#VR still alive & kicking at Sundance - Inside The Massive VR Intersection At Sundance Film Festival
Quote "For example, Cornish’s project Fall in Love utilizes voice recognition software for speech-based interactivity. When the user asks a question into the microphone embedded in the Oculus Rift headset, the talk-to-text program interprets it and triggers an emotionally intelligent response from the virtual actor. Moth+Flame has also produced VR content for brands ranging from Google, Oculus, AMC, Discovery, MTV, AT&T, Ram Truck, and AMD and worked with talent including Taylor Swift"
Like games, social virtual worlds, #AR Interactive TV & other trendy (as consultants advise) medi...
Quote "The tests are designed to challenge observation, persuasion and people-watching and -listening skills, described by Foreign Minister Julie Bishop's office as "human intelligence". Ms Bishop did the rounds on Tuesday's morning television to spruik the recruitment drive, stopping just short of saying they were looking for the next James Bond. "What we're looking for is people from diverse range of backgrounds — people who have got a curious outlook, obviously intelligent, it is an intelligence service," she told Channel Seven's Sunrise. "It is not a boring desk job. You have to be resilient, be prepared to work overseas but always acting in Australia's national interest.""
Empathy of course - A #VR Virtual Reality film is more than just an immersive experience
Quote "Underlying these claims are a set of assumptions not just about VR and technology but about empathy itself. The word empathy is relatively new, coined as late as 1909, and American philosopher Martha Nussbaum has called it “an exercise of the muscles of the imagination, making people capable of inhabiting for a time the world of a different person….” If for Nussbaum it is imagination that fuels empathy it seems to be at variance with VR’s insistence that only by wholly recreating a physical or spatial context can we be assured of generating an empathetic response."
Forget the hype #VR old as the 3D hills - 8 virtual reality milestones that took it from sci-fi t...
Quote "The first actual VR head-mounted display (HMD) was created in 1968 by computer scientist Ivan Sutherland. Sutherland was one of the most important figures in the history of computer graphics, having developed the revolutionary “Sketchpad” software that paves the way for tools like Computer-Aided Design (CAD). Sutherland’s HMD was a project he described as “the ultimate display.” It connected to a stereoscopic display from a computer program depicting simple virtual wireframe shapes, which changed perspective as the user moved his or her head. Because these are superimposed on top of a real background, this could also be seen as the birth of “augmented reality.”"
Still born? #VR dead already? What's Wrong with Virtual Reality in 2017? - BeThere's Insight
Quote "Media studies show that bad news far outweighs good news by as much as seventeen negative news reports for every one good news report. Why? The answer may lie in the work of evolutionary psychologists and neuroscientists. Humans seek out news of dramatic, negative events. The experts say that our brains evolved in a hunter-gatherer environment where anything novel or dramatic had to be attended to immediately for survival. So, while we no longer defend ourselves against saber-toothed tigers, our brains have not caught up."
Virtual Reality slow to take off #VR developers move to location-based entertainment
Quote "Virtual reality in the home is taking off slower than expected, as evidenced by CCP Games’ decision to shut down VR game development. But there’s a good chance that VR will find a way to thrive in arcades, whether in Asia’s Internet cafes or America’s shopping malls."
ARpple vs Google: Google’s first ARCore goal: 100 million AR-capable Android phones
quote "“There’s a lot of things that need to happen to make it successful though,” Bavor admits. “We’ve always known that it’s got to work at scale, so we’ve been investing in software-only solutions like ARCore, building on all of the Tango technology, just without the additional sensors. We feel that the technology is ready and we’ve figured out some of the core use cases for AR that we’re really excited about, so that’s why we’re so excited to get ARCore out there and start lighting up across the ecosystem.”"
Apple may give CPR to #AR in next weeks but This #VR cycle is dead?
Quote "Frankly, if the tech can’t be playful it just won’t be functional. But of course, as it stands, VR hardware isn’t anywhere near engineering such slickly futuristic and socially acceptable feats. Nor have we glimpsed, IRL, Magic Leap’s much hyped, years-in-the-making apparently-reality-bending goggles. But even setting these most moonshot-y visions aside, the reality of current VR hardware and software isn’t even meeting rougher-and-readier early adopter expectations. And that’s a big failure."