Video Games: One Way of Improving English Fluency
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Video Games: One Way of Improving English Fluency
Playing video games can improve your English language fluency. Focused more on games which are hard on story, dialogue, communication with other players etc. like MMORPG and RPG.
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The Role of Video Games in the English Classroom

The Role of Video Games in the English Classroom | Video Games: One Way of Improving English Fluency | Scoop.it

Are video games relevant as tools to achieve our teaching and learning goals? They are. Here's a good article on why they are so.


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Teacher Uses Role Playing Games to Teach Students Better Writing

Teacher Uses Role Playing Games to Teach Students Better Writing | Video Games: One Way of Improving English Fluency | Scoop.it
Using games that are the digital children of classics like Zork can help students learn to write effectively.
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On a Quest for English

On a Quest for English | Video Games: One Way of Improving English Fluency | Scoop.it
Virtual role-playing games, which lead players through medieval fantasy worlds, are showing promise as a tool for helping non-native speakers with their ESL studies.

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David W. Deeds's curator insight, April 5, 2013 3:08 PM

I like this. We're getting language exchange programs started in OpenSimulator.

Joe Pereira's comment, April 5, 2013 3:23 PM
Always good news to know academics are giving value to DGBL, but the article makes it sound like research on using games (and particularly WoW and other MMORPGS) for learning/language learning is a new thing. Scott Thorne and Hayo Reinders have published extensively in using them for EFL.
Barbara Truman's curator insight, April 6, 2013 1:28 PM

Role play. Valuable for many scenarios. How can they be designed for families in support of education. 

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Minecraft In Education: How Video Games Are Teaching Kids

Minecraft In Education: How Video Games Are Teaching Kids | Video Games: One Way of Improving English Fluency | Scoop.it

"Some enterprising teachers are using Minecraft to teach subjects like physics, geography, and English language, and with promising results. Yet if we're to believe much of the mainstream press, then video games are little more than a plague upon our youth, a disease that turns delightful, law-abiding young citizens into diabetes-ridden,sociopathic adolescents without a firm grip on reality. There's far less focus on the positive aspects of games--and there are many--just like the increased hand-eye coordination and social problem solving that my esteemed colleague Cameron Robinson discovered. Here at Minecon, some attendees have taken the next step by using Minecraft to aid them in teaching children. It's a bold move, and one that's encountered some resistance, but they've seen some very positive results: increased attention levels, better collaboration with other students, and of course, better grades." | via GameSpot


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Jean-Marc Vtx's comment, February 20, 2013 8:39 AM
comment apprendre à des enfants à travailler comme des chinois.
William Cadwallader's curator insight, October 31, 2014 6:24 PM

People say video games are bad.

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How I turned my classroom into a ‘living video game’—and saw achievement soar

How I turned my classroom into a ‘living video game’—and saw achievement soar | Video Games: One Way of Improving English Fluency | Scoop.it

"n 2011, after 14 years of teaching, I decided to transform my second grade classroom into a living video game. The inspiration for this was the book, Reality is Broken by Jane McGonigal. McGonigal’s message is that the monotony of classroom routines can be deadening to kids, that individuals are wired to need brain stimulation, and that even the most straightforward games can provide that."


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Anna Goldfeder's curator insight, April 24, 2013 8:27 AM

This is great! What an exciting classroom.

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A Beginner's Guide To Using Video Games In The Classroom | Learnist

A Beginner's Guide To Using Video Games In The Classroom | Learnist | Video Games: One Way of Improving English Fluency | Scoop.it

By Terry Heick

 

"This board explores the ideas of using video games for serious learning, in or outside the classroom. 21st century learning FTW."


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10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom

10 Ways Teachers Use massively multplayer online role-playing games (MMOs) in the Classroom | Video Games: One Way of Improving English Fluency | Scoop.it

The media tends to love a story of some Cheeto-dusted, Mountain Dew-chugging troglodyte landing in rehab because Everquest or World of Warcraft more or less encompassed every millisecond of their lives and they, like, totally thought they were a Blood Elf mage in real life or something. Except MMORPGs, or massively multiplayer online role-playing games, actually benefit society when applied to certain situations, but nobody ever talks about it. Academics have seized upon these games in order to better illustrate classroom lessons, build necessary character skills, and other lovely things you’ll find out if you keep reading.


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Jeni Mawter's curator insight, April 12, 2013 2:31 AM

Learning is all about interaction.

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Exploiting two computer-based RPGs

Exploiting two computer-based RPGs | Video Games: One Way of Improving English Fluency | Scoop.it

In this article I’d like to look at how we could use two computer based RPGs (Role playing games) as the basis for language development.


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Nik Peachey's curator insight, April 26, 2013 9:27 AM

This is quite and old article, but both the games still work and there are plenty of ideas there too.