procedural modeling
626 views | +0 today
Follow
procedural modeling
things I read about procedural modeling and computer graphics
Curated by twak
Your new post is loading...
Your new post is loading...
Scooped by twak
Scoop.it!

Suicidator for Blender 2.6 Released, Turns Commercial | BlenderNation

Suicidator for Blender 2.6 Released, Turns Commercial | BlenderNation | procedural modeling | Scoop.it

Coming along nicely :)

more...
No comment yet.
Scooped by twak
Scoop.it!

Xfrog | Architecture

Xfrog | Architecture | procedural modeling | Scoop.it

Xfrog is a procedural organic 3D modeller that allows you to create and animate 3d trees, flowers, nature based special effects or architectural forms. Xfrog is available as a Mac OS, Windows, and Linux plug-in for Maya, Cinema 4D and as a standalone application.
see more

more...
No comment yet.
Scooped by twak
Scoop.it!

Luxury Resort “Amphibious 1000″ in Qatar

Luxury Resort “Amphibious 1000″ in Qatar | procedural modeling | Scoop.it
There are a lot of unusual hotel in the world which offer suits on trees, in caves, in jail and other strange places.
more...
No comment yet.
Scooped by twak
Scoop.it!

Autodesk Revit 2011 Training Video- Intro to Adaptive Components | Design Reform

Autodesk Revit 2011 Training Video- Intro to Adaptive Components | Design Reform | procedural modeling | Scoop.it
In this Autodesk Revit Architecture 2011 training video, we'll cover the basics of how to build an adaptive component.
more...
No comment yet.
Scooped by twak
Scoop.it!

Infrastructure Modeler - Urban Planning & 3D Modeling - Autodesk

Autodesk rebrands their procedural toolkit?!

more...
No comment yet.
Scooped by twak
Scoop.it!

Procedural Modeling of Interconnected Structures

Procedural Modeling of Interconnected Structures | procedural modeling | Scoop.it

I missed this one from Eurographics. pdf: http://www.graphics.rwth-aachen.de/uploads/media/krecklau_2011_eg.pdf

 

The complexity and detail of geometric scenes that are used in today's computer animated films and interactive games have reached a level where the manual creation by traditional 3D modeling tools has become infeasible. This is why procedural modeling concepts have been developed which generate highly complex 3D models by automatically executing a set of formal construction rules. Well-known examples are variants of L-systems which describe the bottom-up growth process of plants and shape grammars which define architectural buildings by decomposing blocks in a top-down fashion. However, none of these approaches allows for the easy generation of interconnected structures such as bridges or roller coasters where a functional interaction between rigid and deformable parts of an object is needed. Our approach mainly relies on the top-down decomposition principle of shape grammars to create an arbitrarily complex but well structured layout. During this process, potential attaching points are collected in containers which represent the set of candidates to establish interconnections. Our grammar then uses either abstract connection patterns or geometric queries to determine elements in those containers that are to be connected. The two different types of connections that our system supports are rigid object chains and deformable beams. The former type is constructed by inverse kinematics, the latter by spline interpolation. We demonstrate the descriptive power of our grammar by example models of bridges, roller coasters, and wall-mounted catenaries.


more...
No comment yet.
Scooped by twak
Scoop.it!

Wiki - Modeling 3D Urban Spaces UsingProcedural and Simulation-Based Techniques

Wiki - Modeling 3D Urban Spaces UsingProcedural and Simulation-Based Techniques | procedural modeling | Scoop.it

Carlos' wiki of Procedural Modeling papers

more...
No comment yet.
Scooped by twak
Scoop.it!

Modeling 3D Urban Spaces UsingProcedural and Simulation-Based Techniques - Home

Modeling 3D Urban Spaces UsingProcedural and Simulation-Based Techniques - Home | procedural modeling | Scoop.it

The procedural modeling dream team presented a talk at siggraph - notes here :)

more...
No comment yet.