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12 Wonderful Books for School Leaders

12 Wonderful Books for School Leaders | msrobins edtech | Scoop.it
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Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | msrobins edtech | Scoop.it
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.


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Gust MEES's curator insight, April 15, 2017 7:35 AM

Aurasma provides an image-recognition software for creating and sharing augmented reality experiences. Users pan with their mobile device cameras to scan images in their physical environment to trigger a separate image or video to play on their screens.

 

Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Augmented+Reality

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

Maria Del Mar Londoño's curator insight, April 15, 2017 3:46 PM
This is a great Idea of lesson plan. You can integrate productive skill with a little of exploration and the use of technology. it is new and fun way for the students to write. 
Coconut Curator's curator insight, April 30, 2017 10:44 AM
Augmented reality without all the fancy hardware. Locations can be tagged as well as historical events and other data. There are many uses for Aurasma in primary and secondary schools and it would be a wonderful tool to help make museum exhibitions come to life.
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Study finds female professors outperform men in service -- to their possible professional detriment

Study finds female professors outperform men in service -- to their possible professional detriment | msrobins edtech | Scoop.it
New study suggests female professors outperform men in terms of service -- to their possible professional detriment.

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Quick List Of iPad Resources For The Classroom | Steven Anderson

Quick List Of iPad Resources For The Classroom | Steven Anderson | msrobins edtech | Scoop.it

Apps, case studies, reviews, articles, lessons and more from a variety of hand-picked sources. Anderson is a leader in district ed tech implementation and specializes in social media. -JL


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12 Excellent iPad Apps for Music Education ~ Educational Technology and Mobile Learning

12 Excellent iPad Apps for Music Education ~ Educational Technology and Mobile Learning | msrobins edtech | Scoop.it

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4 Characteristics Of Critical Digital Pedagogy

4 Characteristics Of Critical Digital Pedagogy | msrobins edtech | Scoop.it

"In this idea, Stommel shifts the practice of pedagogy as a vehicle for “teaching” to something more whole–considering the humanities not as a school of thought or academic genre, but rather a reason for being. Humanities teach. The “digital” reaches. Therefore, the digital humanities should reach and teach as a matter of concept and design. That’s what they’re for."


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Automated Lists in Google Docs | Google Gooru

Automated Lists in Google Docs | Google Gooru | msrobins edtech | Scoop.it

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Connected Classrooms Provides Wonderful Virtual Field Trips for Your Students ~ Educational Technology and Mobile Learning

Connected Classrooms Provides Wonderful Virtual Field Trips for Your Students ~ Educational Technology and Mobile Learning | msrobins edtech | Scoop.it

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Excited about upcoming 2nd Annual OpenSimulator Community Conference

Excited about upcoming 2nd Annual OpenSimulator Community Conference | msrobins edtech | Scoop.it
Here, the 3D computer-generated rep assigned to the Kitely-based  project, Avatar Sally Cherry is busy assisting in the main virtual laboratory as we prepare for the upcoming conference. We are exc...

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David W. Deeds's curator insight, September 18, 2014 9:51 AM

Yes! Register today! 

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MOOCs give higher education a run for its money

MOOCs give higher education a run for its money | msrobins edtech | Scoop.it

"The cost of higher education is drowning students in debt, but college degrees are increasingly important in careers. Massive open online courses (MOOCs), offering free to low-cost online college classes, might have the solution for students. But how MOOCs might change traditional higher education and post-secondary credentials is less clear."


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10 Ways Parents Can Help Their Kids Succeed in School | Michele Borba

10 Ways Parents Can Help Their Kids Succeed in School | Michele Borba | msrobins edtech | Scoop.it
Educational psychologist, Michele Borba, offers ten crucial ways parents can help their kids succeed in school

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Ivon Prefontaine, PhD's curator insight, September 19, 2014 12:02 PM

I worked in a small school where parents played an integral role in their children's learning. They helped through their sharing their pedagogic experiences with me and this enabled me to help their children. When we discourage working parent-teacher partnerships, and my School managers did, teaching and learning are negatively impacted. The last 7 School managers set up roadblocks to those relationships and that little school no longer exists beyond its name.

 

@ivon_ehd1

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The Implications of Brain Research for Distance Education

The Implications of Brain Research for Distance Education | msrobins edtech | Scoop.it

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Follow this Topic - iGeneration - 21st Century Education

Follow this Topic - iGeneration - 21st Century Education | msrobins edtech | Scoop.it
Teaching and learning in the 21st Century - meeting the challenges of digital learning and the iGeneration

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Selin Gelinci's curator insight, October 27, 2013 6:09 AM

This scoop it profile by @Tom D'Amico (@TDOttawa)  includes many useful blogs and articles that aim to teach in the 21st century. This includes learning with the use of technology. What he refers to as the 'iGeneration' includes many useful updates that can be used for both the students and teachers in the classroom. A few i came across that sparked my interest were a description on how to set up a blog with wordpress for teachers, this can be very useful to me as a student now and also in the future. I enjoy D'Amico's profile as he scoops quite interesting topics.

Jane Weston's curator insight, February 16, 2014 11:58 PM

When curriculum resources are limitless due to the access we have to on-line materials, then the question we ask about those materials become more important. Values Education helps us all to ask the right questions! See some innovative whole school projects at:

http://valueseducation.edu.au/verve/_resources/VASP_FINAL_REPORT_2010.pdf

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7 Good iPad Games Free Today

7 Good iPad Games Free Today | msrobins edtech | Scoop.it
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Print Custom Sticky Notes with Google Slides via @TonyVincent

Print Custom Sticky Notes with Google Slides via @TonyVincent | msrobins edtech | Scoop.it
Google Slides is a handy design tool, and you can copy my template to print
your own design on sticky notes. I've got directions, a video, and loads of
examples for you.

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California State U. System Will Expand MOOC Experiment

California State U. System Will Expand MOOC Experiment | msrobins edtech | Scoop.it

San Jose State University plans to widen its relationship with edX, the nonprofit provider of massive open online courses, and the California State University system is encouraging similar experiments on 11 other campuses. The moves were announced on Wednesday, just two semesters after San Jose State began a pilot project with edX to improve teaching and learning in its own classrooms. The university will incorporate three to five new edX courses into its local curriculum next fall, including courses in the humanities and social sciences.


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A Good Visual On Bloom's Taxonomy Vs Depth of Knowledge ~ Educational Technology and Mobile Learning

A Good Visual On Bloom's Taxonomy Vs Depth of Knowledge ~ Educational Technology and Mobile Learning | msrobins edtech | Scoop.it

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How Virtual Reality Meets Real Life

How Virtual Reality Meets Real Life | msrobins edtech | Scoop.it
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.

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David W. Deeds's curator insight, September 19, 2014 10:05 AM

VR's all over the news! 

Henrik Safegaard - Cloneartist's curator insight, September 20, 2014 3:20 AM

Educators are experimenting with video games meant to help students practice academic skills. Less attention has been paid to a niche of mobile gaming seeking to bridge the gap between the screen and the real world — pervasive gaming.

Click.

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The Best iPad Apps to Use with SAMR Model ~ Educational Technology and Mobile Learning

The Best iPad Apps to Use with SAMR Model ~ Educational Technology and Mobile Learning | msrobins edtech | Scoop.it

"SAMR model is a conceptual framework developed by  Dr. Ruben Puentedura to help you better integrate technology in your instruction. SAMR stands for Substitution, Augmentation, Modification and Redefinition. Each of these four levels correspond with a set of tech-based activities and learning tasks. The strength of SAMR model is that it provides teachers with a robust method to gauge and assess the efficacy of the technology they and their students use in class. Check out this section for more resources on  SAMR."


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Gary Harwell's curator insight, September 27, 2014 12:23 AM

Can we do this?

Zigmas Bigelis's curator insight, September 27, 2014 1:53 AM

Very interesting model - you should study it in detail

Alfredo Corell's curator insight, September 28, 2014 8:51 AM

Substitution - Augmentation - Modification - Redefinition

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3 Useful Resources for Science Activities and Lesson Plans ~ Educational Technology and Mobile Learning

3 Useful Resources for Science Activities and Lesson Plans ~ Educational Technology and Mobile Learning | msrobins edtech | Scoop.it

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The Time-Tested Dos and Don'ts of Using Classroom Technology

The Time-Tested Dos and Don'ts of Using Classroom Technology | msrobins edtech | Scoop.it

The choices are endless. Should I set up a class blog or a Twitter account? Should I use Edmodo? Test out cell phone use in the classroom? How about Google Docs? Prezi? 

 

 


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Rosemary Tyrrell, Ed.D.'s curator insight, September 17, 2014 9:49 PM

Some good basics here. 

John Rudkin's curator insight, September 18, 2014 4:05 AM

Ignore at your peril

Shannon Resendez's curator insight, September 18, 2014 8:52 AM

A teachers evaluation of best practices using classroom technology.

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Forget Wearables — Here's the First Real 'Thinkable'

Forget Wearables — Here's the First Real 'Thinkable' | msrobins edtech | Scoop.it
Forget Wearables — Here's the First Real 'Thinkable'
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WHAT'S THIS?

The Muse brain-reading headset: Looks a little silly, works wonders for meditation.IMAGE: INTERAXON

BY CHRIS TAYLOR
7 HOURS AGO
The hot tech category of wearable devices is not only way too broad, it's too stressful to even think about. Should you strap on a Jawbone Up or a Fitbit Flex to count your steps? Should you buy the Moto 360 now, or wait an interminable amount of months for the Apple Watch? Will Google Glass get you beaten up in public, or just make you look like a complete idiot?

If your head is overheated with such concerns, you may be a perfect candidate for the Muse — the first consumer-focused headband that is not so much a wearable, but more of a thinkable. The Muse's one and only goal, for the moment: To look at your brain activity and help you stop thinking so damn much.

SEE ALSO: 7 Simple Ways to Improve Your Mental Health

The Muse, formerly an Indiegogo campaign, costs $299 — not cheap by any stretch of the imagination, although that's still $50 below the bottom-end Apple Watch. But what you get for that money could pay for itself in therapy sessions and mindfulness classes.

The Bluetooth-connected Muse headset, when used in conjunction with its iOS and Android app called Calm, is the best gadget yet for teaching you how to meditate like a Zen master.

You've probably seen more than enough studies on the value of meditation — it can lower your blood pressure, relieve migraines, reduce the risk of heart attacks, help conquer anxiety and depression, make you more creative, and so on.

Then you try to meditate, and discover why we're not all happy healthy Buddhist monks. Meditation practice can be calming and uplifting, but it's more likely to be profoundly boring, confusing, soporific, stressful, even a little scary. Dark thoughts arise unbidden from the tangle of your chattering mind; you try to let them go. But are you trying too hard? Are you thinking about thinking? You're supposed to concentrate on your breath, but are you breathing correctly? What does that even mean?

No wonder so many of us fail to incorporate meditation into our daily routine, as much as we know we'd benefit. It's much easier to fool ourselves into thinking that a little chill-out time is all that's required — kicking back on the couch with a smartphone or tablet in hand, playing a little mindless Candy Crush Saga.

And that's the beauty of the Muse — it operates in that space in your life taken up by smartphones, couches and Candy Crush. You need only use it for three minutes a day. It is meditation as a game — but not any kind of obnoxious, overwrought game. It's blissfully simple and has great repeatability.


The Muse headset.
IMAGE: INTERAXON
The hardest part is putting the headset on and getting the right fit. It's not the plastic headband part, but a narrow strip of flexible metal around the inside that's actually reading the faint electric signals in your brain. Adjusting the pieces that fit behind your ears help make this metal strip snug.

You do have to accept that any kind of brain-reading headset is going to look a little bit silly, by definition. You do have to accept that any kind of brain-reading headset is going to look a little bit silly, by definition. Still, InteraXon, the Canadian company behind the Muse, has done a good job at minimizing the silliness factor. By contrast the Epoc Emotiv, the last brain-reading device I tried (designed for gamers, with a $399 price tag), makes your head look and feel like it's being hugged by a plastic octopus.

But the Muse is as thin as it can be at the front, at least; the white version especially looks like something Apple might design (and undoubtedly will; look for Apple to reveal its own "thinkable" in about a decade's time to a breathless world.)

There's a large button on the inside of the right behind-the-ear piece that handles the Bluetooth connection with your iPad or iPhone. Pairing was seamless and faster than most Bluetooth devices. Five colors appear on the screen when you've got all the sensors lined up correctly. For me, this took less than a minute. (The colors aren't strictly necessary, since a tiny map of the headset on screen at all times will tell you which sensors aren't picking up any signal from your buzzing brain.)



If you're at all concerned about the apparent simplicity with which a $300 gadget can read your brain and what that means for the state of privacy in the 21st century, don't worry — and don't reach for the tin foil hat just yet. The electric signal your thoughts give off is so weak, it can be interrupted by any muscle movement in your head at all, even moving your jaw and blinking. (Take that, NSA mind-readers!) That's why the Calm app asks you to close your eyes and sit comfortably whenever it's actively trying to look into your head via the Muse.

It starts by calibrating itself to your chattering brain. A soothing voice asks you to think of three categories of objects, such as fruits or musical instruments, in quick succession. However, InteraXon told me the categories don't matter — it's just a way of lighting up your frontal lobes. The Muse can't actually tell whether you're thinking of a pomegranate or a piccolo (yet).

Armed with readings from the unquiet mind, the app then takes you through a three-minute meditation session. When you're calm and focused on your breath, you'll hear the sound of breaking waves. If thoughts start to crowd into your head, you'll hear a gust of wind — not like gale-force wind, just enough to nudge you back to the quietness of simply breathing. When it's over, you get to see how much of the time your brain spent in three categories: Active, neutral and calm.

If you're very lucky and extremely calm, you'll hear the sound of birds — the more Zen, the more birds. I was rather proud of the fact that I got three birds during my first session with the device. Then I took it home to my wife, who got 19 birds on her first try. Curses.


IMAGE: MASHABLE, CHRIS TAYLOR
Yes, more than one person can use the same Muse headset. This is perhaps one of the strongest features of the device: You need only buy one per household. InteraXon says one Muse will support up to five smartphones and tablets.

And yes, this will probably engender a little friendly competition between spouses, siblings and friends. Yes, that does seem inherently odd. We're not sure what the Buddha would make of the notion of competitive Zen, but hey, it's just harnessing the energy of humans doing what humans do, and turning that toward positive ends.

Of course, the only way to compete effectively is by clearing your mind of the competition. The less it matters, the better you'll do. There's a lesson even professional athletes could stand to re-learn.


IMAGE: MASHABLE, CHRIS TAYLOR
Each session provides you with a few hundred points; you have to earn 5,000 points before unlocking more advanced features of the Muse. That isn't just gamification for gamification's sake— it allows the device to get to learn the patterns of your brain activity a little bit more.

And that's good news for the future of Muse.

To grow and evolve beyond a single app, the device needs to attract developers. What else could you do with an advanced brain-reading headset, other than meditation and games? Devs may want to clear their minds before figuring it out.

Have something to add to this story? Share it in the comments.

TOPICS: GADGETS, MEDITATION, TECH, WEARABLES

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John Rudkin's curator insight, September 18, 2014 4:50 PM

Now here's a thing.  Think your way forward

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7 Excellent Pinterest Boards for Elementary Math Teachers ~ Educational Technology and Mobile Learning

7 Excellent Pinterest Boards for Elementary Math Teachers ~ Educational Technology and Mobile Learning | msrobins edtech | Scoop.it

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The Best iPad Apps in Art Education | Listly List

The Best iPad Apps in Art Education | Listly List | msrobins edtech | Scoop.it
What iPad Apps are most useful for student learning and engagement? We have listed our top apps that promote CREATIVITY and ORIGINALITY. Please help rank the most useful, leave a comment, and add to this list of the BEST apps for art education! | Dropbox, ArtRage, iMovie, Percolator, Amaziograph, iMotion HD, SketchBook Express, Paper by FiftyThree, Evernote, and Keynote

Via Tom D'Amico (@TDOttawa)
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LORENAMEJIA's curator insight, September 19, 2014 3:25 PM

agregar su visión ...

Bárbara Mónica Pérez Moo's curator insight, September 19, 2014 3:29 PM

Los diseñadores gráficos, diseñadores digitales, seguro son expertos en esto.

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The neuroscience of leadership

The neuroscience of leadership | msrobins edtech | Scoop.it
“A project to improve leadership by understanding human brain functions is underway at the NeuroLeadership Institute in Sydney. (35% of people have their most creative ideas early in the morning. The minute they get to work that plummets to 8%.”
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