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SchoolAR Γεωγραφία ΣΤ' Δημοτικού – Android Apps on Google Play

SchoolAR Γεωγραφία ΣΤ' Δημοτικού – Android Apps on Google Play | Education | Scoop.it
The textbook into another dimension!

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What is Virtual Reality? 

What is Virtual Reality?  | Education | Scoop.it
In the first of four articles, Paul Driver discusses what virtual reality is, comparing 360-degree video and computer-generated spaces.

Via Ana Cristina Pratas, Giorgos Papanastasiou
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Study Results: Serious Games As Digital Health Interventions

Study Results: Serious Games As Digital Health Interventions | Education | Scoop.it
 play2PREVENT Lab Study’s results published early September 2017 in the Journal of Medical Internet Research showed that PlayForward “Serious Game” was effective in improving positive attitudes about sexual health among adolescents

Following my previous post Jesse Schell On Serious Games @ Serious Play 2013, which covered PlayForward: Elm City Stories as a gold medal winner in the Healthcare/Medical category of the International Serious Play Awards, the Yale News has recently reported that “video games might soon have a place in classrooms as tools to help educate adolescents about public health issues.” 

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Kim Flintoff's curator insight, October 25, 2017 9:29 PM
play2PREVENT Lab Study’s results published early September 2017 in the Journal of Medical Internet Research showed that PlayForward “Serious Game” was effective in improving positive attitudes about sexual health among adolescents
Richard Platt's curator insight, October 28, 2017 12:25 PM

With the value proposition of “harnessing videogame technology to shape stronger and healthier lives”, seven years ago Lynn Fiellin MED ’96, founder and director of the play2PREVENT Lab at the Yale Center for Health & Learning Games, received funding from the National Institutes of Health to study how video games might effectively combat public health issues among New Haven youth.   Play2PREVENT’s inaugural video game was PlayForward: Elm City Stories. Yale’s p2P initiative has partnered with Schell Games and Digitalmill to develop the game for the iPad, aimed at preventing HIV infection among ethnic minority adolescents. PlayForward is a serious role-playing videogame that engages youth with a variety of challenges and choices in fictional yet realistic life situations.  Led by Fiellin, the research team recruited more than 300 students, ages 11 to 14, from afterschool and summer programs in the New Haven area for the study.  During the one-year study period, the students were assessed for a range of outcomes, including sexual health attitudes, knowledge, intention to initiate sex, and sexual activity.  The findings validate the value of the Serious Game as a tool to engage and educate teens at risk for HIV and other sexually transmitted infections (STIs).

Rescooped by George Tsitsilegkas from Games, gaming and gamification in Higher Education
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The Power of Games Beyond Entertainment

If we have learnt one thing in 2017 it is to expect the unexpected.

We are living in a time of unprecedented change, with our economic, political, environmental and technological landscapes in flux. As society seeks answers in the media they trust, never have the creative industries been needed more to create credible and authentic content, which can help audiences better understand and reflect on the world around them.

BAFTA has always championed the power of moving images to do this - from awarding news coverage from war zones, to celebrating documentaries that give a voice to lesser-known cultures and undiscovered worlds, to recognising educational children’s content.

Film and television have long been seen as legitimate and powerful means to educate, inspire and empower wider society. But what about games? As our younger industry matures, what role should games play in reflecting and commenting on the world around us?

Via Kim Flintoff
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Kim Flintoff's curator insight, October 26, 2017 6:41 PM
If we have learnt one thing in 2017 it is to expect the unexpected. We are living in a time of unprecedented change, with our economic, political, environmental and technological landscapes in flux. As society seeks answers in the media they trust, never have the creative industries been needed more to create credible and authentic content, which can help audiences better understand and reflect on the world around them. BAFTA has always championed the power of moving images to do this - from awarding news coverage from war zones, to celebrating documentaries that give a voice to lesser-known cultures and undiscovered worlds, to recognising educational children’s content. Film and television have long been seen as legitimate and powerful means to educate, inspire and empower wider society. But what about games? As our younger industry matures, what role should games play in reflecting and commenting on the world around us?
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(15) The Secret Process for Making Games that Matter - YouTube

Jesse Schell, author of The Art of Game Design, and Barbara Chamberlin, head of the Learning Games Lab, are collaborating on a project to find best practices for creating educational and transformational games. In this talk they describe what they have discovered about translating how players need to change into games they love to play.

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Kim Flintoff's curator insight, October 26, 2017 6:43 PM
Jesse Schell, author of The Art of Game Design, and Barbara Chamberlin, head of the Learning Games Lab, are collaborating on a project to find best practices for creating educational and transformational games. In this talk they describe what they have discovered about translating how players need to change into games they love to play.
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Game design fosters real learning

Game design fosters real learning | Education | Scoop.it
The 2017 Australian STEM Video Game Challenge, which encourages students as young as 10 years old to design and build a video game, turns classroom learning into a reality.

Six winning teams in the 2017 Australian STEM Video Game Challenge were recognised at an awards ceremony at PAX Australia in Melbourne in late October. Presenting the awards, Stephanie 'Hex' Bendixsen (presenter of Seven’s screenPLAY and former presenter of ABC’s Good Game) commended not only the winners, but all students who created a playable game.

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Kim Flintoff's curator insight, November 6, 2017 8:01 AM
And the winners are…

Years 5-8 Scratch – Marcus Carr, Bert Lee, Jayden Shi and Eric Shin, Chatswood Public School, NSW, for Asteroid Smash!

Years 5-8 Gamemaker – Jaxson Brown, Australind Senior High School, WA, for Cube Runner

Years 5-8 Open – Michael Ostapenko, home school, QLD, for Reaction

Years 9-12 Gamemaker – Jett-Lee Wetherald, Mason Brennan and John Saxon, Maroochydore State High School, QLD, for Shards of Azothornia: The First Shard

Years 9-12 Unity3D/Unreal Engine – Kye Ziebarth, Fabian Scheffler and Kenji McAuliffe, Churchlands Senior High School, WA for Goldberg

Years 9-12 Open – Jacob Thomas, Dylan Kalms-Taylor, Caleb Jeanes and Chloe Godfrey, Kalianna School, Bendigo, VIC, for Gizma’s Adventure

Rescooped by George Tsitsilegkas from Games, gaming and gamification in Higher Education
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Interactive game designed to teach kids about climate science

Interactive game designed to teach kids about climate science | Education | Scoop.it
Students across the country are learning about climate change in senior high school years, as laid out in the Australian curriculum.

But according to researchers at the Australian National University, waiting until students are 16 is too late.

ANU science researcher Inez Harker-Schuch is developing an interactive online game called CO2peration, for children aged 12 to 14 to learn about climate science.

Via Kim Flintoff
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Kim Flintoff's curator insight, November 15, 2017 2:23 AM
ANU science researcher Inez Harker-Schuch is developing an interactive online game called CO2peration, for children aged 12 to 14 to learn about climate science.
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Why video games could be the new IQ tests

Why video games could be the new IQ tests | Education | Scoop.it
New research shows your ability to play certain computer games is linked to your intelligence.

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How Can You Recover Data After Hard Drive Crash, Look Here

How Can You Recover Data After Hard Drive Crash, Look Here | Education | Scoop.it
It is an urgent task to recover data after hard drive crash; if you do not know how to do, please take a look at this tutorial.

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Waqas ALi's curator insight, November 20, 2017 6:34 AM

Custom Logo design services are playing important role in the field of business and marketing most of the companies recognized by their logo.

Rescooped by George Tsitsilegkas from Using Google Drive in the classroom
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Math Tech Tips: New Script that will create Google Forms from questions in a Spreadsheet

Math Tech Tips: New Script that will create Google Forms from questions in a Spreadsheet | Education | Scoop.it

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Gerald Carey's curator insight, October 15, 2014 4:23 AM

The title says it all. John very graciously shows how to do this in a step-by-step manner. Thanks John McGowan.

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Investigating the weather

Investigating the weather | Education | Scoop.it

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Geography Teachers' Association of Victoria Inc. (GTAV)'s curator insight, July 18, 2013 9:18 PM

Year 1: Places have distinctive features

CD - The weather and seasons of places and the ways in which different cultural groups, including Aboriginal and Torres Strait Islander Peoples, describe them.

 

This illustration of practice aims to involve children in inquiry into the weather by observing and recording the basic elements of the weather of their local place.

Rescooped by George Tsitsilegkas from Geography Education
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Corinth Canal

Corinth Canal | Education | Scoop.it

"This photograph, taken by an astronaut aboard the International Space Station, shows the straight line of the Corinth Canal as it crosses a narrow isthmus between mainland Greece (right) and the Peloponnese Peninsula. The canal cuts through the narrowest part of the isthmus of Corinth. The goal was to save ships from the dangerous 700-kilometer voyage around the ragged coastline of the peninsula."


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Seth Dixon's curator insight, September 5, 2017 12:53 PM

Questions to Ponder: What does the word Isthmus mean and how does this image help tell that story?  When did people start modifying Earth's physical systems?  What factors do we need to consider when evaluating the impacts of human modifications to the environment?    

 

Tags: water, coastal, landformsGreece.

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Using 'Geography Education'

Using 'Geography Education' | Education | Scoop.it

"This story map was created with ArcGIS Online to guide users on how to get the most out of the Geography Education websites on Wordpress and Scoop.it."


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ROCAFORT's curator insight, September 23, 2016 2:47 AM
Using 'Geography Education'
Ruth Reynolds's curator insight, December 3, 2016 9:33 PM
Just getting familiar with ArcGis and lots of ideas picked up at #ncss16
Rescooped by George Tsitsilegkas from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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Help your students turn paper images into 3D images via Miguel Guhlin

Help your students turn paper images into 3D images via Miguel Guhlin | Education | Scoop.it
by Miguel Guhlin

Via Tom D'Amico (@TDOttawa)
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Marci Milius's curator insight, March 1, 10:55 AM
What a fun way for students to show what they know.
Wendy Jane Clarke's curator insight, March 2, 6:22 AM
Using technological resources such as this is vital for interdisciplinary unit, cross curricular planning.
GwynethJones's curator insight, March 4, 6:27 AM

Share with your art & tech ed teacher! VR can happen in ANY classroom!

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Learning From Games – Games Beyond Stereotypes #01Firewatch

Learning From Games – Games Beyond Stereotypes #01Firewatch | Education | Scoop.it
I still remember the first time the concept of game-based learning was introduced to our learning design team at the office. Some of them were excited while some kept their distance from the discussion calling it silly. The ones who kept their distance are the ones who had a standard picture of video games in their minds (shoot, run, jump, race, fight, win) and hence couldn’t see a lot of inspiration coming in there in terms of design thinking and user experience.

The fact here is that even the ones that are excited have the same picture in mind. So what were these guys visualizing? That the learners will walk around shooting a bunch of guys whiles answering the questions? Or that they’ll be racing through different modules in the course? Neither of it makes sense.

In this blog post series, we’ll take a look at some games that are beyond the stereotypes. We’ll see what makes them special in terms of engaging the players as well as creating a meaningful play without having many attributes of a standard AAA title.

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Kim Flintoff's curator insight, October 24, 2017 7:35 PM
In this blog post series, we’ll take a look at some games that are beyond the stereotypes. We’ll see what makes them special in terms of engaging the players as well as creating a meaningful play without having many attributes of a standard AAA title.
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(15) Government Grants for Health & Science Games - YouTube

David Miller (Program Director, National Insititutes of Health) covers government funding opportunities and common challenges faced when developing biomedical and health research games.

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Kim Flintoff's curator insight, October 26, 2017 6:39 PM
David Miller (Program Director, National Insititutes of Health) covers government funding opportunities and common challenges faced when developing biomedical and health research games.
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(15) Yesterday’s Tomorrow - Motivating Millennials to Save Money through Gaming - YouTube

How do you motivate someone to change their behavior to impact positive long-term change? One way is to encourage people to "game for good," by designing a game that changes people's perceptions and behaviors around a social cause. In this presentation, the Ad Council's digital team will share challenges and lessons learned from a G4C design challenge to encourage millennials to adopt better saving habits.

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Kim Flintoff's curator insight, October 26, 2017 6:41 PM
How do you motivate someone to change their behavior to impact positive long-term change? One way is to encourage people to "game for good," by designing a game that changes people's perceptions and behaviors around a social cause. In this presentation, the Ad Council's digital team will share challenges and lessons learned from a G4C design challenge to encourage millennials to adopt better saving habits.
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Why we're building a climate change game for 12-year-olds

Players in the climate science game 'CO2peration' become a particle of sunlight, and travel on a journey to find out why we have liquid water at Earth’s surface.

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Gamification in the Classroom: Beyond Badges

Gamification in the Classroom: Beyond Badges | Education | Scoop.it
Kathy Sierra recommends that educators “Try to find what is inherently interesting in a subject and exploit that.”

So what’s my take on it?

Concept: It has to begin with a strong narrative and experiential structure, bringing the player on an amazing and downright addictive journey.

More than one life and level up: There’s a reason why most video games give you more than one life. Progressing through the game is intrinsically a learning process in itself. Many of the best games also create a reason to keep coming back to the game by making your character level up (often changing appearance) as you progress through the game.

Multiplayer rocks: Ever since the first Daytona arcade machines actually allowed you to race side by side with your friends, the multiplayer experience has been an integral part of many (especially online) games. Sharing a multiplayer experience with your friends provides something to talk/laugh about and solidifies a shared, collective bond. Some of the most popular (particularly mobile device based) games allow players to trade, buy or sell items relevant to progressing in the game.

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Kim Flintoff's curator insight, November 9, 2017 5:08 PM
Kathy Sierra recommends that educators “Try to find what is inherently interesting in a subject and exploit that.” 

So what’s my take on it? 

Concept: It has to begin with a strong narrative and experiential structure, bringing the player on an amazing and downright addictive journey.

[Maybe teachers need to develop the capabilities of a narrative designer?  Drama teachers are quite familiar with this through working with Process Drama]
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5 Tips for Using Digital Games in Class

5 Tips for Using Digital Games in Class | Education | Scoop.it

If you’ve ever caught yourself spending hours sorting digital playing cards, trying to avoid mines, or exploding pieces of candy on a screen, you know just how engaging digital games can be. When used in educational settings, digital games have the power to immerse students in a rich learning environment.

Minecraft is one such game used by educators from kindergarten to higher education. It drops the player into an infinitely customizable world of blocks, animals, and monsters where players (and teachers) can set their own goals. And many students already play this game, which means teachers have the opportunity to transfer students’ skills into an academic context. 

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Peter Mellow's curator insight, December 21, 2017 9:00 PM
If you’ve ever caught yourself spending hours sorting digital playing cards, trying to avoid mines, or exploding pieces of candy on a screen, you know just how engaging digital games can be. When used in educational settings, digital games have the power to immerse students in a rich learning environment. 

Minecraft is one such game used by educators from kindergarten to higher education. It drops the player into an infinitely customizable world of blocks, animals, and monsters where players (and teachers) can set their own goals. And many students already play this game, which means teachers have the opportunity to transfer students’ skills into an academic context.
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5 ways educational games improve learning, according to teachers

5 ways educational games improve learning, according to teachers | Education | Scoop.it

When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt University and partners at Legends of Learning, a research-driven educational game platform.

The new research, published by the Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games.

“Substantial Integration of Typical Educational Games into Extended Curricula” involved more than 1,000 students of 13 teachers in 10 diverse urban, suburban and rural schools in seven states.

The educators integrated a standards-aligned set of 55 typical educational games into their curricula. Each teacher taught at least one class with the games and one class without.

The research found students in the classes with the games outperformed their peers on essay and multiple choice questions.


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Kim Flintoff's curator insight, November 18, 2017 6:10 PM
When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt University and partners at Legends of Learning, a research-driven educational game platform.
David W. Deeds's curator insight, November 21, 2017 12:06 AM

Thanks to Kim Flintoff. 

Presenters's curator insight, November 21, 2017 4:52 AM
Cada vez más, los juegos se están convirtiendo en un recurso importante para el aprendizaje. Por ello, es importante que los educadores conozcan las formas en las que los juegos educativos pueden ayudar a mejorar el aprendizaje de los niños.
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How to Use Padlet: A Fantastic Tool for Teaching

How to Use Padlet: A Fantastic Tool for Teaching | Education | Scoop.it

"Padlet is a versatile, easy to use tool for every teacher’s toolkit. Let’s learn the basics. At the bottom of this post, I have a Padlet that is temporarily open for you to post and share your favorite edtech tools."


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Some of The Best Web Tools for Creating Educational Games in 2017

Some of The Best Web Tools for Creating Educational Games in 2017 | Education | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education

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Teaching Basic Map Skills To Young Children - Geolounge

Teaching Basic Map Skills To Young Children - Geolounge | Education | Scoop.it
It’s never too early to teach young children spatial awareness.  Teaching children how to read a map and relate it to real world objects can start when they are fairly young.  Teaching basic map skills can be achieved through reading books about mapping as well as hands on mapping lessons. Henry’s [...]

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Which Countries Have Shrinking Populations?


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Seth Dixon's curator insight, September 28, 2017 4:02 PM

This video explores some of the impacts of a declining population on a country (for example, a smaller workforce, economic decline, and growing public debt).  Eastern Europe as a region is used as the principle example and the countries of Bulgaria, Moldova, and Japan are highlighted. 

 

Tags: declining populations, population, demographic transition model, models, migration, Bulgaria, Moldova, Japan.

Laurie Ruggiero's curator insight, May 29, 4:54 PM
Unit 2