Games Based Learning
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Using Minecraft as an Educational Tool

Using Minecraft as an Educational Tool | Games Based Learning | Scoop.it
Middle school students create their own 3D virtual worlds and learn lessons about communication, collaboration, and digital citizenship through the first-person sandbox-style game called Minecraft.
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Play, Creativity, and Learning: Why Play Matters for Kids and Adults

Play, Creativity, and Learning: Why Play Matters for Kids and Adults | Games Based Learning | Scoop.it
Learn about the lifelong benefits of play, including greater creativity, happiness, and productivity.

Via Ariana Amorim
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Rescooped by Lleyls from Playfulness
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The cognitive benefits of play: Effects on the learning brain

The cognitive benefits of play: Effects on the learning brain | Games Based Learning | Scoop.it
What are the cognitive benefits of play? Read what scientific studies reveal about play and the developing brain.

Via Dr. Amy Fuller
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Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)

Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-fo...
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Rescooped by Lleyls from Game-Based Learning
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Ten Surprising Truths about Video Games and Learning | MindShift

Ten Surprising Truths about Video Games and Learning | MindShift | Games Based Learning | Scoop.it

Gee, who spoke at the Learning and the Brain Conference last week, used this theory to launch into research-validated reasons why video games are good for learning. Here are 10 truths, according to Gee. Video games:


Via JackieGerstein Ed.D.
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4 Reasons Why Gaming Must Be Used in Education

4 Reasons Why Gaming Must Be Used in Education | Games Based Learning | Scoop.it
Games are everywhere and it's time they were brought into the classroom...

Via JackieGerstein Ed.D.
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Rescooped by Lleyls from Game-Based Learning
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Made With Play: Game-Based Learning Resources

Made With Play: Game-Based Learning Resources | Games Based Learning | Scoop.it
Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Via JackieGerstein Ed.D.
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Sofie Kokelenberg's curator insight, December 26, 2013 10:10 AM

Seems like a hands on, structurized partial introduction to game based learning in action: what is already improving classrooms and why.

Kasey Howard's curator insight, September 21, 2016 10:21 PM

Videos that show game based learning in action in the classroom. Classroom management and formative assessment are among the topics of the various videos. 

David W. Deeds's curator insight, July 21, 2017 7:35 PM

Check this out! Thanks to Jackie Gerstein.

Rescooped by Lleyls from Game-Based Learning
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Video Games, Problem-Solving and Self-Efficacy - Part 2

Video Games, Problem-Solving and Self-Efficacy - Part 2 | Games Based Learning | Scoop.it
Video games are a digital manifestation of a very basic human behavior: play

Via JackieGerstein Ed.D.
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In 2020, Everything Will Be a Game - TechnologyAdvice

In 2020, Everything Will Be a Game - TechnologyAdvice | Games Based Learning | Scoop.it
According to the IEEE, 85% of our daily lives will include game elements in non-game settings by 2020; the definition of this phenomenon is gamification.

Via Peter Shanks
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12 Mind-blowing Benefits of Play -- Including at Work - Huffington Post

12 Mind-blowing Benefits of Play -- Including at Work - Huffington Post | Games Based Learning | Scoop.it

12 Mind-blowing Benefits of Play -- Including at Work Huffington Post What do most Nobel Laureates, innovative entrepreneurs, artists and performers, well-adjusted children, happy couples and families, and the most successfully adapted mammals have...


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The cognitive benefits of play: Effects on the learning brain

The cognitive benefits of play: Effects on the learning brain | Games Based Learning | Scoop.it
What are the cognitive benefits of play? Read what scientific studies reveal about play and the developing brain.

Via Paul Gagnon
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Paul Gagnon's curator insight, August 23, 2013 6:35 PM

I think this should be obvious by now ....

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Play and Learn! Are You In?

Play and Learn! Are You In? | Games Based Learning | Scoop.it
The White House recently announced the jumpstart on a new "games and learning effort", President Obama wanted to create "educational software that's as compelling as the best video game. Are you in?

Via JackieGerstein Ed.D.
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Game Based Learning – Why Does it Work?

Game Based Learning – Why Does it Work? | Games Based Learning | Scoop.it

Forty years of research says yes, games are effective learning tools. People learn from games…and they will learn MORE from a game than from other forms of learning.


Via JackieGerstein Ed.D.
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Video Games, Problem-Solving and Self-Efficacy - Part 3

Video Games, Problem-Solving and Self-Efficacy - Part 3 | Games Based Learning | Scoop.it
The positive emotions from play can have long-term benefits

Via JackieGerstein Ed.D.
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Kasey Howard's curator insight, September 21, 2016 10:33 PM

Social and emotional positive effects of video games are outlined with roots in hard research. Game based learning can be tremendously positive for students across the board. 

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Video Games and Social Emotional Learning

Video Games and Social Emotional Learning | Games Based Learning | Scoop.it
A lot of talk, press, and focus in this era of learning is on common core standards and 21st century skills and literacies.  What is often neglected is the importance of building social emotional s...

Via JackieGerstein Ed.D.
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Neil Krasnoff's curator insight, February 13, 2013 11:17 AM

Video games often combine elements of social networking. This article is a terrific gateway to resources for anyone that seeks to make video games part of a school community.

William J. Ryan's curator insight, March 8, 2013 9:02 AM

The ability to create simulations such as supervisory, leadership, ethical all come together in this type of copmbined toolset.

Ryan's curator insight, December 1, 2016 12:07 AM

A social perspective on video games.