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Easter Eggs versus Unlockable Items – which to choose?

Easter Eggs versus Unlockable Items – which to choose? | news, articles, blogs, sites | Scoop.it
Easter Eggs, hidden features within games, are a time honored tradition but they are nowhere near as effective a game mechanic as unlockable items for driving behavior. Here's why... First, what are they?
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Cisco Blog » Blog Archive » Get Your Learning Game On: Gamification of Education

Cisco Blog » Blog Archive » Get Your Learning Game On: Gamification of Education | news, articles, blogs, sites | Scoop.it
How can gamification techniques make a difference in the education process? Read on to learn more...
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26 Elements of a Gamification Marketing Strategy

26 Elements of a Gamification Marketing Strategy | news, articles, blogs, sites | Scoop.it
Top news curated by You Brand, Inc.(26 Elements of a Gamification Marketing Strategy http://t.co/UB5Nm6LW via @YouBrandInc...)...
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Moving Beyond the Gamification Hype

Moving Beyond the Gamification Hype | news, articles, blogs, sites | Scoop.it
Almost from the moment we are born and conscious of our surroundings, we embrace games. From peek-a-boo to sports to hours immersed in a digital world battling elves, humans love games.
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Easter Eggs versus Unlockable Items – which to choose?

Easter Eggs versus Unlockable Items – which to choose? | news, articles, blogs, sites | Scoop.it
Easter Eggs, hidden features within games, are a time honored tradition but they are nowhere near as effective a game mechanic as unlockable items for driving behavior. Here's why... First, what are they?
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The problem with gamification

"The problem with gamification of course, was that the people who were trying to do it didn't know their games from their elbows. While the number of good brains in the gaming arena goes up every single day, there are still very few people really get what makes games tick in the first place - and that's just among people who make games professionally. People who work in marketing* generally don't even understand how marketing works, let alone games, so once they'd attached their feeding tubes to it, gamification was never really going anywhere."

 

* or perhaps developing learning objects


Via Peter Shanks
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