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Productivité Créativité Déclin
Arnold Toynbee est l’auteur fameux de l’Histoire, un livre monumental. Et si on appliquait cette théorie à l'Entreprise ? Décapant ...
Curated by Jacques Fayet
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Internet va-t-il vraiment « déborder » les élites ? - Rue89

Internet va-t-il vraiment « déborder » les élites ? - Rue89 | Productivité Créativité Déclin |
Il y a une vingtaine d’années, quelques prophètes annonçaient un nouvel âge d’or de la démocratie porté par ces étranges « autoroutes de l’information ».Cet émerveillement n’a pas disparu.
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Rescooped by Jacques Fayet from Connectivism!

Learning Theories for the Digital Age

A slidedeck created for the ELESIG webinar on 9 May, 2013 hosted by Nottingham University (Learning Theories for the Digital Age by @timbuckteeth #connectivism #education

Via Dr. Susan Bainbridge
María Dolores Díaz Noguera's curator insight, July 9, 2013 2:44 PM

La Nuevas Teorías de la Era Digital que tienen que ser la base para la práctica en el Organizaciones Educativas.

iban altuna's curator insight, July 10, 2013 3:57 PM

Esperientzia guztiek dute garrantzia eta experimentazioak ematen du bidea. Irakasleak ikasteko bidean badira, ikasleak zer esanik ez. Teknologiak berriz, harremanak sortzen eta sare sozialari zentzua ematen dionez experimentaziorako plataforma/lanzadera bihurtu dira.

Konstantinos Kalemis's curator insight, July 13, 2013 4:18 AM

Pedagogies involved in Games Based Learning: Does e-learning require a new pedagogy?


The teaching methods employed in the classroom today, have changed little in the last century. Teaching is almost unique in this regard. Somewhat belatedly, education is now going through its own transformation. The effects of information and communication technology (ICT) are beginning to impact on education in a fundamental way. While the environment in which learning takes place has been revolutionized, learning theories and teaching methods have not changed. Some say that there is no need to modernize pedagogy; others argue that pedagogy also needs to change. Secondly, during the last decades, a great number of immigrant students, has entered in schools; this has a result of an effort to have more differential educational plans in use. The use of serious game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The objective of the learning game was to provide a tailored contextual experience in a school environment that would have a positive effect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The learning game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy. Four learning game levels were developed with activities to match a specific learning theory. In order for the participant to experience a serious game that embodies Cognitive learning theory, it was necessary to design a scenario that focused on a specific cognitive function. Learning in a contextual environment will help support retention of knowledge (Lave and Wenger 1991 the sense of realism, smoke simulations and explosion sounds were incorporated with animated characters. There are four stages of learning: concrete learning, reflective observation, abstract conceptualization and active experimentation (Kolb 1984). Learning is shaped by positive and negative reinforcement (Skinner 1954). In order to execute this theory, the player is given a set of tasks to complete within a certain time frame. The current educational system is highly synchronous. Everything runs to a timetable.But digital learning material is inherently asynchronous. Web pages can be accessed atany time; videos can be watched whenever a student chooses; and podcasts can belistened to on the bus. The emergence of ubiquitous computing is creating new learning spaces.

Rescooped by Jacques Fayet from Digital learning, MOOC et autres modalités apprenantes!

Enrichissez vos dispositifs ! | Réussissez vos classes virtuelles

Enrichissez vos dispositifs ! | Réussissez vos classes virtuelles | Productivité Créativité Déclin |

Via anne ambrosini
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Rescooped by Jacques Fayet from Le MOOC ReSOP suivi par M Bourdat!

300 Free MOOCs from Great Universities (Many Offering Certificates)

300 Free MOOCs from Great Universities (Many Offering Certificates) | Productivité Créativité Déclin |
Discover 300+ Fee MOOCs (Massive Open Online Courses) by great universities -- Harvard, Stanford. MIT, etc. Most offer

Via Dominique Demartini, Mathilde BOURDAT
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