New ways of Learning & teaching
46 views | +0 today
Follow
 
Scooped by David Vilella
onto New ways of Learning & teaching
Scoop.it!

Manual de instrucciones para un Open Space

Manual de instrucciones para un Open Space | New ways of Learning & teaching | Scoop.it
Open Space es una modalidad de evento formativo sin agenda que se puede realizar con grupos desde 10 a 2000 participantes (o incluso más) y puede tener una duración entre 8 y 72 horas. En este tipo...
more...
No comment yet.
Your new post is loading...
Your new post is loading...
Scooped by David Vilella
Scoop.it!

How Student Centered Is Your Classroom?

How Student Centered Is Your Classroom? | New ways of Learning & teaching | Scoop.it
Check out these questions to guide you in reflecting on how much the learning environment you have designed promotes student voice and choice.
more...
No comment yet.
Rescooped by David Vilella from Competències digitals
Scoop.it!

Els reptes de canviar la pissarra pel mòbil

Els reptes de canviar la pissarra pel mòbil | New ways of Learning & teaching | Scoop.it
Els ‘smartphones’ potencien la interacció amb l’alumne, però alhora es converteixen en la nova distracció

Via Artur Coll
more...
No comment yet.
Rescooped by David Vilella from Competències digitals
Scoop.it!

The Ultimate Guide to Gamifying Your Classroom

The Ultimate Guide to Gamifying Your Classroom | New ways of Learning & teaching | Scoop.it
The effects of gamification include increased student engagement, and class wide enjoyment of academic lessons, even from reluctant learners.

Via Artur Coll
more...
No comment yet.
Rescooped by David Vilella from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
Scoop.it!

3D Printing Teacher of the Year – Exclusive Interview With Philip Cotton | 3dPrint.com

3D Printing Teacher of the Year – Exclusive Interview With Philip Cotton | 3dPrint.com | New ways of Learning & teaching | Scoop.it

Founder of the 3dfilemarket.com, an online community to download and share 3D printing designs and to promote 3dprinting, Philip Cotton is a teacher consultant for BBC learning who teaches design and technology at the UK Ladybridge High School. Philip Cotton was one of the first teachers in the United Kingdom to introduce 3D printing in the classroom. For the second year in a row, Cotton recently won the 3D Printshow 2014’s Educational Excellence Award for his services to education.

Recently we’ve learned that Ladybridge High School’s students had created 3D printed lamps for their GCSE examination. Philip Cotton has been working closely with students teaching them to design and print models. Thea results were outstanding and students were awarded some of the highest marks that the teacher has ever given. The lamps were later on displayed at the school’s annual Arts, Products and Textiles exhibition.

Philip Cotton’s 3D printing contribution to education is already yielding positive results. Some of his students are having their designs published on websites and are using YouTube to train others.

 

Click headline to read the interview--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
more...
No comment yet.
Rescooped by David Vilella from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
Scoop.it!

10 Ways 3D Printing Can Be Used In Education | Prafulla.net

10 Ways 3D Printing Can Be Used In Education | Prafulla.net | New ways of Learning & teaching | Scoop.it

3D printing sounds like something from science fiction, but the process is similar to that of CNC machining, where billets are cut into specific shapes and products. But rather than cutting, it prints.

 

A 3D printer works by “printing” objects–but instead of using ink, it uses more substantive materials–plastics, metal, rubber, and the like. It scans an object–or takes an existing scan of an object–and slices it into layers it can then convert into a physical object.

 

The result is a product that while not as intricate, durable, or functional as the real-world equivalent, is otherwise a real thing that didn’t exist 30 seconds before you printed it.

 

In fact, what it is you’re actually producing depends on what is being printed: if it’s toy jewelry, rubber balls, and plastic chess pieces your after, you’re printing not an analogue of the real thing, but the real thing itself. Confused yet?

 

As far as how this can be used in education, it’s a matter of bringing objects out of the computer screen and into the hands of students for inspection, analysis, and other processes that can benefit from physical manipulation. In that way, 3D printers may eventually be able to bridge the gap between the physical and the digital–use a screen to find what you need, then print it into existence.


Click headline to view the full infographic--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
more...
No comment yet.
Rescooped by David Vilella from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
Scoop.it!

Kideville Aimed at Bringing 3D Printing and Urban Planning Skills to Students | TE Edwards | 3DPrint.com

Kideville Aimed at Bringing 3D Printing and Urban Planning Skills to Students | TE Edwards | 3DPrint.com | New ways of Learning & teaching | Scoop.it

It’s all about the children at Kidesign, an ed-tech startup aimed at building educational kits and bringing 3D printing into school curricula.

Alberto Rizzoli and Dejan Mitrovic say they decided to turn the workshops they ran for 4 years into scalable projects that would allow teachers to build a kit composed of a term-long series of lessons.

 

Mitrovic, a London-based design entrepreneur from Belgrade, Serbia, graduated from the Royal College of Art and Imperial College London with an MA+MSc in Innovation Design Engineering before founding Kidesign. He also works as a tutor in design enterprise at the Royal College of Art, Ravensbourne College, and Imperial College London.

 

“We needed something that allowed children to learn all the skills to 3D print something from scratch, so we mixed everything into a city-planning project called Kideville,” Rizzoli says.

 

Made up of 12 to 14 lessons, Kideville begins with 8-to-12-year-old students. The students all receive individual tool kits which serve as the jumping off point of their personal projects.

 

Each tool kit contains a brief card which is categorized around something each student might be passionate about like science, sports, or food, and the briefs contain simple requirements on how the students can build an architecture and position objects.

 

Click headline to read more and access hot links--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
more...
No comment yet.
Rescooped by David Vilella from future school
Scoop.it!

Educational Technology and Mobile Learning: The 33 Digital Skills Every 21st Century Teacher should Have

Educational Technology and Mobile Learning: The 33 Digital Skills Every 21st Century Teacher should Have | New ways of Learning & teaching | Scoop.it

Via Steve Wheeler
more...
GIBS Information Centre / GIBSIC's curator insight, January 31, 2013 1:07 AM

Applies student-levels for tech requirements, also HE

Kathryn LeGrove's curator insight, July 21, 2013 8:46 PM

hope this helps

Miep Carstensen's comment, September 17, 2013 6:52 PM
very useful information with links to delve further and learn vital skills
Scooped by David Vilella
Scoop.it!

Can the Maker Movement Infiltrate Mainstream Classrooms?

Can the Maker Movement Infiltrate Mainstream Classrooms? | New ways of Learning & teaching | Scoop.it
Maker Faire has catalyzed a global interest in tinkering to understand. Is it only a matter of time before this approach to learning makes it into mainstream classrooms?
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

How You Can Become a Champion of Digital Citizenship in Your Classroom (EdSurge News)

How You Can Become a Champion of Digital Citizenship in Your Classroom (EdSurge News) | New ways of Learning & teaching | Scoop.it
My students often travel with me when I lead professional development at conferences. A few weeks ago, eight-year-old Carson Griffin (pictured here to the right) was helping me lead a session for teachers on “iPads for Elementary Learners,” and we were talking about our classroom Twitter account as
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

BETA PORTAL ICGC - Innovació i prototipatge de productes i serveis en l'àmbit de la geoinformació.

BETA PORTAL ICGC - Innovació i prototipatge de productes i serveis en l'àmbit de la geoinformació. | New ways of Learning & teaching | Scoop.it
Innovació i prototipatge de productes i serveis en l'àmbit de la geoinformació.
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

Technology in Education- Danny Arati

Technology, Teacher Professional Development and the Science Classroom Danny Arati Intel Education Manager Europe Nottingham, 25th March 2015
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

Innovation Enterprise | Channels

Innovation Enterprise | Channels | New ways of Learning & teaching | Scoop.it
Discussing the strategic business application of a companies information assets enterprise-wide through a cohesive enterprise strategy | Innovation Enterprise
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

6 awesome ways to bring your kids’ ideas to life with 3D printing

6 awesome ways to bring your kids’ ideas to life with 3D printing | New ways of Learning & teaching | Scoop.it
Here are some of the neatest ways 3D printing is bringing kids’ creativity to life.
more...
No comment yet.
Rescooped by David Vilella from Tech Latest
Scoop.it!

Inspiring the maker movement in UK education

Inspiring the maker movement in UK education | New ways of Learning & teaching | Scoop.it
UK based 3D printing companies like MakerClub are trying to inspire the maker movement in education by encouraging kids to 3D print.

Via Peter Azzopardi
more...
Peter Azzopardi's curator insight, November 10, 2014 9:03 AM

.... people ...... that see the benefit of educating the nations youth in 3D design and future manufacturing .....

 

Guest post: Thanks to @Inside3DP.com for the scoop.

Carl Boel's comment, November 12, 2014 9:05 AM
Interesting
Rescooped by David Vilella from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
Scoop.it!

10 Ways 3D Printing Can Be Used In Education | Teach Thought

10 Ways 3D Printing Can Be Used In Education | Teach Thought | New ways of Learning & teaching | Scoop.it

3D printing sounds like something from science fiction, but the process is similar to that of CNC machining, where billets are cut into specific shapes and products. But rather than cutting, it prints.

 

A 3D printer works by “printing” objects–but instead of using ink, it uses more substantive materials–plastics, metal, rubber, and the like. It scans an object–or takes an existing scan of an object–and slices it into layers it can then convert into a physical object.

 

The result is a product that while not as intricate, durable, or functional as the real-world equivalent, is otherwise a real thing that didn’t exist 30 seconds before you printed it.

 

In fact, what it is you’re actually producing depends on what is being printed: if it’s toy jewelry, rubber balls, and plastic chess pieces your after, you’re printing not an analogue of the real thing, but the real thing itself. Confused yet?

 

As far as how this can be used in education, it’s a matter of bringing objects out of the computer screen and into the hands of students for inspection, analysis, and other processes that can benefit from physical manipulation. In that way, 3D printers may eventually be able to bridge the gap between the physical and the digital–use a screen to find what you need, then print it into existence. 

 

Crazy.

 

Click headline to read more and view infographic full screen--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
more...
No comment yet.
Rescooped by David Vilella from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement

The Psychology Of Gamification In Education: Why Rewards Matter For Learner Engagement | New ways of Learning & teaching | Scoop.it
Check how the psychology of Gamification In Education makes learners come back for more, over and over again. The Psychology Of Gamification In Education!

Via Tom D'Amico (@TDOttawa)
more...
Tony Guzman's curator insight, September 17, 2015 5:16 PM

This article shares about the psychology behind what motivates us to learn, and what makes us retain that crucial knowledge via gamification.

Josep M Torra Colom's curator insight, September 19, 2015 6:50 AM

añada su visión ...

Vanessa Camilleri's curator insight, September 25, 2015 8:17 AM

This might come out sounding like learning requires the carrot on a stick but in fact, it's more about making work that might be tedious and based on drill and practice a bit more fun and competitive. Learning requires a much deeper engagement than can in my opinion be achieved with gamification techniques. 

Scooped by David Vilella
Scoop.it!

Inspired by Technology, Driven by Pedagogy | OECD READ edition

Inspired by Technology, Driven by Pedagogy | OECD READ edition | New ways of Learning & teaching | Scoop.it
This report highlights key issues to facilitate understanding of how a systemic approach to technology-based school innovations can contribute to qual
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

3D printers in schools: uses in the curriculum - Publications - GOV.UK

3D printers in schools: uses in the curriculum - Publications - GOV.UK | New ways of Learning & teaching | Scoop.it
This report outlines what was learnt from the pilot project looking at the potential of 3D printing in 21 schools.
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

Juglar facilita la formación de personas con discapacidad a través de la realidad aumentada - elEconomista.es

Juglar facilita la formación de personas con discapacidad a través de la realidad aumentada - elEconomista.es | New ways of Learning & teaching | Scoop.it
La empresa Esmuik ha desarrollado el juego Juglar en el que a través de la realidad aumentada y de una serie de actividades de tipo lúdico y educativas y personajes se favorece el desarrollo cognitivo de personas con problemas de aprendizaje o que tienen alguna discapacidad. La compañía inicia una experiencia piloto en un centro de ATADES en Zaragoza como paso previo a su lanzamiento comercial después de este verano.
more...
No comment yet.
Scooped by David Vilella
Scoop.it!

Edu Trends

ANÁLISIS A PROFUNDIDAD DE LAS TENDENCIAS EDUCATIVAS CON MAYOR POTENCIAL DE
IMPACTO EN EDUCACIÓN SUPERIOR
more...
No comment yet.