social media to enhance technologically-equipped pedagogy to meet the needs of today's students | Scoop.it
University at Buffalo Reporter Faculty Authors University at Buffalo Reporter The 100 books being recognized represent a variety of disciplines, ranging from the humanities to the arts to the social, physical, biological and biomedical sciences,...
Timothy O'Connor's insight:

Congratulations Dr. Porock from the University at Buffalo, School of Nursing!

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