Serious Games, Innovation & Intelligence
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Serious Games, Innovation & Intelligence
Competitive Intelligence, Innovation Management and Business War Games
Curated by Paul O'Connor
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The Emerging Virtual Reality Landscape: a Primer

An introductory presentation on the market and landscape for virtual reality.


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Clifford Dive's curator insight, November 17, 2015 9:34 AM

An excellent backgrounding slide pack.

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How Do You Tell a Story in Virtual Reality?

How Do You Tell a Story in Virtual Reality? | Serious Games, Innovation & Intelligence | Scoop.it

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The Digital Rocking Chair's curator insight, September 7, 2015 5:58 AM


Eric Johnson:  "For filmmakers moving into the new medium, the question is what to keep -- and what to throw away."

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5 Visual Storytelling Trends to Watch Out For in 2016 | Visual Learning Center by Visme

5 Visual Storytelling Trends to Watch Out For in 2016 | Visual Learning Center by Visme | Serious Games, Innovation & Intelligence | Scoop.it
An analysis of visual storytelling, reasons why it will dominate the content marketing world in coming years and our predictions for 2016.

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Virtual Games Try To Generate Real Empathy For Faraway Conflict

Virtual Games Try To Generate Real Empathy For Faraway Conflict | Serious Games, Innovation & Intelligence | Scoop.it
A corner of the video game industry is covering the news through immersive experiences. One game transports players into the middle of the Syrian civil war.

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callooh's curator insight, March 31, 2015 5:11 PM

Using virtual reality as an empathy generator.

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Virtual Games Try To Generate Real Empathy For Faraway Conflict

Virtual Games Try To Generate Real Empathy For Faraway Conflict | Serious Games, Innovation & Intelligence | Scoop.it
A corner of the video game industry is covering the news through immersive experiences. One game transports players into the middle of the Syrian civil war.

Via callooh
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callooh's curator insight, March 31, 2015 5:11 PM

Using virtual reality as an empathy generator.

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Behind the immersiveness trend: Why now? - Deep Media

Behind the immersiveness trend: Why now? - Deep Media | Serious Games, Innovation & Intelligence | Scoop.it
When JWT Intelligence announced its "10 Trends for 2014 and Beyond" recently, trend #1 was "immersive experiences." Certainly you can feel this in New York: From Punchdrunk's Sleep No More (now running for nearly three years) to MoMA's Rain Room...

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The Digital Rocking Chair's curator insight, December 18, 2013 1:03 AM


Frank Rose:  "When JWT Intelligence announced its "10 Trends for 2014 and Beyond" recently, trend #1 was "immersive experiences." Certainly you can feel this in New York: From Punchdrunk's Sleep No More (now running for nearly three years) to MoMA's Rain Room to Yayoi Kusama's Infinity Mirrored Room, people are willing to pay top dollar or line up for hours to experience something all-encompassing and beyond the ordinary. But why?"

cyneth's curator insight, December 18, 2013 5:14 PM

In my view, the term "experience economy" is morphing into the "immersive"  economy - and you will see the rise of more "immersive technology" to facilitate.  Emergence has become Immersive.

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What's Most Valuable: Intellect, Emotional Intelligence, or Intention? - Forbes

What's Most Valuable: Intellect, Emotional Intelligence, or Intention? - Forbes | Serious Games, Innovation & Intelligence | Scoop.it
The photos spread like wildfire—striking a nerve throughout a community, and within days, becoming both national and international media stories.
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Top Reasons Why Innovation Fails - Part 1

Top Reasons Why Innovation Fails - Part 1 | Serious Games, Innovation & Intelligence | Scoop.it
This article covers the six most common innovation setbacks. It offers tips on how to implement formal innovation management framework and systems into your organization.
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Smart, Connected Products Will Radically Alter the Value Proposition.

Smart, Connected Products Will Radically Alter the Value Proposition. | Serious Games, Innovation & Intelligence | Scoop.it
Marketing has worked for years in framing the marketing mix on the classic 4P theory of product, price, promotion and place for finding its value proposition.
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How Serious Games Fit With Blooms Taxonomy

How Serious Games Fit With Blooms Taxonomy | Serious Games, Innovation & Intelligence | Scoop.it
Blooms Taxonomy was developed in 1956 and was used to help classify the difficulty associated with questions asked during assessments, ultimately being transformed into a “system” for classifying various learning outcomes.
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Learning Analytics and Serious Games

Learning Analytics and Serious Games | Serious Games, Innovation & Intelligence | Scoop.it
"Learning Analytics and Serious Games: Trends and Considerations
" http://t.co/hxeJJYtHMx
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On the Ground Reporter: Darfur | Games for Change

On the Ground Reporter: Darfur | Games for Change | Serious Games, Innovation & Intelligence | Scoop.it
A photo-realistic newsgame following a brave reporter in Darfur.

Via callooh
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callooh's curator insight, August 18, 2013 6:51 PM

"The game challenges players to make judgment calls based on their data gathering but also to put their lives on the line to find out critical details."

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Serious Games Replicate Pollinators Job | SERIOUS GAMES MARKET

Serious Games Replicate Pollinators Job | SERIOUS GAMES MARKET | Serious Games, Innovation & Intelligence | Scoop.it

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Glen Keane on the Future of Storytelling - Indie Wire (blog)

Glen Keane on the Future of Storytelling - Indie Wire (blog) | Serious Games, Innovation & Intelligence | Scoop.it
This new, original short film featuring animation legend, Glen Keane, went live today to coincide with his upcoming appearance at the Future of Storytellin

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10 Mind-Blowing Interactive Stories That Will Change the Way You See The World

10 Mind-Blowing Interactive Stories That Will Change the Way You See The World | Serious Games, Innovation & Intelligence | Scoop.it

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Patricia Stitson's curator insight, September 9, 2015 4:00 PM

In digital learning we often overlook opportunities to add 'ambient' sound to enhance the user experience - framing information in a story that is engaging as well as educational.

Henrik Safegaard - Cloneartist's curator insight, September 11, 2015 2:59 AM

Storytelling is the most powerful way to put ideas into the world today.” —Robert McKee 

Our Movie Talk's curator insight, September 11, 2015 7:31 PM

These are cool.

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Behind the immersiveness trend: Why now? - Deep Media

Behind the immersiveness trend: Why now? - Deep Media | Serious Games, Innovation & Intelligence | Scoop.it
When JWT Intelligence announced its "10 Trends for 2014 and Beyond" recently, trend #1 was "immersive experiences." Certainly you can feel this in New York: From Punchdrunk's Sleep No More (now running for nearly three years) to MoMA's Rain Room...

Via The Digital Rocking Chair, Paul O'Connor
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The Digital Rocking Chair's curator insight, December 18, 2013 1:03 AM


Frank Rose:  "When JWT Intelligence announced its "10 Trends for 2014 and Beyond" recently, trend #1 was "immersive experiences." Certainly you can feel this in New York: From Punchdrunk's Sleep No More (now running for nearly three years) to MoMA's Rain Room to Yayoi Kusama's Infinity Mirrored Room, people are willing to pay top dollar or line up for hours to experience something all-encompassing and beyond the ordinary. But why?"

cyneth's curator insight, December 18, 2013 5:14 PM

In my view, the term "experience economy" is morphing into the "immersive"  economy - and you will see the rise of more "immersive technology" to facilitate.  Emergence has become Immersive.

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Some Great Tools for Transcribing Audio and Videon Content ~ Educational Technology and Mobile Learning

Some Great Tools for Transcribing Audio and Videon Content ~ Educational Technology and Mobile Learning | Serious Games, Innovation & Intelligence | Scoop.it

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SEGAN: Welcome back

SEGAN: Welcome back | Serious Games, Innovation & Intelligence | Scoop.it

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callooh's curator insight, April 18, 2015 12:53 PM

A community for those interestted in serious games, includes resources and affinity groups

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Four Ways to Innovate through Analogies

Four Ways to Innovate through Analogies | Serious Games, Innovation & Intelligence | Scoop.it
Many of history’s most important breakthroughs were made by seeing analogies. Four ways to innovate through them.
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Renault, 115 years of winning innovation - Formula E championship : support e.Dams-Renault

For 115 years, Renault has innovated on track and road. And now, we are taking on a new challenge : to lead the field in the world's first 100% electric racing series, the Formula E championship....
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Beginners & Experts - Big Intelligence in a Small Device

Beginners & Experts - Big Intelligence in a Small Device | Serious Games, Innovation & Intelligence | Scoop.it
Notion is a small, extremely smart, multi-function sensor that you can place anywhere in your home
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Chinese Innovation Has Gone Global

Chinese Innovation Has Gone Global | Serious Games, Innovation & Intelligence | Scoop.it
More and more Chinese products are finding their way into our lives across a remarkably broad range of sectors, including many we may not realize. Yes, we know that the clothes we buy tend to have
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Report: Japanese companies beating US firms in innovation - SFGate (blog)

Report: Japanese companies beating US firms in innovation - SFGate (blog) | Serious Games, Innovation & Intelligence | Scoop.it
Japanese firms outranked U.S. companies when it comes to innovation, according to a 2014 list released by Thomson Reuters' IP and Science business.
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The serious message of Serious Games

Serious Games is a concept that uses gaming technology for education, marketing, communication and problem solving. Developers say these revolutionary methods help people learn difficult and...
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Playing Games at NATO

Playing Games at NATO | Serious Games, Innovation & Intelligence | Scoop.it
NATO has not exactly been in the forefront of using computer games for training. But it is starting to catch up. First came the 'Boarders Ahoy!' anti-piracy training game in 2010. Now, NATO has two new games coming this spring.

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callooh's curator insight, June 3, 2013 8:28 AM

"The game system is task-based, with players asked to perform about a dozen tasks that take them to various parts of NATO headquarters." The player meets key NATO personnel as well as members of international orgs and NGOs