1:1 Laptops in Education
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1:1 Laptops in Education
Using laptops in the classroom
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Information Fluency Model

Information Fluency Model | 1:1 Laptops in Education | Scoop.it

Digital Information Fluency (DIF) is the ability to find, evaluate and use digital information effectively, efficiently and ethically. DIF involves knowing how digital information is different from print information; having the skills to use specialized tools for finding digital information; and developing the dispositions needed in the digital information environment. As teachers and librarians develop these skills and teach them to students, students will become better equipped to achieve their information needs.


Via Dennis T OConnor, Nik Peachey, Vahid Masrour
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The History Of Learning Tools [Infographic]

The History Of Learning Tools [Infographic] | 1:1 Laptops in Education | Scoop.it

You’re going to want to print out this infographic and, at the very least, share it with your fellow teachers and even students. It’s all about the history of education technology and could be used to educate just about anyone on how far we’ve come in a short period of time. We did a more in-depth look at the history of education technology about a year ago but this infographic is a lot more… fun.

 

Anyway, the below infographic from CTU can be viewed below or downloaded as a PDF here (so you can fire up that color printer). Enjoy the walk down memory lane!

 


Via Gust MEES, Vahid Masrour
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François Arnal's curator insight, April 11, 2013 2:32 AM

De l'ardoise à la tablette, du projecteur de diapositive au vidéoprojecteur interactif...

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Structuring Personal Learning Environments for Students: Useful Guidance from Wendy Drexler

Structuring Personal Learning Environments for Students: Useful Guidance from Wendy Drexler | 1:1 Laptops in Education | Scoop.it

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The most interesting part of Drexler’s essay steps away from the particular technological tools and techniques which PLE’s entail and focuses instead on what this means for teaching and learning. Teachers, she explains, are no longer the primary or even the best source of information available to students, and our work must increasingly attend to supporting students in developing their skills and motivations for becoming themselves networked and sophisticated online learners. Consider as an example the way the student in the video above consults experts around the world on her subjects of inquiry.

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Via Paulo Simões, Vahid Masrour
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MediaShift . Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions | PBS

MediaShift . Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions | PBS | 1:1 Laptops in Education | Scoop.it

Role-playing to learn your chosen profession. How cool is that?


Via Vahid Masrour
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