Oppimisympäristöt
1 view | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by Pirjo Sallmen from Kirjastoista, oppimisesta ja oppimisen ympäristöistä
Scoop.it!

How online learning is going to affect classroom design

How online learning is going to affect classroom design | Oppimisympäristöt | Scoop.it

Via Anu Ojaranta
more...
No comment yet.
Rescooped by Pirjo Sallmen from Learning environments
Scoop.it!

It's Not About Time; It's About Learning: Fred Bramante at TEDxYouth@IFTA

School taught me that I wasn't very bright. Life taught me that school was wrong. America's system of public education was never designed to educate every st...

Via Ante Runnquist
more...
No comment yet.
Rescooped by Pirjo Sallmen from Learning environments
Scoop.it!

Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future?

Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future? | Oppimisympäristöt | Scoop.it
"Stemville" a game created by STEM challenge winner, Nicolas Badila (Middle School). It is easier than you might think for kids to make their own video games. Gamestar Mechanic is a great web based place for younger children to start.

Via Stephanie Sandifer, Ante Runnquist
more...
Stephanie Sandifer's curator insight, August 29, 2013 3:03 PM

"

The folks who created Gamestar Mechanic explain that “through designing play, in a context they find compelling and safe, students learn to think analytically and holistically, to experiment and test out theories, and to consider other people as part of the systems they create and inhabit.” They offer a list of multi-disciplinary skills that students develop through a game-authoring curriculum:

Systems-Thinking: Students design and analyze dynamic systems, a characteristic activity in both the media and in science todayInterdisciplinary Thinking: Students solve problems that require them to seek out and synthesize knowledge from different domains. They become intelligent and resourceful as they learn how to find and use information in meaningful waysUser-Centered Design: Students act as sociotechnical engineers, thinking about how people interact with systems and how systems shape both competitive and collaborative social interaction.Specialist Language: Students learn to use complex technical linguistic and symbolic elements from a variety of domains, at a variety of different levels, for a variety of different purposes.Meta-Level Reflection: Students learn to explicate and defend their ideas, describe issues and interactions at a meta-level, create and test hypotheses, and reflect on the impact of their solutions on others."
Ines Evaristo's curator insight, September 3, 2013 11:46 PM

"Coding, video game making, and interactive expression will be central to education’s future..." 

Rescooped by Pirjo Sallmen from Learning environments
Scoop.it!

The Farming Kindergarten Boasts a Rooftop Vegetable Garden Where Students Grow Their Own Food | Inhabitots

The Farming Kindergarten Boasts a Rooftop Vegetable Garden Where Students Grow Their Own Food | Inhabitots | Oppimisympäristöt | Scoop.it
The Farming Kindergarten is a prototype for sustainable school design where children of factory workers in Vietnam can learn how to grow their own food.

Via Ante Runnquist
more...
No comment yet.