Interactive 3D Development
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Interactive 3D Development
News, learning resources and insight for developers in the field of interactive experiences.
Curated by dreamora.ch
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Metaverse - Create Amazing Things

Metaverse - Create Amazing Things | Interactive 3D Development | Scoop.it
Metaverse is the easiest way to create interactive content. No programming required.

Via Ana Cristina Pratas
dreamora.ch's insight:
Every now and then new technologies are released that make it easier for non-technical people to create interactive experiences.

One of the newest members in this field is Metaverse and I would definitely recommend everyone out there to give it a go. Even if it is not powerful enough for what you want to do in your product or project I found it an insanely powerful tool for quick prototype and product idea storyboards and it is thus far one of the easiest if not the easiest tool to get kids and pupils interested in the creative endevour of interactive experiences on their beloved smart phones and tablets.
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2D story telling with Unity and Fungus

2D story telling with Unity and Fungus | Interactive 3D Development | Scoop.it
An open source library for Unity 3D for creating interactive fiction / visual novel games. (.@mrfb just introduced me to Fungus, an open-source #Unity3D library for illustrated IF games—awesome!
dreamora.ch's insight:

Fungus by snozbot is a very powerfull and easy to use open source library for 2D story telling. it allows you to set up your story and camera behavior fully within the Unity editor view, which is great for artist.

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dreamora.ch's curator insight, July 8, 2014 8:51 AM

Fungus, an open source extension for the unity3d engine, adds a lot of flexibility and power to your workflow if you want to empower yourself and your designers to create visual stories or use comic and similar mechanisms to communicate your games story.

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Gamasutra: Jamie Aisthorpe's Blog - The Poor Game Developer Tool Kit

Gamasutra: Jamie Aisthorpe's Blog - The Poor Game Developer Tool Kit | Interactive 3D Development | Scoop.it
dreamora.ch's insight:

Commonly the development of games has the air of being an expensive adventure, though this changed in the past years.

This nice list by Jamie Aisthorpe goes a step further, listing great free options for every sector of your start as a game - interactive experience developer.

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How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies

How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies | Interactive 3D Development | Scoop.it
The way players form into groups in online games reveals that hierarchies are an inevitable product of the human condition, say complexity scientists.One of the goals of anthropology is to understand...

Via David W. Deeds
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David W. Deeds's curator insight, March 31, 2014 9:04 AM

Interesting stuff.

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Mobile Application Development : Wake Up Call To Face The Hard Truth

Mobile Application Development : Wake Up Call To Face The Hard Truth | Interactive 3D Development | Scoop.it
shared from AppShopperMobile Application development is a dream world of every newbie. The blockbuster stories of the names like Angry Birds and Instagram had provided a sound base for these hopes and opportunities.
dreamora.ch's insight:

Mobile development got much easier the past years thanks to middleware like Unity, Marmelade, Corona and Titanium.

But this simplicity has a high price due to the problems each application has to get the required visibility to attract its audience.

Out of my experience the above graphic hits reality quite well or might even be optimistic.

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Jed Fisher's curator insight, September 6, 2013 5:16 AM

Very interesting. I would have liked to understand how the author got this info. To be honest I'm not sure if I believe all of it as it's not entirely consistent with what I have seen personally. I'm curious to if they are counting hobbyists as well and/or Android.

Nevertheless, worth a review and ponder. Main takeaway, there are two main parts of building a great product or app. Yes, you must build/develop/design it, but then you must take it to market. Your positioning, goto market plan, and business model are just as important (if not more so) as the design and develop stages. Give this the attention it deserves and if you are not an expert - get some help.

It amazes me how often some relatively small (cheap and easy) adjustments can radically improve a products business success.

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Hakitzu: the app teaching kids to code - video

Hakitzu: the app teaching kids to code - video | Interactive 3D Development | Scoop.it
The British startup hoping to create the next generation of coders by playing games

Via WebTeachers
dreamora.ch's insight:

Hakitzu plans to make coding more appealing to kids in a way that they claim to be new. Unluckily their concept is nearly as old as modern computers, as programming robots to combat existed for two decades and more, appealing once again only to kids already interested in the materia before getting in touch with this ...

 

Yet the fact that a startup was funded raises the hope that they go one step further, offering visual scripting to make it appealing to non-coding interested kids and especially girls too to enable kids to discover their interest in this topic even if they would never have thought to be into it.

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dreamora.ch's comment, May 5, 2013 10:52 AM
This would be a great thing, if it wasn't how it used to be for 2 decades with robo rumble and its spiritual siblings. The next step here would have been visual scripting to not only appeal to already coders but also to potentially coding interested kids that are not aware of it already.
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Programmer Instincts – Unity3D 101 Part I – How to get started with Unity

Programmer Instincts – Unity3D 101 Part I – How to get started with Unity | Interactive 3D Development | Scoop.it
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Terrain Composer | an Unity3d extension tool

Terrain Composer | an Unity3d extension tool | Interactive 3D Development | Scoop.it
Terrain Composer, An Unity3d Extension Tool for making AAA Terrain (photorealistic)/Scene in just minutes... Terrain Composer is an Unity Extension Tool that enables developers to compose AAA quality Unity Terrain.
dreamora.ch's insight:

If you think that Unitys terrain system is too limited, then definitely give Terrain Composer a look. Its an absolutely huge and powerfull Unity3D extension for map based placement of textures and objects, multi terrain editing and much more. 

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Gamasutra: Samuel Rantaeskola's Blog - Why cross-functional?

Gamasutra: Samuel Rantaeskola's Blog - Why cross-functional? | Interactive 3D Development | Scoop.it

A lot of game studios today are to some degree organized by discipline. For example, the animators are sitting together in the animation department and the programmers are sitting in their respective offices in the engineering department. There usually exist some teams of mixed disciplines, but they all depend heavily on support from the different departments.

dreamora.ch's insight:

Coordination and workflows between developers and artists is likely one of the most common problem fields in the creation of interactive experiences. Read this interesting blog on how this can be tackled through cross functional organization

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Sir, Unity, Mecanim And The Trials Of Small Studio In-Game Animation | BIG ROBOT

Sir, Unity, Mecanim And The Trials Of Small Studio In-Game Animation | BIG ROBOT | Interactive 3D Development | Scoop.it
We thought it might be insightful for you guys to be able to read a bit more about the challenges we’ve faced in completely overhauling our animation system since the success of our Kickstarter.
dreamora.ch's insight:

Believable, fluent and smooth animation can be a challenging task even to big teams but even more so for small teams. Read about how Big Robot, makers of 'Sir, you are being hunted' approached it in their project

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Which apps make money? | VisionMobile

Which apps make money? | VisionMobile | Interactive 3D Development | Scoop.it
[Andreas Pappas takes another look at the results of VisionMobile’s Developer Economics 2012 survey and comes up with interesting new insights on app
dreamora.ch's insight:

Making money as indie can be hard, but there are ways to raise the chance of earning your future titles budget with mobile.

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Torque 3D 3.0 Roadmap, Development and You | Dave Wyand | Blogs | Community | GarageGames.com

Torque 3D 3.0 Roadmap, Development and You | Dave Wyand | Blogs | Community | GarageGames.com | Interactive 3D Development | Scoop.it
Torque 3D was released under a MIT license on September 20, 2012. Today we announce the Steering Committee's roadmap for the next release of Torque 3D for the community to read and comment on.
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FPS Control - Homepage

FPS Control - Homepage | Interactive 3D Development | Scoop.it

2013 is off to a good start for all Unity developers looking into getting an FPS game ready, thanks to the Tornado Twins newest project, an open source FPS development system which is meant to include everything you need, including Rain{One} from RivalTheory

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Game Development and Coding for Children | Zenva Academy

Game Development and Coding for Children | Zenva Academy | Interactive 3D Development | Scoop.it
RT : Coding is the new Math. Are your kids learning programming and #GameDev yet? - http://t.co/VsR8gv9p4D
dreamora.ch's insight:
Training math is a start to train your brain in logics but coding of games, even when simple and short, enables kids to achieve an all new level of creativity and logic. And similar concepts can be applied across your learning and training applications to enable their target audience to benefit from them.
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Gamasutra: Zac Zidik's Blog - Simple prototyping with metrics and events

Gamasutra: Zac Zidik's Blog - Simple prototyping with metrics and events | Interactive 3D Development | Scoop.it

Zac Zidik blog covers interesting and relevant informations as well as a throughout coverage on how to leverage metrics (through WIND) to achieve better learning and experience results in games

dreamora.ch's insight:

zac Zidik covers multiple interesting informations and techniques regarding the use of metrics and events for prototyping better learning and experience results in games.

He also introduces athe WIND framework that helps you achieving these even faster than you would with many traditional solutions.

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7 Ways to Evaluate Educational Games

7 Ways to Evaluate Educational Games | Interactive 3D Development | Scoop.it
As educational games become more mainstream, here are 7 considerations that will help you choose the right game for your classroom.

Via Dr. Susan Bainbridge, David W. Deeds
dreamora.ch's insight:

interactive experience and games are a growing aspect in education, but often they fail to achieve their goals and offer enjoyable forms of education.

These 7 ways might be able to help you out in this situation

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David W. Deeds's curator insight, March 29, 2014 9:43 AM

Thanks to Susan Bainbridge again.

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A Computer Program Made A Game By Itself. Well, That's Unsettling.

A Computer Program Made A Game By Itself. Well, That's Unsettling. | Interactive 3D Development | Scoop.it
"This is a game about a disgruntled child." Okay computer, I'll just start working on my underground bunker now, don't mind me.
dreamora.ch's insight:

We are reaching a new age where AI is learning to be creative and create more interesting gameplay than many AAA budget games tend to offer lately. I am very eager to see where this is heading and what kind of results and conclusions we will see from it, what it will gain us as players and creators of interactive experiences.

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A successful Git branching model » nvie.com

A successful Git branching model » nvie.com | Interactive 3D Development | Scoop.it
dreamora.ch's insight:

Versioning and handling development versions, release versions and feature branches can be a daunting and often destroying aspect of development in a team and with moving targets.

Out of my view, GIT though has the potential to change that on a fundamental level and this article explains you how to get there in your own development cycle too.

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Jed Fisher's curator insight, June 9, 2013 1:17 PM

Develop topic.

Fantastic overview on how to handle product releases/development when there are both fixes and features being worked on. Very handy.

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The aesthetics of shape are critical to game development | HeroEngine

The aesthetics of shape are critical to game development | HeroEngine | Interactive 3D Development | Scoop.it
Aesthetics are an essential part of game design and development. Everything has to look just right for a game to really be considered high-quality.
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The journey to create Journey -- the quest for emotion

The journey to create  Journey  -- the quest for emotion | Interactive 3D Development | Scoop.it
Journey is one, for many, one of the more emotionally arresting games of all time. In this DICE talk, Jenova Chen outlines the rocky creation of a game that targets emotion as its main goal.
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Gamasutra: Jake Birkett's Blog - PC is not dead and mobile is shit (with Charts!)

Gamasutra: Jake Birkett's Blog - PC is not dead and mobile is shit (with Charts!) | Interactive 3D Development | Scoop.it
dreamora.ch's insight:

An interesting breakdown on PC vs Mac vs Mobile vs XBLIG sales from Jake Birkett.

Jake has been rather open about his sales numbers for quite a while and while not representative for all, they definitely give a good idea for new indies to learn something from unlike the surreal sales figures of the top 3 blockbusters on mobile.

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Could The Room 's success predict a new trend?

Could  The Room 's success predict a new trend? | Interactive 3D Development | Scoop.it
Leigh Alexander looks at Fireproof Studios' iPad hit The Room in the context of a legacy of "escape the room" puzzle titles -- and finds massive opportunity for an under-explored iOS genre.
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An Alternative to Achievements

An Alternative to Achievements | Interactive 3D Development | Scoop.it
Are achievements really good for your game? Could there be a better alternative?
dreamora.ch's insight:

Achievements are a great way to encourage people to continue an experience as it gives meaning to it. But is that really all they can do, really everything we can do to create great interactive experiences?

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Microsoft Expression Design 4 (Free Version)

Microsoft Expression Design 4 (Free Version) | Interactive 3D Development | Scoop.it
Expression Design is a tool for creative professionals and developers who want to build graphics for application user interfaces, the web, or any other medium.
dreamora.ch's insight:

Microsofts recent

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Allegorithmic - Smart Textures - Overview

Allegorithmic - Smart Textures - Overview | Interactive 3D Development | Scoop.it

Allegorithmic has released Substance Designer 3.2 with advanced organization, library and search capabilities enabling you to work faster and more focused than ever before

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