Ludificación del aprendizaje
61 views | +0 today
Follow
Your new post is loading...
Your new post is loading...
Rescooped by Enrique Bores from Re-Ingeniería de Aprendizajes
Scoop.it!

Make a Student-Centred Classroom [Part 1]

Make a Student-Centred Classroom [Part 1] | Ludificación del aprendizaje | Scoop.it
“ In 2016, I did a lot of posting and presenting on student-centred learning. I had great feedback and some supportive conversations about the obvious commonsense behind the approach. I've posted a number of guides and posters to help people understand the necessary components. But when the conversation on theory finishes, the first two questions are always:…”
Via Ramiro Aduviri Velasco
more...
No comment yet.
Rescooped by Enrique Bores from Learning & Technology News
Scoop.it!

12 Principles of Modern Learning

12 Principles of Modern Learning | Ludificación del aprendizaje | Scoop.it

Infographic.


Via Nik Peachey
more...
Dr. Pyrate's curator insight, June 24, 2016 9:13 AM
Succinct. Good way to present what is and what could be to actually achieve principles without underlying hypocrisy.
Evoluo's curator insight, June 28, 2016 9:18 AM

Modern learning : vous voyez d'autres principes ? D'autres pratiques ?

Scooped by Enrique Bores
Scoop.it!

HÁBLAME DE TIC – Tecnología Digital en la Educación Superior en PDF

HÁBLAME DE TIC – Tecnología Digital en la Educación Superior en PDF | Ludificación del aprendizaje | Scoop.it
Saludos compañeros docentes hemos adjuntado el libro “Háblame de TIC” el cual representa una visión creativa y rigurosa del estado de la investigación de las TIC con especial énfasis en...
more...
No comment yet.
Rescooped by Enrique Bores from Startup Revolution
Scoop.it!

Trying Creates More Love Than Success: Pixar's 22 Rules to Phenomenal Storytelling

“Pixar's 22 Rules to Phenomenal Storytelling, originally tweeted by Emma Coats.”
Via José Carlos, Martin (Marty) Smith
Enrique Bores's insight:
Reglas para diseñar narrativas extraordinarias, a la Pixar.
more...
No comment yet.
Rescooped by Enrique Bores from Geek Therapy
Scoop.it!

How video gaming can be beneficial for the brain

How video gaming can be beneficial for the brain | Ludificación del aprendizaje | Scoop.it
Video gaming causes increases in the brain regions responsible for spatial orientation, memory formation and strategic planning as well as fine motor skills. This has been shown in a new study conducted at the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus. The positive effects of video gaming may also prove relevant in therapeutic interventions targeting psychiatric disorders.
Via Josué Cardona
more...
No comment yet.
Rescooped by Enrique Bores from Inovação Educacional
Scoop.it!

Why games are good for learning?

Why games are good for learning? | Ludificación del aprendizaje | Scoop.it
Click here to edit the title
Via Luciano Sathler
more...
No comment yet.
Rescooped by Enrique Bores from Project-based Learning in the Flipped Classroom
Scoop.it!

21 Top Presentation Tools for Teachers - More Than A Tech

21 Top Presentation Tools for Teachers - More Than A Tech | Ludificación del aprendizaje | Scoop.it
Looking for the best presentation software for your classroom? Check out our list of 21 top presentation tools for teachers.

Via Maggie Rouman
more...
Emily K. Reuter's curator insight, July 4, 2016 6:19 PM
Whether teaching in the online or in-person classroom, presentations occur from both the students and the instructor. Take a peek at some of these fabulous and often 'free' digital tools for presenting content.
Ofra Ofri's curator insight, July 11, 2016 11:43 PM
כלים מעניינים, לא רק למורה אלא גם לתלמיד
Rob Hatfield, M.Ed.'s curator insight, July 16, 2016 7:00 AM
This is a great update on 21 presentation resources that can be used in your learning and teaching environments.
Scooped by Enrique Bores
Scoop.it!

El juego y otros principios pedagógicos. Su pervivencia en la educación a distancia y virtual | García Aretio | RIED. Revista Iberoamericana de Educación a Distancia

El juego y otros principios pedagógicos. Su pervivencia en la educación a distancia y virtual | García Aretio | RIED. Revista Iberoamericana de Educación a Distancia | Ludificación del aprendizaje | Scoop.it
El juego y otros principios pedagógicos. Su pervivencia en la educación a distancia y virtual
more...
No comment yet.
Rescooped by Enrique Bores from Contests and Games Revolution
Scoop.it!

What is Gamification?

“This presentation highlights areas of gamification and looks at some examples from professional organizations and the accounting field.”
Via PuertoTICs, luigi vico, Martin (Marty) Smith
more...
No comment yet.
Rescooped by Enrique Bores from Into the Driver's Seat
Scoop.it!

Boss Level: Collaborative Student-Led Learning at Quest to Learn ~ Edutopia

Boss Level: Collaborative Student-Led Learning at Quest to Learn ~ Edutopia | Ludificación del aprendizaje | Scoop.it
by Rachelle Vallon"What if instruction could actually engage students and get them excited about learning? What if school could foster student creativity and support their expanding imaginations? What if educators around the world had the tools to provide students with the 21st century skills to imagine and create their own futures in our ever-changing global society?"Education innovation is in full creative flower at Quest to Learn, a New York City public middle and high school. As the Guidance Counselor and Wellness Coordinator, I support the groundbreaking and effective teaching and learning that takes place here, nurturing social and emotional learning (SEL) as well as 21st century skills like inventiveness, risk taking and collaboration."Developed in partnership with non-profit design studio Institute of Play, Quest to Learn has used research in game-based learning to create a rigorous and engaging collaborative learning space where students feel safe taking risks and using their successes and failures to create and apply new knowledge. Q2L students succeed academically not just because they are learning from teachers, but because they are learning from each other and, more importantly, taking charge of their own learning."Standards and skills give students the tools to be active participants in their own learning. The application of acquired knowledge in a creative space keeps them engaged and empowers them to take ownership of their learning. At Q2L, one of our best creative learning spaces is known as Boss Level."
Via Jim Lerman
more...
No comment yet.
Rescooped by Enrique Bores from APRENDIZAJE
Scoop.it!

The 5 Rules of Storytelling Every Teacher Should Know about ~ Educational Technology and Mobile Learning

The 5 Rules of Storytelling Every Teacher Should Know about ~ Educational Technology and Mobile Learning | Ludificación del aprendizaje | Scoop.it

Via Marta Torán
more...
No comment yet.