Music in the Gaming Industry
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Got rhythm? Harmonix developing music-driven Chroma FPS | GizMag.com

Got rhythm? Harmonix developing music-driven Chroma FPS | GizMag.com | Music in the Gaming Industry | Scoop.it

As with movies, the music running through a modern video game can help define the pace, atmosphere and overall feel of gameplay. The latest offering from the folks who brought us such addictive free-time-eaters as Rock Band and Dance Central, however, moves the soundtrack from a supporting role in the background to become central to the game itself. Getting down with the beat in the new Chroma First Person Shooter from Harmonix Music Systems will be rewarded with faster movement or the chance to cause more damage. The music can even change the very landscape of the battlefield.

 

Developed in partnership with Hidden Path Entertainment (Counter-Strike: Global Offensive, Defense Grid: The Awakening) and powered by Epic's Unreal Engine technology, Chroma has just been released as a limited Closed Alpha. Players who take part will not only get an early look at the game, but will also be able to offer feedback to the creative team and help shape its future development.

 

Click headline to read more, view pix gallery and watch video clip--

 


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
Tommy Padgett's insight:

This is cool. So apparently they are creating a First Person Shooter that revolves around a rhythm game. The music is essentially going to set the pace of the game. That changes the mentality of music being background noise and atmosphere to being the purpose of the game. Groovy.

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Has Video Game Music Lost its Way? ‹ Hardcore Gamer

Has Video Game Music Lost its Way? ‹ Hardcore Gamer | Music in the Gaming Industry | Scoop.it
Hardcore Gamer is a video game website devoted to delivering unique gaming articles, reviews, features and more.

Via Christopher Coleman
Tommy Padgett's insight:

This article is pretty interesting. You can easily recognize the music from old games like Mario and Zelda but not so much for Mass Effect or Resident Evil.

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Musicology professor to release book on video game music - TCU 360

Musicology professor to release book on video game music - TCU 360 | Music in the Gaming Industry | Scoop.it
Musicology professor to release book on video game music TCU 360 Most avid video gamers would recognize the tune from “Super Mario Bros.,” the theme from “The Legend of Zelda” or the orchestration from “Final Fantasy.” For assistant professor of...

Via Christopher Coleman
Tommy Padgett's insight:

This professor wrote a book about video games and how they're iconic. They can also be utilized for educational purposes.

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Halo Composer Wrote the Music for this Week's Video Game Awards Show - GameSpot

Halo Composer Wrote the Music for this Week's Video Game Awards Show - GameSpot | Music in the Gaming Industry | Scoop.it
Listen to the fanfare Marty O'Donnell wrote for this Friday's awards show right now.

Via Christopher Coleman
Tommy Padgett's insight:

Music tracks are a big deal in the gaming industry. The theme in Halo is impeccably recognizable and is an amazing song with or without the game play to back it up. Music should be organic in the video game industry just like this.

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Video game music coming of age - Glendale News Press

Video game music coming of age - Glendale News Press | Music in the Gaming Industry | Scoop.it
Glendale News Press
Video game music coming of age
Glendale News Press
Austin Wintory in his studio in Burbank on Wednesday.

Via Christopher Coleman
Tommy Padgett's insight:

So this guy is a Grammy nominated composer and is deciding that he should switch writing music over to the gaming industry since video games are climbing up the cultural ladder.

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Got rhythm? Harmonix developing music-driven Chroma FPS | GizMag.com

Got rhythm? Harmonix developing music-driven Chroma FPS | GizMag.com | Music in the Gaming Industry | Scoop.it

As with movies, the music running through a modern video game can help define the pace, atmosphere and overall feel of gameplay. The latest offering from the folks who brought us such addictive free-time-eaters as Rock Band and Dance Central, however, moves the soundtrack from a supporting role in the background to become central to the game itself. Getting down with the beat in the new Chroma First Person Shooter from Harmonix Music Systems will be rewarded with faster movement or the chance to cause more damage. The music can even change the very landscape of the battlefield.

 

Developed in partnership with Hidden Path Entertainment (Counter-Strike: Global Offensive, Defense Grid: The Awakening) and powered by Epic's Unreal Engine technology, Chroma has just been released as a limited Closed Alpha. Players who take part will not only get an early look at the game, but will also be able to offer feedback to the creative team and help shape its future development.

 

Click headline to read more, view pix gallery and watch video clip--

 


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
Tommy Padgett's insight:

This is cool. So apparently they are creating a First Person Shooter that revolves around a rhythm game. The music is essentially going to set the pace of the game. That changes the mentality of music being background noise and atmosphere to being the purpose of the game. Groovy.

more...
No comment yet.