On Game Design
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On Game Design
On game design.
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Game Accessibility Guidelines | A straightforward reference for inclusive game design

Game Accessibility Guidelines | A straightforward reference for inclusive game design | On Game Design | Scoop.it
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GDC Vault - Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the Uncharted Way

Richard Lemarchand, lead designer for Uncharted at Naughty Dog, on player attention.

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Rosenfeld Media - Playful Design: Interview with Mike Ambinder of Valve Software

Game design is a sibling discipline to software and Web design, but we're siblings that grew up in different houses.
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How to Manufacture Desire: An Intro to the Desire Engine

How to Manufacture Desire: An Intro to the Desire Engine | On Game Design | Scoop.it
Note: This post originally appeared in TechCrunch Here’s the gist: The degree to which a company can utilize habit-forming technologies will increasingly decide which products and services succeed or fail.
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5 Alternatives to a Game Design Doc « Gravity Ghost

5 Alternatives to a Game Design Doc « Gravity Ghost | On Game Design | Scoop.it
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Gamasutra - Features - 10 Years of Behavioral Game Design with Bungie's Research Boss

Gamasutra - Features - 10 Years of Behavioral Game Design with Bungie's Research Boss | On Game Design | Scoop.it
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Bungie.net : Publications

Bungie.net : Publications | On Game Design | Scoop.it
Bungie.net is the Internet home for Bungie, the developer of Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers.
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Half-Minute Halo: An Interview with Jaime Griesemer

Half-Minute Halo: An Interview with Jaime Griesemer | On Game Design | Scoop.it

On 30s of fun, expanding it with variation, changes in context, etc.

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